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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Intimidate skill - How to fix it
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<blockquote data-quote="General Barron" data-source="post: 2766489" data-attributes="member: 32468"><p>Exactly, it would be very difficult to chart all the possible types of bonuses... which is why I think overall power (i.e. Level/HD) is the best thing to use.</p><p></p><p>I actually tend to agree that some change should be made. It should be easier for a 20th level wizard to intimidate an orc, without the wizard having to invest in the skill. How about this: instead of using a variable DC (level check), use a fixed DC modified by the level difference.</p><p></p><p>For example, make the DC for a check equal to:</p><p></p><p>15 + (level/hd of target - level/hd of intimidator)</p><p></p><p>Under the current rules, a maxed-out skill user has a roughly a 13/20 chance of intimidating someone of equal HD and stat modifier. An unskilled character has a chance based entirely off of the target's level. The above rule gives an unskilled character a fixed 25% chance to intimidate someone of equal power, and an increasing chance to intimidate someone of lesser power. A skilled character will have an increasing chance to intimidate someone of equal power, as his skill increases.</p><p></p><p>I don't like when you have to roll for both the DC and the skill check anyways, since most skills don't use that mechanic, and it multiplies the effect the die has on skill success. </p><p></p><p>The base DC could be fiddled with, depending on your preferences. Additional circumstance modifiers could be thought up. You could also think up different 'actions' to take with the skill, and give them different base DC's (intimidation during combat could be harder, or be more effective at a higher DC). Currently the skill seems kinda limited to "interrogating a prisoner or demoralizing during combat". I'd like to see it expanded like in my examples of walking thru a crowd, although I haven't thought of a good way to word it yet.</p></blockquote><p></p>
[QUOTE="General Barron, post: 2766489, member: 32468"] Exactly, it would be very difficult to chart all the possible types of bonuses... which is why I think overall power (i.e. Level/HD) is the best thing to use. I actually tend to agree that some change should be made. It should be easier for a 20th level wizard to intimidate an orc, without the wizard having to invest in the skill. How about this: instead of using a variable DC (level check), use a fixed DC modified by the level difference. For example, make the DC for a check equal to: 15 + (level/hd of target - level/hd of intimidator) Under the current rules, a maxed-out skill user has a roughly a 13/20 chance of intimidating someone of equal HD and stat modifier. An unskilled character has a chance based entirely off of the target's level. The above rule gives an unskilled character a fixed 25% chance to intimidate someone of equal power, and an increasing chance to intimidate someone of lesser power. A skilled character will have an increasing chance to intimidate someone of equal power, as his skill increases. I don't like when you have to roll for both the DC and the skill check anyways, since most skills don't use that mechanic, and it multiplies the effect the die has on skill success. The base DC could be fiddled with, depending on your preferences. Additional circumstance modifiers could be thought up. You could also think up different 'actions' to take with the skill, and give them different base DC's (intimidation during combat could be harder, or be more effective at a higher DC). Currently the skill seems kinda limited to "interrogating a prisoner or demoralizing during combat". I'd like to see it expanded like in my examples of walking thru a crowd, although I haven't thought of a good way to word it yet. [/QUOTE]
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Intimidate skill - How to fix it
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