Into The Mystic (4E) -- Please Help Shine A (Point of) Light!

I'm glad I could be useful. I must say, Shayuri you are a great writer! DMMo your setting is taking some really nifty precedents that I like. Darn you for making it even more difficult to choose a place to alight my 4E games! I figured it would be easy since I'm pretty picky but your world is so small and intriguing... Hmm guess I'll have to make a decision soon enough if I'm to plan a game to start for when the books come out!
 

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Goodness, I'm all embarrassed and delighted now. :)

Thanks for the kind words.

Anyway, I hope things go well for your game. I'm jealous of your players now that they get such a fun sandbox to play in. :)

As far as my joining, it being a realtime game could complicate matters, but when you know the day and time you're aiming for let me know. I probably won't be doing DDI, but if that other thing you mentioned is free I could consider it.

Thanks again, and good luck!
 

Jack of Tales: I'd be honored if you work Ildur into your game. Once I have enough ideas together, and within a week or two of the initial 4E release, I'm going to send my players a PDF Player's Guide along the lines of what Paizo has done for some of their adventure paths. If you want, I'll get you a copy when it's ready. Obviously, I have a lot of work to do between now and then, but I don't plan to create any more than I need to, leaving lots of room for other DMs to make Ildur (and the rest of my world) their own.

Shayuri said:
I'm jealous of your players now that they get such a fun sandbox to play in. :)
As far as my joining, it being a realtime game could complicate matters, but when you know the day and time you're aiming for let me know. I probably won't be doing DDI, but if that other thing you mentioned is free I could consider it. Thanks again, and good luck!
Thank you, Shayuri, what a help and inspiration you've been. My game has been running Thursday nights at 10:00PM EST. I hope "good luck" isn't goodbye to this thread! I'm going to be posing some more questions soon, and I'd love to get more input from you. P.S. I've never run a PBP-type game (I figure that's what you mean when you say "realtime could complicate matters"), but I might be interested in doing so.
 
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Oh no, I'll be peeking in. As it happens, my Thursday nights are free, but a game that starts that late would probably run too long to be viable for me. Game starts at 9pm for me...that'd mean like, two and a half hours of play before I really really needed to go to bed. :)

That said, I'd certainly be up for a PBP if you decide to run one. Be warned, they're harder to keep afloat than it looks. :)
 

Shayuri, I'm currently trying to figure out what setting to set 2 PbP games for 4E in. Right now I'm considering using Ildur! There are two other settings that I've seen and liked but do not know how they stand. I have a feeling I may end up seeing if I can get several of you to combine settings mwhahaha. Mainly because Ildur is a chain of islands, one person's is simply a large peninsula and another's is just a small coastal area. Sounds like an easy way to combine them all to me *grin* of course it also helps that no one has any over-reaching main points such as there are -none- of X race or all of the halflings are Y.
 

Jack of Tales said:
Shayuri, I'm currently trying to figure out what setting to set 2 PbP games for 4E in. Right now I'm considering using Ildur! There are two other settings that I've seen and liked but do not know how they stand. I have a feeling I may end up seeing if I can get several of you to combine settings mwhahaha. Mainly because Ildur is a chain of islands, one person's is simply a large peninsula and another's is just a small coastal area. Sounds like an easy way to combine them all to me *grin* of course it also helps that no one has any over-reaching main points such as there are -none- of X race or all of the halflings are Y.
Jack -- Ildur is just one little spot in the campaign world. I'm developing it first because it is the PCs' homebase, but I fully expect the PCs to leave this little remote archipelago in search of bigger, better things by the time they are 5th level or so. It should be a relatively simple matter to file off the serial numbers and set Ildur in your own game. It's not meant to be a campaign world unto itself, just the Point of Light from which my game begins.
 

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I royally screwed up the formatting of this post and accidentally double-posted ... can't see how to delete this post, so I'll just reserve this slot for a future entry.
 
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Points of Light As Religious Symbol

I was looking for a nice iconic symbol for the monotheistic, monastic faith described herein above. Thanks to input from Jack of Tales and Shayuri, I think I've settled on the candle. It works perfectly in a Points of Light setting -- after all, a candle is literally a small point of light. Here are some real world quotes that I intend to recast and use in the game. I'm putting them down here for posterity. I can either use them for NPC's of this faith, or provide them to a PC cleric/paladin of this faith to use in-game.

How far that little candle throws his beams!
So shines a good deed in a weary world.

Shakespeare

Hope is eternal. All the darkness in the world cannot put out the light of one small candle.
Unknown (to me, anyway)

There is more light than can be seen through the window.
Russian proverb

Darkness cannot drive out darkness, only light can do that.
Hate cannot drive out hate, only love can do that.

