MonsterMash
First Post
I've not used it in 3e and only once in 1e, I find it too destabilising in its effects.
I am currently running this mod. It isn't really at the END, but close to it, yes. I agree in that it cause a TPK basically. 2 party members imprisoned, 2 killed by dread wraiths, and I think it caused problems with some other party members as well, though it's been a couple of sessions, so I forget.Andre said:One of the absolute worst ways to use a Deck, IMO. We'd spent a year slogging through the module. We were ready to get the final payoff by stopping the bad guys. And the designer throws this monstrous monkey wrench into the module????? If we'd drawn, it almost certainly would have derailed the entire campaign. At the very least, it would have forced the GM to try to shoehorn the results into the overall arc in a manner which didn't completely shatter verisimilitude. At the worst, the entire campaign would have come crashing down.
Personally, I think the Deck should have been encountered about half-way through the module, when things really began to bog down. Integrating new characters (if necessary) would have been less disruptive, and some of the card draws could have given the party some interesting side-treks to flesh out the adventure. Putting it at the end makes no sense to me.