Invasion. Gathering of Heroes (February 1930)

British Secret Service Headquarters (Percy)

"Hang on agent" T says, with the phone already in hand. "I have a contact that might have something for us about this." he continues as he dials. "Charleston? Tomas here, howdy ol' mate?" he pauses, Percy can hear the other man repling something, in a raspy voice. "Ha! Don't you tell me? Well then perhaps you'll be interested in this..." T pauses, as the other man replies something. "What? We have the same..." T is interrupted again. "Yes... Yes...Exactly... I see... Very well; we had the same problem, but we DID find something." T says triumphantly "However we need this doc Wilkinson you speak off.... I see... Uhm how inconvenient.... Do tell me? Yes I think it's better. I'll let him know... Yeah miss those days too old chap; see you later, farewell." T hangs up the phone and looks at Percy.

"Well we are lucky, or not, depending on your point on view. Charleston, a friend of mine who works in USA secret service told me he has Wilkinson working for him. He says they had something of a similar problem, involving hypnotized people attacking comrades and attempting to kill them. The last victim was the chief of police of New York; you spoke to detective Jasper. They are trying to find clues as to who was behind those attacks there, and we should also search for clues. I'll call the police department, in spite of the evidence we found a legal registration of the warehouses is in order, so you can search for more clues, and interrogate the workers." he explains.

"The yank Wilkinson will be travelling here with some other agents after they restore order back there, in the meantime, go to the police station, I'll call them as you drive there." T says, and takes the phone, making Percy a gesture to leave.

The agent takes the car and drives to the police station, and walks it. Promptly he is received by the chief of police who explains the details he had discussed with T. Percy gets aboard his car, and along with another 5 units, he drives to the docks again. The sun is setting in the horizon now.

The units arrive, in the precise moment that a guard is closing the door. The agents point him with their arms and the man obviously surrenders. The police burst into the building, but Percy remains outside. A few gunshots and it was all over.
The colonel walked outside the building to greet Percy "Agent, it's all clear now, just a few shots and the guards surrendered. No wounded nor killed, thank God. You can go on with your investigation and interrogate the guards if you so please."


OOC: Well lets roll some dices. You can roll Investigate rolls to investigate the place further, Gather information with people outside the warehouses who might have seen something, Search to find clues, Knowledge to identify clues you might find, Diplomacy, bluff and sense motive to interrogate guards, and spot if you have knowledge or if you search something specific (Like things reveled by guards and / or other people)



New York Police Station

As Jasper is about to depart followed by Vincent, Charleston is called to some sort of device he carries. Something like a war radio, but smaller, the size of a brick perhaps. On of the walls-of-a-man of his bodyguards carries it. He delivers it to Charleston who activates the devices and starts talking.
"Charleston here...." the man examines the number and frowns "Thomas? Nice to hear from you pall. We are in a hurry now, a lot of bad things happened here and we need to clear some things out.... I'm telling you I have no time right now, there's someone hypnotizing people to turn them into assassins here.... Do you?.... Because we are almost clueless.... Really? Amazing!... I see, well doctor Wilkinson is unavailable now... Yes, in the same research we are on... But I can send him with a few more agents when things here are cleared out.... Because I don't think it could be safe to transport that thing. Tell your agent Percival that we are going to meet him there when we have all this settled down.... Don't you miss those days when all our preoccupations were just to be alive in the front? Ha, see you soon Thomas." Smiling, Charleston deactivates the device and hands it to his bodyguard.
"It seems I have made my part. This agent that called you found some sort of eggs of some strange creature their scientists are unable to identify. They tried to take a sample from it, but not even their best drill could penetrate the shell. So they need your inventions to get through it doc." he says pointing at Wilkinson. "We must clear this business first, after that your first mission will be to travel to england and escort the good doctor and his devices to see if you can take a sample from this egg."

After digesting the new information Jasper and Vincent continued to the car, and drove off to the suburbs, to a place Vincent knew well.

George and Charleston went to the victim's house along with two detectives.

Fred's House (George Wilkinson)

The scientist and the officers arrive to the house. The door was closed and there was no one inside, or at least no one answered the door. The police officers busted the door, and inspected the house. Wilkinson and Charleston were instructed to wait outside.
After a few moments, the policemen give them clearance to inspect the house.

OOC: You can roll Investigate rolls to investigate the place, Gather information with people outside the houses who might have seen something, Search to find clues, Knowledge to identify clues you might find. You can try a Craft check to make something to help you search for clues (or to aid in other skill) if you make a descriptive or original idea. You can also try another rolls if you find something in the house (like a decipher script if you find a strange text.)


