Voda Vosa
First Post
British Secret Service Headquarters (Percy)
"Hang on agent" T says, with the phone already in hand. "I have a contact that might have something for us about this." he continues as he dials. "Charleston? Tomas here, howdy ol' mate?" he pauses, Percy can hear the other man repling something, in a raspy voice. "Ha! Don't you tell me? Well then perhaps you'll be interested in this..." T pauses, as the other man replies something. "What? We have the same..." T is interrupted again. "Yes... Yes...Exactly... I see... Very well; we had the same problem, but we DID find something." T says triumphantly "However we need this doc Wilkinson you speak off.... I see... Uhm how inconvenient.... Do tell me? Yes I think it's better. I'll let him know... Yeah miss those days too old chap; see you later, farewell." T hangs up the phone and looks at Percy.
"Well we are lucky, or not, depending on your point on view. Charleston, a friend of mine who works in USA secret service told me he has Wilkinson working for him. He says they had something of a similar problem, involving hypnotized people attacking comrades and attempting to kill them. The last victim was the chief of police of New York; you spoke to detective Jasper. They are trying to find clues as to who was behind those attacks there, and we should also search for clues. I'll call the police department, in spite of the evidence we found a legal registration of the warehouses is in order, so you can search for more clues, and interrogate the workers." he explains.
"The yank Wilkinson will be travelling here with some other agents after they restore order back there, in the meantime, go to the police station, I'll call them as you drive there." T says, and takes the phone, making Percy a gesture to leave.
The agent takes the car and drives to the police station, and walks it. Promptly he is received by the chief of police who explains the details he had discussed with T. Percy gets aboard his car, and along with another 5 units, he drives to the docks again. The sun is setting in the horizon now.
The units arrive, in the precise moment that a guard is closing the door. The agents point him with their arms and the man obviously surrenders. The police burst into the building, but Percy remains outside. A few gunshots and it was all over.
The colonel walked outside the building to greet Percy "Agent, it's all clear now, just a few shots and the guards surrendered. No wounded nor killed, thank God. You can go on with your investigation and interrogate the guards if you so please."
OOC: Well lets roll some dices. You can roll Investigate rolls to investigate the place further, Gather information with people outside the warehouses who might have seen something, Search to find clues, Knowledge to identify clues you might find, Diplomacy, bluff and sense motive to interrogate guards, and spot if you have knowledge or if you search something specific (Like things reveled by guards and / or other people)
New York Police Station
As Jasper is about to depart followed by Vincent, Charleston is called to some sort of device he carries. Something like a war radio, but smaller, the size of a brick perhaps. On of the walls-of-a-man of his bodyguards carries it. He delivers it to Charleston who activates the devices and starts talking.
"Charleston here...." the man examines the number and frowns "Thomas? Nice to hear from you pall. We are in a hurry now, a lot of bad things happened here and we need to clear some things out.... I'm telling you I have no time right now, there's someone hypnotizing people to turn them into assassins here.... Do you?.... Because we are almost clueless.... Really? Amazing!... I see, well doctor Wilkinson is unavailable now... Yes, in the same research we are on... But I can send him with a few more agents when things here are cleared out.... Because I don't think it could be safe to transport that thing. Tell your agent Percival that we are going to meet him there when we have all this settled down.... Don't you miss those days when all our preoccupations were just to be alive in the front? Ha, see you soon Thomas." Smiling, Charleston deactivates the device and hands it to his bodyguard.
"It seems I have made my part. This agent that called you found some sort of eggs of some strange creature their scientists are unable to identify. They tried to take a sample from it, but not even their best drill could penetrate the shell. So they need your inventions to get through it doc." he says pointing at Wilkinson. "We must clear this business first, after that your first mission will be to travel to england and escort the good doctor and his devices to see if you can take a sample from this egg."
After digesting the new information Jasper and Vincent continued to the car, and drove off to the suburbs, to a place Vincent knew well.
George and Charleston went to the victim's house along with two detectives.
Fred's House (George Wilkinson)
The scientist and the officers arrive to the house. The door was closed and there was no one inside, or at least no one answered the door. The police officers busted the door, and inspected the house. Wilkinson and Charleston were instructed to wait outside.
After a few moments, the policemen give them clearance to inspect the house.
OOC: You can roll Investigate rolls to investigate the place, Gather information with people outside the houses who might have seen something, Search to find clues, Knowledge to identify clues you might find. You can try a Craft check to make something to help you search for clues (or to aid in other skill) if you make a descriptive or original idea. You can also try another rolls if you find something in the house (like a decipher script if you find a strange text.)
