4eTurnTracker
First Post
Exactly! Time management is the big issue.If I may be so bold as to make a suggestion...
Let's try to be clear about what our problems are and let the designer go about solving them in the best, most efficient way he can. Ferghis started with a request for an app that would let players control the application of conditions through their phones: clearly a major undertaking. After a short discussion it becomes clear that the real problem to be solved is one of time management. DMs generally have too much to do, we're looking for ways to offload that work.
For this reason I am particlarly interested in any suggestions that would save the DM time, and improve the workflow.
Yup, I think there is still a lot of stuff we can do to improve the program before I do anything with mobiles.The author should be the one to decide if mobile apps are a good return on his time investment. If not, I expect there could be UI changes that would further simplify for the DM the process of managing this info. Probably not to the point of having players do the work, but maybe shortcutting things enough to make it flow better for DMs like Ferghis. We should be fair in our expectations: remember we used to do it ALL by hand, so delegating to players would be a pretty major paradigm shift.
If Ferghis says it's too much work for him to use the software then I see that as a challenge to improve the user interface.
But, as you say, I don't have the time to take a completely new approach.
Mr Author = PaulMr. Author (do you have a name to go by?)

That would be much appreciated!I'd be happy to keep track of some typical workflows using the software and offer you some user/UI metrics. I'll send you something after my next game and you can let me know if it helps you with your planning or not.