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INVASION: and what do the PCs do?
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<blockquote data-quote="theskyfullofdust" data-source="post: 5064925" data-attributes="member: 60048"><p>That's great, thanks. I was thinking maybe 2-500 maximum, and they'd make deals with some of the populace: the dwarves, for example, are collaborating so long as they are left to their own devices... the hobgoblins will also get access to the dwarven firearms, which makes an impact.</p><p></p><p>I like using hobgob's too; simple to design w/o all that level adjustment stuff; more lawful, etc.</p><p></p><p>So, if I go for something like 300 soldiers, for the main force; blostered by the traitors from the local militia, another couple of hundred orcs and their kin (through a couple of ogre units, goblin couriers too), and that should do for the invaders.</p><p></p><p>Now I need to come up with ideas for set areas: got the siege of the wizard's guild in mind; another at the tavern the PCs own and left in the hands of their allies...</p><p></p><p>I was thinking of splitting the town into different 'zones', each flavoured with set encounters in each, different 'random monsters', mostly patrol frequencies, that sort of thing.</p><p></p><p>Any ideas?</p><p></p><p>p.s. here's the <a href="http://3024583333545740130-a-1802744773732722657-s-sites.googlegroups.com/site/portobsidian/Welcome/theport/Port_Obsidian.jpg?attachauth=ANoY7cqeUdj-x6AObPUQU-IubUYChNcFvJj3xC6_aFWX2uE4qRQW8124eLhEiFVgRYevwezlIe5b38X2DcK0v5-RB_pIh0eR-VTylzu8ddj06eTnbuKijEkmr594V2KRzbrzrqCyvPbw8bAR4RIHRh5Ssq4QSeHK8u33suUHNJGqy8bXTLo2pThOh4RXHWls48ElR5TVZhyTXsybn7s8pBJ55YTAF3ytI5iSG8wD820iTGd5TpxouHU%3D&attredirects=0" target="_blank">map</a> of the town.</p></blockquote><p></p>
[QUOTE="theskyfullofdust, post: 5064925, member: 60048"] That's great, thanks. I was thinking maybe 2-500 maximum, and they'd make deals with some of the populace: the dwarves, for example, are collaborating so long as they are left to their own devices... the hobgoblins will also get access to the dwarven firearms, which makes an impact. I like using hobgob's too; simple to design w/o all that level adjustment stuff; more lawful, etc. So, if I go for something like 300 soldiers, for the main force; blostered by the traitors from the local militia, another couple of hundred orcs and their kin (through a couple of ogre units, goblin couriers too), and that should do for the invaders. Now I need to come up with ideas for set areas: got the siege of the wizard's guild in mind; another at the tavern the PCs own and left in the hands of their allies... I was thinking of splitting the town into different 'zones', each flavoured with set encounters in each, different 'random monsters', mostly patrol frequencies, that sort of thing. Any ideas? p.s. here's the [URL="http://3024583333545740130-a-1802744773732722657-s-sites.googlegroups.com/site/portobsidian/Welcome/theport/Port_Obsidian.jpg?attachauth=ANoY7cqeUdj-x6AObPUQU-IubUYChNcFvJj3xC6_aFWX2uE4qRQW8124eLhEiFVgRYevwezlIe5b38X2DcK0v5-RB_pIh0eR-VTylzu8ddj06eTnbuKijEkmr594V2KRzbrzrqCyvPbw8bAR4RIHRh5Ssq4QSeHK8u33suUHNJGqy8bXTLo2pThOh4RXHWls48ElR5TVZhyTXsybn7s8pBJ55YTAF3ytI5iSG8wD820iTGd5TpxouHU%3D&attredirects=0"]map[/URL] of the town. [/QUOTE]
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INVASION: and what do the PCs do?
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