Into the New World, Chapter 1: Amongst the Verdant Towers

Erin squints and peers at the tree, then skeptically back at Artimisia. "No, no tree...ladies."

Quoth makes a gargling noise, but cuts it off when Erin shushes him.

(GM note...remember having Quoth near me gives me the Alertness feat. It's easy to forget. I do all the time. :))
 

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Thane materializes out of the underbrush a few minutes after the party settles in. His bow is slung over his back, he carries a collection of squirrels and plump birds in one hand and a damp sack in the other, and some strange-smelling green substance is smeared over his hands and ears. He carefully places the game on a few leaves and dumps out the contents of his bag - roots and herbs - before pulling out a small pouch filled with oozing leaves and passing it to Erin. "It keeps the worst of the bugs off. Smear the sap on whatever will be outside your blanket or you'll be itching all tomorrow. Pass it around when you're done, there won't be much rain coming soon that I can tell, so a little should go a long way." After this uncharacteristically (so far) altruistic act, he turns to Alistia. "Do you know how to clean small game like this?" he asks quietly.

[sblock=OOC]
That's just me having fun with the +2 on saves. Figured I could apply it to not getting devoured by bugs.[/sblock]
 

Artemisia nods at Erin and the others as they confirm that no one else had seen anything unusual, then gives a startled gasp and whirls, arrow knocked and ready to fire, as Thane sneaks up on the group and begins talking. When she realizes who it is, she scowls and says, "You need to be careful approaching so silently. I nearly feathered you."

She then slips away down the trail, clearly checking for signs indicating the passage of a large creature.
 

Thane shrugs. "I'm sorry," he says in what might almost be a genuinely apologetic tone, "It's been a long time since I've been out in the wild with anyone at all, and even when I traveled with my father he had harsh words for me if he could see me coming."
 

Cleyra is concerned by Artemisia's comment about the woman. Perhaps it was a hallucination. It could be related to the mood swings. Still...I have no choice but to trust her eyes, just as she relies on mine. She takes one final, long glance about the woods before catching up to the others.

Hearing Thane address Alistia, Cleyra joins them. "Let me help," she says quietly yet assertively.
 

Ryon returns to te party dragging a young doe with him, forelegs over his shoulder. Stopping at the edge of camp, he begins dressing his kill. After looking around, he tosses a large chunk of meat to Growl. "Where's Artemisia?"

Spot Check vs Cleyra (1d20+5=19)

Ryon notices Cleyra's mood. "What is it Cleyra? What's wrong?"
 

"A woman? Wait Artimisia, you shouldn't go off alone if something strange is going on." Enko hurries to catch up with her as she leaves. "I'll go with you."
 


As she watches Enko hurry off, Erin whispers something to Quoth, who cawps and flaps off into the trees, in a different direction than Enko and Artimisia.

In the meantime she accepts Thane's offering. "Thanks. It's...uh...very nice..." she wrinkles her nose at the smell. "I can see why they avoid it."

(Quoth will, of course, follow Enko...trying to stay in earshot without drawing attention to himself. :))
 

"Nothing is wrong. Nothing yet," Cleyra says while looking into the woods in the direction Enko just ran, making sure he is out of earshot.

"But, since you asked, Ryon, I will not lie. I am concerned by Artemisia's behavior. Her emotions seem wild, and she may be seeing things that aren't there. And she just ran off unannounced like she was looking for something. It is troublesome that, given this position we are in, she may be hiding something."
 

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