Intrigue In Candara - Characters

Here's Finnegan Mac Morn's cohort Auldurveg Div=Diviner, specialist wizard. Necromancy is opposition school.

Auldurveg , male human Bbn1, Div5: Medium-size Humanoid (human); HD 5d4+1d12+18; hp 43; Init +0; Spd 40 (20) ft; AC 10 (18 with half-plate+1); Melee longspear +5 (1d8+3/crit x3); SA rage, spells; SQ summon familiar; AL CG; SV Fort +6, Ref +1, Will +4; Str 14, Dex 11, Con 16, Int 16, Wis 10, Cha 14.

Skills and Feats: Alchemy 11, Scry 16, Concentration 16, Knowledge (arcana) 7, Knowledge (nature) 7, Spellcraft 11, Professional (herbalist) 3, Intuit Direction 2, Ride 3; Spellcasting Prodigy (Wizard), Scribe Scroll, Craft Wonderous Items, Combat Casting, Leadership/Power Attack. Spell Mastery.

SA–Rage (Ex): 1/day, Auldurveg can fly into a screaming blood frenzy for 8 rounds. Auldurveg gains +4 Str, +4 Con, and a +2 morale bonus vs. fear, but suffers -2 to AC. After the rage, Auldurveg is winded.

Typical Wizard Spells Prepared (4/5/4/3):
0: Detect Magic, Resistance, Daze, Light
1: True Strike x2, Magic Missle, Lesser Sonic Orb, Expeditious Retreat [Combat]/Hypnotism, Charm Person, Expeditious Retreat, Message, True Strike [Social]
2: Detect Thoughts, Ice Knife, Endurance, Mirror Image [Combat]/Detect Thoughts x2, See Invisible, Familiar Pocket [Social]
3: Tongues, Haste, Fireball [Combat]/Tongues, Dispel Magic, Clairaudience [Social]

Wizard Spells Known:
0: All but Necro
1: True Strike*, Hypnotism, Charm Person, Expeditious Retreat, Message, Magic Missle, Lesser Sonic Orb
2: Protection from Arrows, Melf's Acid Arrow, Detect Thoughts*, See Invisibility, Invisibility, Bull's Strength, Endurance. Blur, Mirror Image, Ice Knife, Familiar Pocket
3: Dispel Magic, Fireball, Hold Person, Clairaudience, Tongues, Haste*, Greater Magic Weapon

*=Mastered Spells
Languages: Common, Keltish, Tribal

Equipment:
MW Longspear 155
Called Half-Plate +1 (As a standard action, armor can be summoned, and appears fully donned) 4750
Brooch of Shield (1/day, 2nd lvl caster) 400+20 xp.
Alchemist's Fire (5) 100 gp
Tanglefoot Bag (2) 100 gp
Thunderstone (2) 60 gp
Potion of CLW (2) 100 gp
Scroll of Hypnotism (3rd lvl caster) (1) 37 gp + 3 xp
Scroll of Magic Missle (1st lvl caster) (3) 37 gp + 3 xp
Ancestor's Pouch (+4 bonus to scry checks - occupies necklace slot) 160 gp + 13 xp
Headpiece of Focus (+2 bonus to concentration checks) 40 gp + 3 xp.

Spell component pouch 5 gp
Bedroll, Lantern, Herbs, etc. 30 gp
Light Warhorse 150 gp
Military Saddle 20 gp
Simple House 1000 gp
Alchemist's Lab 500 gp

Rest of the money spent on extra spells. 42 xp spent on crafting items.
 

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Finnegan Mac Morn

Human Rogue 3/Fighter 2/Cleric of Frelnyr 1
Alignment: Chaotic Good

Str:14
Dex 16 (inc'd stat up@4th)
Con 10
Int 12
Wis 14
Cha 14

HP 32
Bab +4
Fort +6
Ref +6
Will +5
Initiative +7
Move 30'

6'2" 175 pounds, long black hair, pale green eyes,20 years old.
As Aelnarim:5'4",110 pounds, short black hair, blue eyes.
As Crolmyr: 5'9" 160 pounds, age aprox 30,reddish hair-cropped short.
Short reddish beard/mustache, light blue eyes.