Fetuchi Club (Jasper and Vincent)

Vincent and Jasper arrive at the club of one of Vincent's contacts, Paulo Fetuchi, a gangster leader who had certain influence in the traffic of hallucinogenics substances. Paulo lived in the same building Vincent did back in the days, but then they each took separate ways. His nightclub is a curtain to the opium house working below. Fetuchi provides the vice to those who search it, and his querries are just with other mafiosos, so he really doesn't bug anyone but the ones who deserves it; that was the main reason why Vincent still maintains contact. As the pair get down the car and walked to the entrance, the thugs intercept them.
"Better be off scum, less you want a punch in the face and a kick in the ribs." says one of them.
 

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Without saying a word Vincent springs into action. He swiftly moves between the two guards and punches the guard who had threatened them. As he moves past them he draws his Colt in his free hand. He aims it down at the guard he punched and tells the other "Tell your boss, Paulo, that Tommy Donnelly is here and that he's tempted to 'terminate' his new guard for not showing respect...Run along now."

[sblock=Tech: ]Initiative, unarmed strike, damage, intimidate (1d20+3=15, 1d20+6=15, 1d6+2=4, 1d20+3=23) Initiative roll if needed. Was going for a surprise attack. Using spring attack to move between the guards and attack the one. Drawing the Colt while moving after the attack as a free action and when Vincent finally speaks is the intimidation attempt.[/sblock]
 

George Wilkinson 25/36

[sblock=OOC:]I never did see how many hit points George recovered when his wounds were treated at the hospital.[/sblock]

George watches a little as the officers 'investigate' the scene. Having no skill in Investigation, he finds it interesting. George also leaves the 'Gathering of Information' to the officers for the same reason. But he is soon distracted as he himself begins searching the house. (Search rolls, use as needed: search rolls (1d20+11=12, 1d20+11=26, 1d20+11=22, 1d20+11=12))

As clues and/or objects are found, George tries to identify them. [sblock=Various rolls:]Some knowledge rolls for 5 areas of knowledge;
Know. (ArcaneLore) rolls (1d20+12=23, 1d20+12=27, 1d20+12=27, 1d20+12=28)
Know.Current Events rolls (1d20+7=10, 1d20+7=11, 1d20+7=18, 1d20+7=20)
Know. (History) rolls (1d20+7=13, 1d20+7=26, 1d20+7=18, 1d20+7=22)
Know. (physical science) rolls (1d20+13=22, 1d20+13=18, 1d20+13=18, 1d20+13=17)
Know. (technology) rolls (1d20+14=28, 1d20+14=15, 1d20+14=30, 1d20+14=27)[/sblock]

If anything is found that need more immediate inspection, George will take time to do so, including .....[sblock=OOC:]I'll make more descriptive responses as clues and/or objects are found and inspected.[/sblock]



[sblock=OOC:]Let me know if I need to make additional rolls.[/sblock]
 

Without saying a word Vincent springs into action. He swiftly moves between the two guards and punches the guard who had threatened them. As he moves past them he draws his Colt in his free hand. He aims it down at the guard he punched and tells the other "Tell your boss, Paulo, that Tommy Donnelly is here and that he's tempted to 'terminate' his new guard for not showing respect...Run along now."

Jasper had got his persona ready in the car on the ride over there. As he put on his disguise he spoke to Thomas about the new him. "My name is Alexi Bourkorov, I do small jobs for the Russian mafia and you and I have done a small number of jobs together. I have learnt a small bit of Italian to talk with the Italian mafia with whom I have loose connections to but I my main tongue is russian, so always speak to me in Italian. Alright, this should be interesting." Jasper finishes just as Thomas parks the car. Jasper is wearing his fedora and long coat but he has given himself a goatee, larger eyebrows, green eyes, and a small scar above his lip.

When Thomas goes on the offensive Jasper reacts quickly and has his knife at the man's throat. Jasper looks straight into the mans eyes showing him nothing of the thoughts in his head. Jaspers face was unmoving and merely waited for Thomas to give the word.

[sblock=actions]
Initiative:1d20+4=24
- takes out the knife
- move up close to him
-ready an action to attack if he attempts to move away
[/sblock]
 

Percy is just walking out of T's door when his boss stops him in his tracks. Turning back into the office, he waits while T talks to his friend. Originally impatient, he becomes more and more intrigued at the part of the conversation he can hear. Instructed to collect a police escort and carry out a complete investigation of Long's warehouses, Percy says "OK boss.I'm on it." and leaves the room.

