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Introducing Dragonlance's Iconic - And Upgraded! - Death Knight, Lord Soth!
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<blockquote data-quote="Demetrios1453" data-source="post: 8815706" data-attributes="member: 6801060"><p>1. It lacked a cohesive plot. It's sort of vaguely obvious that you have to stop Takhisis, but the plot meanders wildly without giving you much information on what you're trying to stop. It's a bunch of fetch quests and "go here and talk to some random person to get a vaguely worded clue or directions on where to get the next mcguffin". All the rest of the Gold Box games have pretty well defined goals from at or near the start, while DQK doesn't really give you info on the endgame until you're basically there.</p><p></p><p>2. Those damn magic users with ridiculous amounts of protection spells. It would be fine if there were just a few scattered about as bosses for an extra challenge, but they are <em>everywhere</em>. It's hugely difficult to damage them, meaning your group is likely going to eat some delayed blast fireballs, which means lots of character deaths (if not immediately, then after a few further hits by other foes), which means reload after reload. At least power word kill takes them out, but that's a 9th level spell with a very short range. Things got much better after the mid-game when they became much less common.</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 8815706, member: 6801060"] 1. It lacked a cohesive plot. It's sort of vaguely obvious that you have to stop Takhisis, but the plot meanders wildly without giving you much information on what you're trying to stop. It's a bunch of fetch quests and "go here and talk to some random person to get a vaguely worded clue or directions on where to get the next mcguffin". All the rest of the Gold Box games have pretty well defined goals from at or near the start, while DQK doesn't really give you info on the endgame until you're basically there. 2. Those damn magic users with ridiculous amounts of protection spells. It would be fine if there were just a few scattered about as bosses for an extra challenge, but they are [I]everywhere[/I]. It's hugely difficult to damage them, meaning your group is likely going to eat some delayed blast fireballs, which means lots of character deaths (if not immediately, then after a few further hits by other foes), which means reload after reload. At least power word kill takes them out, but that's a 9th level spell with a very short range. Things got much better after the mid-game when they became much less common. [/QUOTE]
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Introducing Dragonlance's Iconic - And Upgraded! - Death Knight, Lord Soth!
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