Into The Shadowhaunt [SPOILERS] Dwarves On Fire?

Did the Dwarf Fall In The Trap

  • I played - The Dwarf fell in

    Votes: 10 32.3%
  • I DM'd - The Dwarf fell in

    Votes: 13 41.9%
  • I observed a game - The Dwarf fell in

    Votes: 4 12.9%
  • I played - the Dwarf didn't fall in

    Votes: 7 22.6%
  • I DM'd - the Dwarf didn't fall in

    Votes: 3 9.7%
  • I observed - the Dward didn't fall in

    Votes: 1 3.2%

Mathew_Freeman

Adventurer
I DM'd Into the Shadowhaunt on Friday night, and played on Saturday. On both occasions, the following happened:

[sblock]The Dwarf fighter tried to jump a scarcouphagus, failed, dropped in and took fire damage[/sblock]

There was a lot of talk from other tables that similar things had happened in their game too, so I was just wondering how prevalent this was... See the poll.
 

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Dwarves on fire are cool. [sblock]It makes their meat tastier when that white dragon chomps on them. The dwarf cracked into the first sarcophagus, the enemies retreated to the one by the far corridor and dumped it over on him, setting the hallway on fire.[/sblock] A good time was had by all.
 

I played the dwarf actually. Since I could not roll above a 9 (except for 2 rolls, both of which were nat 20s) the entire game I did not go first...

I let other, more quicker members find out the hard way...
 

I DMed a dwarf who got really deepfried - fell in, fell unconscious, got healed by the cleric, and took more damage, almost knocking him unconscious again, before he came out.

But he didn't fail his athletics check, though. He wanted to jump atop the sarcophagus to better hit the hobgoblin.
 

I was playing.

Exactly one party member did not fall into the traps at some point.

Then there was good news and bad news.

Bad News - the DM did not understand at all how shifting works

Good News - that totally worked in our favor with the traps.
 

I was DMing. The human fighter fell in the fire. Twice!

he climbed over and fell in at the start, then crawled out (I ad-libbed a rule for movement while prone which turned out to be comparable with the 'crawling' movement action) and got around the corner. He then got a healing word for max-healing and tried to jump over... and failed.

the dwarf made his check to leap over.
 

I DM'd

I had not one, but two characters vault the fire successfully and bull-rush the hobgoblins back. I had six in my group, so I allowed someone to play the tiefling warlord pre-gen from Kots. The dwarf and the tiefling both were successful. High degree of difficulty, but well worth it.

The human fighter, however, did jump on top before they knew about the trap, and fell in.
 

In our round zero game I played the dwarf, I knew of the danger but did it anyway's fully expecting that is what a dwarf fighter would do, difference being I not only tried to jump it, I attempted to dive over it and tackle the guy on the other side.

In the game I ran, a 10 year old girl playing the dwarf at my table tried the *exact* same stunt I did in the round zero.

In both cases we rolled horribly, and worse yet, I suspect I have the brain of a 10 year old girl in my head!
 


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