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Interview with Jonathan Roberts (Cartographer, Breaking of Fostor Nagar, PFRPG)

Roll for initiative!

Initiative_Panel_by_torstan.jpg


Maptool tracks initiative in fights, so you always know who's next. When you switch to a player, that characters name is shown in chat so everyone know's the order. You can also drag and drop PCs or monsters to different places in the initiative as people ready or delay actions.
 

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Now, as promised, another comparative shot of the different virtual tabletops. Here the characters face off agains the dragon in Fantasy Grounds, TTopRPG and maptool respectively.



Click for a larger view. You can see that each tool has a different approach to combat, but each allows the GM to easily track hp, access information, roll attacks and all other tasks that you need to make combat flow smoothly.

Today also sees the first part of an interview with our designer and author - ENnie winning Ben McFarland.

To find out more and sign up visit The Breaking of Forstor Nagar.
 

The second part of the interview with Ben McFarland is up.

Now as we enter the final stretch before development begins in earnest with, here's a new screenshot. This time we're looking at the chat functionality and how this works with dice rolling and macros to make combats slick and fast.



Here the combat has taken a turn for the worse for our players. The rogue breached the magic circle and now the dragon is free to full attack.

In this screenshot I've showed what the chat output looks like for the player and the GM. First you can see the Kellen's attack as he swipes (ineffectually) with his flaming longsword. Now one risk of playing online is that a player might decide to just write in their dice roll, rather than rolling the dice. Maptool offers a way to avoid that (other than just being suspicious of any player that rolls 5 20s in a row...). You can mouse over the number and if the roll is legit, a tooltip will pop up. If it's a dice roll it will show what was rolled. If it's a calculation, such as roll + base attack + strength + weapon focus, then it will show all those bonuses too. So you can be safe in the knowledge that your players are behaving themselves, whether they're on the other side of the GM screen, or on the other side of the world.

The dragon's full attack shows the time saving possibilities in maptool. It would take a decent amount of time to roll all the dragon's attacks at the table, find the relevant modifiers and dice, and then roll the damage. Here one click of one button and the GM (and the GM only) gets a full break down of the attack.

Note that our plan is not to have maptool decide whether an attack has hit or not, or automatically apply damage. Pathfinder is inherently based on exceptions. There will often be odd bonuses or penalties imposed in a fight (+ because you got higher ground, -2 because your character has a phobia of dragons). Equally, the GM may have modifiers for the enemies that they don't want the players to know about. Therefore we let the GM see all the attack and damage rolls. They then decide who has hit, and who has missed, and tells people the damage to apply. If you want to fudge a roll, you can. If you just don't want the player's to know that their sword is actually cursed and gives them -4 to hit dragons then that's fine too. And you can do it without worrying about the code giving you away.

These features make combat easy and quick. I now use maptool for face to face games even if the players can't see it. It makes hp tracking, initiative tracking and running monster attacks so much faster than before. It's nice to have combats that run fast again!

The details of how combat is managed within maptool will be a subject that we'll be debating in detail with our patrons. Sign up now at The Breaking of Forstor Nagar!
 


We have reached the finale of the teaser screenshots. Our heroes have defeated the dragon and stand on an icy precipice looking out at a burning city:



and in Fantasy Grounds:



You can click the images to see them larger.

This showcases the ability of both programs to easily include flavour text for the GM and the players, as well as placing images that give a more direct impression of a location than a top down map. The text is by Ben McFarland, our author on the project.

These screenshots are examples of the style we will be using. The art, monsters and storyline will be fresh and new for the adventure itself (though that pirate ship will make it in if I have anything to do with it :) ).

We have 6 days left before the project goes live when we open the forums to patrons and development starts in earnest. Find out more and sign up at The Breaking of Forstor Nagar.
 

Rite Publishing continues its interview with the designer of The Breaking of Fostor Nagar Patronage Project (PFRPG) as he discusses his opinion of Ashton Sperry’s Paper Minis, what his home game is like, his opinion on prestige classes, and the kind of player experience he is creating.
 

I just want to add that the project has been greenlit and formally gets underway on Monday the 30th of November. You can still purchase a patronage and be involved in the development. I have to say that I am very excited and looking forward to getting this project on the road.
 


Into the Woods

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