A figure I've seen from counter-insurgency analysyts on the number of troops needed to hold and control territory effectively in the face of a potentially hostile population is 1:25. So you can normally hold a hostile town of 3000 with 120 troops. If there's a populated rural hinterland you will need to increase numbers accordingly.
Note that that is for all-hostiles. Where I come from IRL there was roughly 0.5 million hostiles to 1 million hostiles, and so the counter-insurgency garrison forces needed to number around 20,000, which is about what there was, counting armed police as well as military. You may be able to hold hostile territory with much less (especially if you have superior technology, training etc), but you won't be able to control it unless you eg make deals with local leaders for their cooperation.
This 1:25 ratio does not seem much affected by technological change, BTW.
Re hobgoblins, I like them because you can give them human characteristics, they allow for much more complex stories with greater real-world analogies to historical occupations. You can have Nazi hobgoblins, Soviet hobgoblins...
Note that that is for all-hostiles. Where I come from IRL there was roughly 0.5 million hostiles to 1 million hostiles, and so the counter-insurgency garrison forces needed to number around 20,000, which is about what there was, counting armed police as well as military. You may be able to hold hostile territory with much less (especially if you have superior technology, training etc), but you won't be able to control it unless you eg make deals with local leaders for their cooperation.
This 1:25 ratio does not seem much affected by technological change, BTW.
Re hobgoblins, I like them because you can give them human characteristics, they allow for much more complex stories with greater real-world analogies to historical occupations. You can have Nazi hobgoblins, Soviet hobgoblins...