theskyfullofdust
First Post
Afternoon all
My next D&D game (3.5 edition): the PCs are on their way back to their hometown, only to discover that it has been invaded in their absence, by hobgoblins. I have a few ideas of specific encounters, but was wondering if anyone had any tips or tricks to run/prepare for a town-based adventure in the grip of an invading, hostile force.
I had though that there are three key ways that the PCs can break the enemy hold, which will be what they are most likely to do:
1. find a way to notify the Empire and get the army to come in and deal with the hobgoblins (difficult: only way to contact would be by teleportation, or a spell of Sending; but the hobgoblins have a device that prevents such things, requiring it to be destroyed first);
2. challenge the hobgoblin general to a duel, winner takes all.
3. kill all the hobgoblins (how many are there? The town holds about 3000, how much of an army is needed to maintain order?)
Any ideas/suggestions/advice?
Thanks
Simon
My next D&D game (3.5 edition): the PCs are on their way back to their hometown, only to discover that it has been invaded in their absence, by hobgoblins. I have a few ideas of specific encounters, but was wondering if anyone had any tips or tricks to run/prepare for a town-based adventure in the grip of an invading, hostile force.
I had though that there are three key ways that the PCs can break the enemy hold, which will be what they are most likely to do:
1. find a way to notify the Empire and get the army to come in and deal with the hobgoblins (difficult: only way to contact would be by teleportation, or a spell of Sending; but the hobgoblins have a device that prevents such things, requiring it to be destroyed first);
2. challenge the hobgoblin general to a duel, winner takes all.
3. kill all the hobgoblins (how many are there? The town holds about 3000, how much of an army is needed to maintain order?)
Any ideas/suggestions/advice?
Thanks
Simon