• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Intrigue In Candara

Father Antonio runs back to the south and project his spell in the general direction of Thomas and Abesh, while shouting at Will to get near him.
 

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Father Antonio rushes over to the side and looks up, detecting strange, chaotic thoughts that make no sense.
Tal stands confused for a moment
Abesh stands underneath Thomas (Who's 30' in the air), looking around for enemies
Ariel is putting the final straps on her armour. (You can act next round)
Thomas feels something rake across his back(8 damage), and feels air rush past his face as something misses from that direction. Below, you all see one of the Fetchers appear behind Thomas as it slashes him. Fortunately the stinger hasn't swung around yet.
Seeing the beastie make an appearance, Abesh snaps his whip up at it, but finds that it's too great a distance even for his lengthy weapon, which snaps upwards but is short by almost 10'.
William rushes over to Father Antonio and starts casting another spell.. soon another fetcher appears outlined, though still invisible, in red flames about 10' from Thomas, but still 30' in the air.
Thomas, ready to duck and cover, is a bit late as he feels the pain across his back. Turning quickly though, he manages to slash his sword across the Beasts arm, leaving a wicked cut(8 dmg to Fetcher1)
Gustaf, seeing two targets, decides to forgoe his sleep (As they are on seperate sides of his ally), and fires a bolt at the seemingly flaming one, the arrow lodging into what might be a leg, helping to point out where the creature is (7 damage), then moves forward until he's almost directly under the aerial battle.
Auld moves over to Finnegan as Finn calls a blessing for his allies (Everyone but Thomas, who is.. as posted several times before.. 30' above his friends facing two deadly monsters by himself)

OOC:
Currently:
Order/Damage/Position(Relative to fireplace.. think square grid map, with fireplace taking up 5' sqare in middle)

Antonio/0/20' north
Tal/0/20' east (Spook right beside)
Ariel/0/5' north
Fetcher1/8/30' above, 5' east, 5' South
Fetcher2/7/30' above, 10' north
Abesh/0/5' east
Will/0/ 20' north, 5' east
Thomas/8/30' above, 5' east
Gustaf/0/5' east
Auld/0/10'South, 5'West
Finnegan/0/10' South
 

Seeing only two critters, Auld is not all that worried. He points at the one limned in flames, and calls out a magic missle, then moves to stay near to Finn.
 


Thomas dodges towards the closest beast and attempts to plunge his sword into it. He then descends to the ground, trying to keep himself safe from friendly fire.
 

Gustaf tosses his crossbow to the side, keeping his grip on his blade. He makes note that these creatures could use a sound slice, but they are still too far up to really engage the way he wants them.

If they move within range of a melee attack, those fools will find my blade in them, but if they maintain their distance, Gustaf will be forced to use his sound-bursts almost inneffectively to scathe one of them, as he doesn't want to waste any time loading his crossbow (he consideres the mechanism clumsy and outdated).
 



Father Antonio asks the Mother of Peace to protect his companions from the poison of the beasts. (e.g. spend a turn undead attempt to grant everyone in 60' +2 sacred bonus to Fort saves)
 

Father Antonio prays to the lady, clasping his symbol tight, and a wash of light spreads out, touching all of his companions.
Tal flings bolts of magical energy at the visible Fetcher, they slam into it painfully
Ariel finds that they indeed are a bit hard to use, as she takes aim at the outlined fetcher and pulls the trigger, only to have the string snap (Crit miss, rolled for badstuff)
Fetcher1 swings its tail at Thomas, who manages to just barely dodge it
Fetcher2 turns around and strikes him in the back with it's own tail, however, sending waves of pain and a slight sickening feeling through him (8 damage, 3 con damage), and causing the second fetcher to appear visible, though still outlined in faerie fire.
Abesh holds his whip ready for one of the beasties to enter range.
Will throws an arrow at the one that just struck Thomas, and amid flight it starts streaking forward, turning black as it strikes into the creature with a loud HISS. (Melfs acid arrow)
Thomas stabs at the one who missed him, scoring a minor hit before he drops downwards. Both beasts take swings at him with their claws but fail to hit as he lands on the ground near the fire.
Gustaf grins as he sees an opening, and drops a burst of sound between the two wretched creatures, causing them both to shriek in pain. One of them falls to the ground.
Auld flings magical energy at the last remaining one, scoring it painfully
Finnegan draws his bow and, aiming carefully, places an arrow through the last creatures neck. It falls with a THUMP to land on the fire, sending embers all over the place and putting out the fire (Everyone takes 2 points fire damage, and the fire is now out)

The forest remains silent as the night looms darker, and Thomas can feel the insidious poison working through his veins, though it doesn't seem as bad as it did when if first entered.. Perhaps father Antonio's prayer was more succsesful than he thought.
 

Into the Woods

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