Martin Luther King

Better to light one small candle than to curse the darkness.
Chinese proverb

In order for the light to shine so brightly, the darkness must be present.
Sir Francis Bacon

Give light and the darkness will disappear of itself.
Erasmus
 

More on Player Races and Settlements of Ildur

I just finished reading an excerpt from Wizards Presents: Worlds and Monsters. I'll paste a portion of it here that discusses the typical human-dominated D&D world:

If you examine all the campaign settings produced for the D&D game, each is unique and interesting, but all share a key feature: The world is divided into realms, and is largely dominated by humans. From its beginning as a medieval wargame, D&D has always assumed that humans rule the world. Even if humans don’t control all of it, the majority of any previously published campaign setting is divided into kingdoms as clearly as a modern globe delineates real-world countries. This assumption has the side effect of civilizing a world. Things seem safer when you put borders around them. Farms should dot the landscape, and army patrols should pass through on some regular schedule. These two characteristics combine to make a typical D&D setting a simulation of the real world. As a result, the world becomes less fantastic. A human-populated empire that resembles ancient Egypt, but with mummies in control, is less interesting than a realm ruled by salamanders, lizardfolk, or even dwarves. For 4th Edition D&D, we wanted to break away from a civilized, human-dominated world as the default setting. More of the world should be mysterious and dangerous—offering more places for adventures and providing players with a sense of wonder.

I definitely want to embrace this in my "points of light" style setting. However, going back over Ildur as it stands now, it still smacks a little too strong of being just another "simulation of the real world" -- as I freely admitted, Ildur is essentially just a fantasy version of the Faroe Islands. So, how can I "4th Edition" it up a bit?

Well, first of all, I clearly made the assumption that my Viking-like settlers, the monastery raiding, turf-roof house building, longboat sailing Venidur, are humans. Why? Because of course it was human Vikings (there being no other variety) that settled the Faroe Islands. But in my D&D game, the "Vikings" don't have to be human! In fact, there are plenty of reasons why these feared raiders and mighty warriors shouldn't be human. In a D&D world, wouldn't it be scarier to see orcs or hobgoblins spilling forth onto the shore to rain death and destruction down on your little village?

But I'm not looking for a "monster" race of settlers, I'm looking for a PC race. How about dragonborn? After all, compared with humans, they look pretty darn scary. Based on what little I know, they are capable warriors. I also know this bit of flavor from the implied setting: Hundreds of years ago, the leaders of the human empire of Bael Turath made pacts with devils to solidify their hold over its enormous territory. Those humans became the first tieflings, and they governed their empire in the name of their infernal masters. In time, Bael Turath came into conflict with Arkhosia, the ancient empire of the dragonborn, and decades of warfare left both empires in ruins. Bael Turath’s grand capital was thrown down in ruin. Isn't it possible that the shattered remnants of the dragonborn empire might hold a bit of a grudge against humans? Might they not consider it fair game to raid human points of light that have cropped up, in part because they can, but also in part to make sure these sparks of humanity never grow into the flames of empire again?

To summarize my thoughts on PC races in the "home base" of Ildur: Dwarves were here first, brought by their giant masters. Descendants of these dwarven slaves remain in Ildur, having carved out a life for themselves in the islands' mountains and rocky cliffs. Next came a monotheistic, monastic order of humans devoted to a god of light. Then came dragonborn raiders, intent on sacking the monastery and putting out this human light. But these raiders instead became converts. They returned to their homeland, and brought their families back, settling Ildur. I can give the Viking-style settlements of Ildur some dragonborn trappings -- the longboats are called dragonboats, and have intricate dragons carved into the prow, for example. In the two hundred or so years since the first dragonborn settlement, others have been drawn to the islands. Some are religious pilgrims come to Ildur to worship at the monastery (or at least soul-searching and looking for answers). Others could be outcasts or exiles.

I imagine that the inhabitants of the monastery are about: 75% human, 10% dwarf, 10% dragonborn, and 5% other. Most are simply devout monastic worshipers, though there would be some clerics and paladins -- obviously any PC of one of these classes likely trained in the monastery. The biggest settlement has grown up around the monastery. The population here is mostly human, but includes religious pilgrims, merchants, outcasts and exiles of virtually every race. There are dwarf settlements sprinkled throughout the islands, built into cliff-faces and mountains (and maybe even small settlements or family estates in sea stacks?). There are several small dragonborn villages (like Tanavik described in my first post, but I may give it a name more appropriate to dragonborn now).

I only need to focus on a small area of the island archipelago for now -- just one of the 18 islands will do. I'll start with the monastery and surrounding town, and expand out to include at least one dragonborn village (it will be the oldest) and one dwarven settlement. I also know that the small, uninhabited, mist-enshrouded island of Mjorki (a sometimes-gate to the Feywild) lies nearby. I also know that the iconic sea stacks Kellingin (the giant) and Karis (the witch) loom out in the distance, visible from the monastery and/or the dragonborn village.

So, let me hear from the good citizens of ENWorld. What do you think of this proposed "role reversal?" Anyone think dragonborn aren't a good fit for my raiders/settlers (e.g., is there any reason to believe that they are terrified of boats and water and would make horrible sailors?)?
 

I think that's an inspired idea!

Very cool indeed.

It also sets gears into motion in my head about these ancient empires. The giants, the 'tieflings,' and now, perhaps, some kind of dragon-dominated empire that was mostly dragonborn and their full draconic masters. As they disintegrated, the empires dissolved into fractious client states, which shattered into a handful of city-states and an anarchic, unbordered landscape between them. Your points of light.

Plenty of room there for old guard soldier units turning first into mercenaries as the governments they once fought for failed...then finally becoming bands of raiders when no one could or would hire them anymore.
 

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