Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
INVASION: and what do the PCs do?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="weem" data-source="post: 5063886" data-attributes="member: 9470"><p>Yea, this here.</p><p></p><p>I ran one particular game where the PC's came into a town that was being harassed at night by goblins who were lead by a band of human rebels. This group of rebels would not care so much about this town, but the sheriff there had captured one of their leaders - so the rebels were (during the night) coming in, setting fires, looting and just generally causing a disturbance while demanding the release of this leader (they didn't know where he was being held).</p><p></p><p>This leader happened to have once been a popular figure in the military in this town, so the sheriff was faced with a growing number of soldiers wanting to kill him outright for treason, and some who he imagined would want to see him freed - it was getting harder for him (the sheriff) to maintain control of the situation.</p><p></p><p>When the PC's came in, news of their helping a town to the North arrived before them and the Sheriff was waiting to ask for their help. Basically, he wanted this prisoner to be taken out of town to the capital for the empire to deal with justly. He claimed that he could not trust his people to do it as he would probably be assassinated in transit (or perhaps even freed), or the rebels would find out and spring him loose. Stealth was of the essence and nothing the Sheriff or his men could do would go un-noticed.</p><p></p><p>When I planned this, I thought I might give them some ideas (via the Sheriff) - but instead, I left it to them... the Sheriff said, "I can give you supplies, whatever you need... you tell me what you want to do"... so MUCH of the session went into the planning - the players talked amongst themselves asking the Sheriff a number of questions trying to get a plan in motion. Their plan worked (posing as merchants, they boxed him up with some other supplies and made their way out of town with only a few snags and close calls here and there, hehe).</p><p></p><p>The point of this long post is that if you present a large situation like that, there's almost no telling how they will end up going about it's completion, so keep it open. It's easier on you and they will probably have a lot more fun with it (that game ended up being one of their favorites of the campaign).</p></blockquote><p></p>
[QUOTE="weem, post: 5063886, member: 9470"] Yea, this here. I ran one particular game where the PC's came into a town that was being harassed at night by goblins who were lead by a band of human rebels. This group of rebels would not care so much about this town, but the sheriff there had captured one of their leaders - so the rebels were (during the night) coming in, setting fires, looting and just generally causing a disturbance while demanding the release of this leader (they didn't know where he was being held). This leader happened to have once been a popular figure in the military in this town, so the sheriff was faced with a growing number of soldiers wanting to kill him outright for treason, and some who he imagined would want to see him freed - it was getting harder for him (the sheriff) to maintain control of the situation. When the PC's came in, news of their helping a town to the North arrived before them and the Sheriff was waiting to ask for their help. Basically, he wanted this prisoner to be taken out of town to the capital for the empire to deal with justly. He claimed that he could not trust his people to do it as he would probably be assassinated in transit (or perhaps even freed), or the rebels would find out and spring him loose. Stealth was of the essence and nothing the Sheriff or his men could do would go un-noticed. When I planned this, I thought I might give them some ideas (via the Sheriff) - but instead, I left it to them... the Sheriff said, "I can give you supplies, whatever you need... you tell me what you want to do"... so MUCH of the session went into the planning - the players talked amongst themselves asking the Sheriff a number of questions trying to get a plan in motion. Their plan worked (posing as merchants, they boxed him up with some other supplies and made their way out of town with only a few snags and close calls here and there, hehe). The point of this long post is that if you present a large situation like that, there's almost no telling how they will end up going about it's completion, so keep it open. It's easier on you and they will probably have a lot more fun with it (that game ended up being one of their favorites of the campaign). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
INVASION: and what do the PCs do?
Top