Cleric's Challenge from AD&D is exactly this setup. You can run the initial encounter easily enough as it's only zombies that you can plug straight from 5e MM. And if the players are up forMy go to is the characters are a bunch of strangers who just happen to be at a roadside inn at the same time. Something attacks and the innkeeper calls out for help "Are there no heroes here to protect the innocent?!" Usually, its a bunch of giant rats in the cellar - the inn was built on the ruins of something far older and the rats tunneled up from there. Once the rats have been dealt with the adventurers might ponder what secrets and treasures lurk below. The innkeeper fears for what else might be under the inn and will pay for the adventurers to investigate. What pushed the rats out of their usual den? What made them grow so large?
Google will easily find you maps of an inn, a cellar and a dungeon.
hello all
so next weekend I have been asked to run an adventure for a group of friends, 2 of which are new to RPG world and 2 which have played
* Lost Mines of Phandelver
* Tyranny of Dragons - HotDQ and RoT
* Curse of Strahd
* Princes of the Apocalypse
so my question is what would be a good adventure to play that day, as a one off? I have started going through my stash looking for a good mix of role-play and fights etc. but nothing has jumped out.
help as always is appreciated
hello all
so next weekend I have been asked to run an adventure for a group of friends, 2 of which are new to RPG world and 2 which have played
* Lost Mines of Phandelver
* Tyranny of Dragons - HotDQ and RoT
* Curse of Strahd
* Princes of the Apocalypse
so my question is what would be a good adventure to play that day, as a one off? I have started going through my stash looking for a good mix of role-play and fights etc. but nothing has jumped out.
help as always is appreciated
I haven't played any of these, but from what I know about them, perhaps all of them are too long to fit in a single game day, or maybe only LMoP can do?
If you want to be able to complete an adventure in a day, you may also want to seriously cut down the time between sitting down at the table and starting the adventure. Consider the following options:
1- skip rules explanations -> you don't really need to explain the game extensively in advance, your players probably already know what it is about, and you don't need to explain any specific rule until it comes into play; just jump into the story as soon as possible
2- use pregenerated characters -> with 4 players, make 6 ready-to-play characters, give a quick presentation of them (1 minute each) and let the players choose; leave up the narrative details to them (e.g. name, gender, personality) but have all the stats and equipment ready

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.