Arriving at Scotland Yard, Percy parks his car and walks up to the special branch offices. He knocks on the special branch Commander's door and enters. Inside are three men, Commander Shaw, whom Percy has meet a few times but does not really know, and two strangers. "Good evening Commander, I trust T has been in touch. "Evening Agent Ambleton-Smythe. Yes indeed. I have a selected two of my best men to accompany you; Detective Inspector Regan and Detective Sergeant Carter. DI Regan will be in charge of the uniform contingent. Percy nods at the two police officers and says "Evening gentlemen. I apologies that there is no time for the usual pleasantries but the situation is urgent. Shall we go?"

Arriving at the dock, Percy waits until the police secure the warehouse. Once Regan comes out and tells him it's all clear, Percy considers and says to him "Right. I'll interrogate Long's guards first, then you can process them, while I continue the investigation on the docks and in the warehouse. Can you please arrange that the ones I have talked to don't have a chance to speak to the ones I haven't."

Percy enters the warehouse and quickly goes to the office. He sits on the end of the desk, with an empty chair in front of him. When he has set up the office the way he wants, he shouts "Right Inspector. Wheel in the first one." Not been particularly good at interrogations, he decides to bluff by pretending that he knows more than he does. Along with this he intends to use the carrot and the stick. Therefore, as each guard is brought in he says "Right sit there. Your boss Sir Archivald Long is in a great deal of trouble. If you don't want to join him on the gallows you had better do more than simply answer my questions, you had better tell me all you know. I'm not interested in Long's smuggling operations, nor am I interested in the booze he is exporting to America. So start off by telling me what you know about hypnotised killers and Long's intensions. You might also tells me where he can be currently be found and you can throw in the name of the man who was with him this morning for good measure. Finally, don't try lying to me otherwise you really will be for it." Percy will interrogate, and if necessary re-interrogate, each of the guards.

Once he has finished with the guards he will turn them over to the police, so they can investigate the smuggling issues, while he goes out to talk to the people outside of the warehouse.

Finally he will carry out an exhaustive search of all of the warehouses.

[sblock=skills]1. - Interrogating Guards (Bluff (+1), Diplomacy (+1), Intimidate (+1), Sense Motive (+12))

2 - Question members of the Public (Gather Information (+6))

3 - Search Warehouse (search (Search (+10), Spot (+11), Investigate: Analyse Clue (+10), Knowledge (Civics) (+9), Knowledge (History) (+10))[/sblock]
 

Waller Back into play

Waller remained with Gunther for a few days. In the bunker he received the information that came into Gunther’s power. The assassination of ex combatants for the WWI continues relentless. The last report said that Herr Hitler had to get out of the governmental building in Berlin and move to a bunker, after a failed assassination attempt by a spy of the German secret service. Waller grew more impatient each day, even more as he saw Gunther was overwhelmed by the situation, and did nothing. He couldn’t blame him, the man was not made to organize a resistance. Waller thought about leaving the bunker that day, but leaving his friend to his fate was something he was not willing to do, even if their political beliefs were opposite, Gunther had always looked after him, and friendship was something a soldier learns to rely on, and not betray. These and other thoughts tormented Waller’s sleep that night making rest impossible.
The next morning, Waller was waked by an insistent knocking in the door of his room.
It was Gunther. “Waller, the government has been taken by the military, they attacked during the night! Martial law has been imposed, chaos everywhere! The president has been killed… it’s all wrong… Even more, this same thing happened in France about a week ago, and in the same way. Several other countries have been taken by military forces. It’s all so sudden…” he complains, as he enters the room and locks the door behind him. He takes a seat, completely calmed now. Apparently he was pretending. “Hitler’s men are trying to organize a party to travel to his bunker, and establish a resistance; to be sincere with you, I don’t think they will be able to resist much, or even reach the bunker without been intercepted. They want you to participate in the incursion; but it’s too risky.” Gunther says in low voice. “I told them I would convince you to join them, in order to warn you. I don’t know what is happening, I only know something is wrong, very wrong. I think the best you can do is search for your parents and get out of Germany for now. Several other people have already left, some risked crossing the channel, others gained access to personal aircrafts, I don’t know how, but the fact is that they made it out. Russia would be a good place to hide, perhaps Spain. England would be another good spot; I have a couple of contacts there.” Gunther finishes looking at the soldier straight into the eyes. “Don’t think I consider you a coward, I thought you could help us more from the outside than from the inside” he adds.
 

Waller Ackermann

Waller bore a grim countenance as he listened to his friend. "What sort of madness is this, Gunther? Don't people understand the horrors we all witnessed during the Great War? The world is starting to remind me of the way things were twenty years ago before all of this happened. I had hoped the Weimar government would be a chance for us to change things. Clearly I was wrong.

