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General Tabletop Discussion
*Dungeons & Dragons
Intimidation vs Morale
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<blockquote data-quote="Pauln6" data-source="post: 9052720" data-attributes="member: 6777422"><p>The only issue I have with that is that it bases the creature's resistance on its wisdom as opposed to its racial tendencies / personality. It's simple and tidy though.</p><p></p><p>I think I am erring towards:</p><p></p><p>Adopt the Morale scores awarded in 2e where possible. Use the chart above where not.</p><p></p><p>Morale Checks (a d20 roll) should be rolled (DM's discretion) when:</p><p>Single target reaches half hp</p><p>Single or multiple targets - Leader/spell-caster unconscious or killed</p><p>Single or multiple targets - Half your allies unconscious or killed</p><p></p><p>Roll only once for each scenario per combat. The DM may also decide that creatures may have pre-planned tactics which may take precedence over certain Morale checks.</p><p></p><p>At the start of the creature's next turn the creature will attempt to remove itself from combat. If failed by more than 5 the creature will flee in panic without regard to opportunity attacks or class features. If failed by more than 10 it surrenders. The DM may use discretion as appropriate.</p><p></p><p>Where the circumstances for a Morale check apply, as an action or one of their attacks when using Extra Attack class feature, a PC can attempt to force an additional Morale check by making an Intimidation roll with disadvantage (using either Strength or Charisma) against any targets that can see or hear within 30 feet. If the Intimidation check beats the creatures' Morale score the creature is treated as having failed its Morale check.</p><p></p><p>Morale Scores are modified in the following ways:</p><p></p><p>Defending Lair +3</p><p>Outnumber opponent 3 or more to 1 +2</p><p>Leader or Most Powerful Ally is alive or conscious +4</p><p>Creatures use magic or have an ally that can use magic +2</p><p>Creatures are fighting magic-using foes -2</p></blockquote><p></p>
[QUOTE="Pauln6, post: 9052720, member: 6777422"] The only issue I have with that is that it bases the creature's resistance on its wisdom as opposed to its racial tendencies / personality. It's simple and tidy though. I think I am erring towards: Adopt the Morale scores awarded in 2e where possible. Use the chart above where not. Morale Checks (a d20 roll) should be rolled (DM's discretion) when: Single target reaches half hp Single or multiple targets - Leader/spell-caster unconscious or killed Single or multiple targets - Half your allies unconscious or killed Roll only once for each scenario per combat. The DM may also decide that creatures may have pre-planned tactics which may take precedence over certain Morale checks. At the start of the creature's next turn the creature will attempt to remove itself from combat. If failed by more than 5 the creature will flee in panic without regard to opportunity attacks or class features. If failed by more than 10 it surrenders. The DM may use discretion as appropriate. Where the circumstances for a Morale check apply, as an action or one of their attacks when using Extra Attack class feature, a PC can attempt to force an additional Morale check by making an Intimidation roll with disadvantage (using either Strength or Charisma) against any targets that can see or hear within 30 feet. If the Intimidation check beats the creatures' Morale score the creature is treated as having failed its Morale check. Morale Scores are modified in the following ways: Defending Lair +3 Outnumber opponent 3 or more to 1 +2 Leader or Most Powerful Ally is alive or conscious +4 Creatures use magic or have an ally that can use magic +2 Creatures are fighting magic-using foes -2 [/QUOTE]
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