Into the Wild is now live. It compiles a handful of the shorter supplements I've written and had available for either cheap or PWYW into a single document of around 225 pages. The goal of the Kickstarter is to raise money for art. Carlos Castilho, Denis McCarthy, Adrian Barber, Michelle Smallwood, Dan Smith, and others have already signed on. The book contains rules for exploring and clearing hexes, founding and ruling a domain, adding specific rural and urban infrastructure benefits to hexes and cities that provide mechanical benefits, a simplified mass combat system, random weather generation, rules for creating new character classes, and some revised and unique character classes for B/X-style games.
We're four days in and $1,000 shy of the next (more art) stretch goal for Into the Wild. Art has also started to come in; here's a stronghold map that will be partially labeled to allow for use during games:
Chapter art for Into the Wild is starting to come in. I've commissioned Denis McCarthy to do the art for all six chapters. This is the art for the Mercantilism and Wealth chapter.
And yet more art, in the conceptual stage. An inhabited bridge for the stronghold section, by Adrian Barber, and a sketch for an illustration in the hunting and foraging section by Carlos Castilho.
We're halfway through the Kickstarter, just reached 500 backers, and are 1,000.00 away from the next stretch goals, custom domain tracking sheets designed by James V West. I've got a couple more pieces of art in to show:
Eight days left and we're 2,500 shy of the 12,000.00 stretch goal of another round of commissioned art for the book. I've also started getting a few straggling pieces in that I'd comissioned during the first round.
We've got a little more than a week left and are within 2,500 of hitting the 12,000 stretch goal: another round of art to fill out the book. I've compiled all of the art thus far into a single document, laying it out in roughly the order it will appear in the book. I've also been getting some...