"One thing is certain. I am no longer safe here. And neither are you. Come with me, Gunther. I am certain my family can take care of themselves for now. If they managed to get away from the city I trust that they know enough to lie low. But I am endangering them if I stay here any longer. You and I, we can leave for England immediately. We will look out for each other. If the government in Berlin has been compromised, you are in just as much danger as I am."
 

London Docks (Percy)
Percy obtained a lot of replies, many stories not matching with each other. However, his detective skills helped him sort out what was true from simple lies.
He found out that Long was travelling to USA, although none of the guards knew why.
The name of the man that accompanies Long this morning was Mr Smith. Suspicious at first, Percy found out that all the guards replied the same, so probably it was a cover name that the guards didn’t know about.
The guards could not reveal any information about the hypnotized guards, although they told Percy that a the beer was going to USA, confirming his hypothesis.
One of the guards told Percy that the bax containing the strange eggs was brought by Mr Smith, and Long forgot it. Apparently he was in some rush to USA.

Fred's House (George Wilkinson)
George finds a couple of strange things in Fred’s house. First, he finds a note, written in Russian. George knows nothing about that language, and can’t understand it, he just knows enough to recognize the language for their characters, although it could be something in Greek too.
Wilkinson also finds a small box, still in its package, something that Fred received from some person named “John Green” with address in Flint street 189, New York. A strange address George never heard about. Inside the box is some sort of transmitting device. A small metal box with an antenna and a small light that is off right now. The box is dusty, so apparently it has been there for quite a while. Goerge examines the device, but besides the fact that it probably transmits some sort of signal, Wilkinson is unable to tell its purpose right now; perhaps in his laboratory he could open it and discover its use.

Inside the Bunker (Waller)
Gunter seemed to want to reply a negative, he rose a finger and opened his mouth, frowning. But he stopped. He repeated that twice, apparently debating in his mind with himself. “You are right Waller. You are damn right my friend. If these lunatics want to suicide let them do that, I’ll not risk my life for that. Very well, I don’t think I need to pack more than my luger and some casual clothes as disguise. I’ll be back in no time.” Gunter excuses and exits the room, just to return a few moments after with his backpack.
“I’m ready” he states.
Waller thinks about his chances, and analyzes the layout of the bunker and of the city.
He knows that the soldiers are in the tactics room, and there is a guard at the entrance. They should avoid the casual people that goes by though the corridors, and find a way to dispose the guard. Killing it was just not right, he wasn’t to blame for nothing; but he was an obstacle that needed to be removed.
After that, they would need to stay away from the patrols on the streets and take a train or other mean of transport to the north.

OOC: As you describe your course of action, make some rolls just in case, I might require more, or even start a battle, but if you cover your actions with enough rolls it’ll speed things up.

Fetuchi Club (Jasper and Vincent)
“S-sorry mister Donnelly, we didn’t know it was you! Forgive us, we’ll tell mister Fetuchi that you are here.” The thug yelps, and when Vincent allows him, he runs inside. A few minutes after, he returns.
“Please, follow me gentlemen, mister Fetuchi is ready to receive you.” Jasper and Vincent follow along, and thug avoids eye contact with them visible intimidated.
The pair makes out a corner and then the thug opens a door and leads them inside. A nice dressed room, with dim red lights is presented to them, in the center and behind a luxurious desk, there is a man, smoking a cigar, dressed so “Gangsterly” it almost screamed “Stereotype!”; next to him is a woman pretty attractive dressed with few clothes. Vincent recognizes the man as Paulo. He smiled at the pair, and waved his hand to a pair of seats arranged in front of his desk.
As the woman played with the man’s hat, he asked in italian. “Tommy, long time no see my friend. I was wondering when would you show up and kick the asses of my boys.” He says and smiles, although he sends a deadly glance to the thug, who closes the door quickly. “Tell me, what can your friend Paulo make for you now?”
 

"Thank you for seeing us Paulo. I'll get right to the point. This is Alexi Bourkorov and I've worked with him in the past. Remember the Baker Street incident? Anyway, he speaks only Russian and Italian and only a little English. He needs some questions answered. He came to me and I in turn came to you. You willing to help?"
 

George pockets the note thinking to get it translated at the police station. He wonders if the box has been sitting too long to retrieve finger prints from. Part of him wants to open it now, but he decides that a controlled environment would probably be better, so he just adds it to the rest of the clues being transported back to the station.

He thinks to himself, [Too bad that most police stations don't have labs to deal with clues and evidence found at crime sites and on suspects and victims. Perhaps someday, they'll treat evidence as the scientific data that it really is.]
 

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