Languages: Common, Kelt, Elvish
AC: 18 full/19 Dodge-Flat 15/16 Touch 14
Domains: War, Luck
Feats: Improved Initiative, Alertness, Dodge, Mobility, Combat Reflexes, Leadership
Class Abilities: Turn Undead, Evasion, Uncanny Dodge,
Sneak Attack +2D6, Weapon
Focus: Greatsword from War Domain, 1 Reroll/day from Luck Domain.
Usual Spells (Unless Changed)
3 Orisons /3 1st
Detect Magic, Guidance, Resistance.
Divine Favor, Comprehend Languages, Entropic Shield (Domain)

Skills (54 points Rogue,6 Fighter,3 Cleric)
Spot 5/+7 Jump 1/+1/3 unarmored Read Lips 1/+2 Open Locks 2/+7
Listen 5/+7 Ride 1/+4 Hide 2/+13 Move Silently 2/+13
Search 5/+6 Decipher Script 2/+3 Disarm Device 2/+7 Diplomacy 3/+15
Bluff 5/+7 Know-Religion 1/+2 Perform (Oratory)1/+3 Sense Motive 4/+4
Intimidate 3/+5 Tumble 3/+4 Climb 1/+1/3unarmored Use Magic Device 1/+3
Appraise 1/+2 Disguise 2/+14 Forgery 4/+5 Escape Artist 1/+2/4unarmored
Spellcraft 1/+2 Know-Arcana 1/+2 Craft-Painter 3/+4

Greatsword +8 2D6+4 19+/X2
Short Comp Bow (Mighty) +8/9 1D6+2 20/X3 60'
Scimitar +7 1D6+2 18+/X2
Dagger +6/7thrown 1D4+2 19+/X2 10'

+1 Great Sword 2350
Armor: +1 Chain Shirt 1100
Elven Cloak 2000
Elven Boots 2000
Hat of Disguise 2000
Ring of Diplomacy 2000
MW Scimitar 315
Mighty +2 MW Short Comp Bow 525
20 MW Arrows 140
6 daggers 12
MW Lock Picks 100
8 Potions Cure Light Wounds 1D8+1 400
20 arrows 4
Wooden Holy Symbol 1
Light Warhorse & Gear 172
Riding Horse & Gear 87
Simple House 1000

14206 GP spent
194 GP left ( 5X100GP emeralds,494 in coin).

Born to Arnbull Mac Morn of the Clan Mac Morn of Caer Eurodynne, Finnegan was
destined to assume the Mantle of Clan Chief following his father and all of his
Forefathers before him as Guardian of the Northern Marches. Not only were the
Mac Morn's engaged in ceaseless war with the Goblin tribes of the North, but they
were also, quite secretly, involved in a war to undermine the corrupt Emperor. All
this changed when, on the eve of his 13th birthday, a vicious attack by Clan
Druagh (Loyalist forces allied with the Kelt Emperor) caused havoc among Clan
Mac Morn. Nearly all of the Clan was killed or hauled off to face slavery, torture or
worse at the hands of the Druagh and the Emperor's Crellaigh (Lawkeepers).
Finnegan would have suffered a similar fate, had not Auldurveg (his father's
Advisor) spirited the youth away to the care of allies to the South. Under the
tutelage of Agents in a half dozen cities, Finnegan grew wise in the ways of
Stealth, Intrigue and War. The young boy grew into a young Man on raids against
the Emperor's tax collectors, his favored Merchant Houses and even against his
Crellaigh. There came a day when Auldurveg returned to the young Mac Morn,
bearing a parcel wrapped in bear fur. Within the furs was a Sword both long of
blade and handle.
'This is Brellaign, your father's blade. I returned North when I had delivered you
and found the Sword lying in the charred ruins of Caer Eurodynne.
'Brellaign…' Finnegan mused, 'Dawn-Hand'.
'It is time for you to take up your father's blade, Finn…and to receive the calling
of Frelnyr, Patron God of the Clan Mac Morn.'
And so Auldurveg brought to Finnegan his Birthright, and set him upon a most Dire
and Fell course, for his Wyrrd was to challenge and destroy the Emperor himself.
Now Auldurveg has sworn himself to Finnegan, and the young Finnegan has set
out to defeat his Nemesis. Traveling abroad in the hopes of gaining allies,
Finnegan has embarked on a Path that might take years or even decades to
accomplish, but he is a patient man.

Finnegan currently has lives under the guise of 2 Aliases: The Elven Painter
Aelnarim Thelarios and the Kelt Actor Crolmyr Mac Brogyln .
He rents an apartment as Aelnarim and owns a modest house as Crolmyr in
separate parts of the 'City' (wherever the game starts).
Finnegan uses the house as his Base of Operations for his men as well, these
posing as 'servants' for the moderately affluent Actor.

Finnegan's attitude towards his Cohorts, troops and servants (if any) is dutiful
and loyal. Finn will risk his life to save one of his men as soon as look at them.
This is a trait ingrained by his father in his readying the young Finnegan for
Leadership of the Clan.
 

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