jaz0nj4ckal
First Post
Folks:
The other night, a group of friends and I were toying with the idea of introducing an Action Point system into GURPS. The idea is to make it play more as a tactical SIM, which would play like Fallout 1 and/or Fallout 2; however, we are not sure where to start.
Has anyone done something similar to GURPS? We have Snap-Shot for Traveller; however, we wanted something a little more dynamic or fluid, which resembled Fallout.
Looking for suggestions or pointers
Thanks
JJ
The other night, a group of friends and I were toying with the idea of introducing an Action Point system into GURPS. The idea is to make it play more as a tactical SIM, which would play like Fallout 1 and/or Fallout 2; however, we are not sure where to start.
Has anyone done something similar to GURPS? We have Snap-Shot for Traveller; however, we wanted something a little more dynamic or fluid, which resembled Fallout.
Looking for suggestions or pointers
Thanks
JJ