Arrgh! Mark!
First Post
How do you deal with intrigue in your games?
My current game is heavily intrigue-based; rival oligarchic groups, different guilds, assassin squads all using the player characters to their own advantage.
The players (Used to Bust In The Door) were confused, but interested enough. I'm wondering if I should keep a heavy intrigue going.. they've been duped into attacking a tavern, one characters wife has been captured and so on.. different scheming groups.
I say "Yay!"
The players had fun, but had more medium reactions.
How do you deal with intrigue in your games?
My current game is heavily intrigue-based; rival oligarchic groups, different guilds, assassin squads all using the player characters to their own advantage.
The players (Used to Bust In The Door) were confused, but interested enough. I'm wondering if I should keep a heavy intrigue going.. they've been duped into attacking a tavern, one characters wife has been captured and so on.. different scheming groups.
I say "Yay!"
The players had fun, but had more medium reactions.
How do you deal with intrigue in your games?