Fetuchi Club (Jasper and Vincent)
Vincent and Jasper arrive at the club of one of Vincent's contacts, Paulo Fetuchi, a gangster leader who had certain influence in the traffic of hallucinogenics substances. Paulo lived in the same building Vincent did back in the days, but then they each took separate ways. His nightclub is a curtain to the opium house working below. Fetuchi provides the vice to those who search it, and his querries are just with other mafiosos, so he really doesn't bug anyone but the ones who deserves it; that was the main reason why Vincent still maintains contact. As the pair get down the car and walked to the entrance, the thugs intercept them.
"Better be off scum, less you want a punch in the face and a kick in the ribs." says one of them.
"Hang on agent" T says, with the phone already in hand. "I have a contact that might have something for us about this." he continues as he dials. "Charleston? Tomas here, howdy ol' mate?" he pauses, Percy can hear the other man repling something, in a raspy voice. "Ha! Don't you tell me? Well then perhaps you'll be interested in this..." T pauses, as the other man replies something. "What? We have the same..." T is interrupted again. "Yes... Yes...Exactly... I see... Very well; we had the same problem, but we DID find something." T says triumphantly "However we need this doc Wilkinson you speak off.... I see... Uhm how inconvenient.... Do tell me? Yes I think it's better. I'll let him know... Yeah miss those days too old chap; see you later, farewell." T hangs up the phone and looks at Percy.
"Well we are lucky, or not, depending on your point on view. Charleston, a friend of mine who works in USA secret service told me he has Wilkinson working for him. He says they had something of a similar problem, involving hypnotized people attacking comrades and attempting to kill them. The last victim was the chief of police of New York; you spoke to detective Jasper. They are trying to find clues as to who was behind those attacks there, and we should also search for clues. I'll call the police department, in spite of the evidence we found a legal registration of the warehouses is in order, so you can search for more clues, and interrogate the workers." he explains.
"The yank Wilkinson will be travelling here with some other agents after they restore order back there, in the meantime, go to the police station, I'll call them as you drive there." T says, and takes the phone, making Percy a gesture to leave.
The agent takes the car and drives to the police station, and walks it. Promptly he is received by the chief of police who explains the details he had discussed with T. Percy gets aboard his car, and along with another 5 units, he drives to the docks again. The sun is setting in the horizon now.
The units arrive, in the precise moment that a guard is closing the door. The agents point him with their arms and the man obviously surrenders. The police burst into the building, but Percy remains outside. A few gunshots and it was all over.
The colonel walked outside the building to greet Percy "Agent, it's all clear now, just a few shots and the guards surrendered. No wounded nor killed, thank God. You can go on with your investigation and interrogate the guards if you so please."
OOC: Well lets roll some dices. You can roll Investigate rolls to investigate the place further, Gather information with people outside the warehouses who might have seen something, Search to find clues, Knowledge to identify clues you might find, Diplomacy, bluff and sense motive to interrogate guards, and spot if you have knowledge or if you search something specific (Like things reveled by guards and / or other people)
New York Police Station
As Jasper is about to depart followed by Vincent, Charleston is called to some sort of device he carries. Something like a war radio, but smaller, the size of a brick perhaps. On of the walls-of-a-man of his bodyguards carries it. He delivers it to Charleston who activates the devices and starts talking.
"Charleston here...." the man examines the number and frowns "Thomas? Nice to hear from you pall. We are in a hurry now, a lot of bad things happened here and we need to clear some things out.... I'm telling you I have no time right now, there's someone hypnotizing people to turn them into assassins here.... Do you?.... Because we are almost clueless.... Really? Amazing!... I see, well doctor Wilkinson is unavailable now... Yes, in the same research we are on... But I can send him with a few more agents when things here are cleared out.... Because I don't think it could be safe to transport that thing. Tell your agent Percival that we are going to meet him there when we have all this settled down.... Don't you miss those days when all our preoccupations were just to be alive in the front? Ha, see you soon Thomas." Smiling, Charleston deactivates the device and hands it to his bodyguard.
"It seems I have made my part. This agent that called you found some sort of eggs of some strange creature their scientists are unable to identify. They tried to take a sample from it, but not even their best drill could penetrate the shell. So they need your inventions to get through it doc." he says pointing at Wilkinson. "We must clear this business first, after that your first mission will be to travel to england and escort the good doctor and his devices to see if you can take a sample from this egg."
After digesting the new information Jasper and Vincent continued to the car, and drove off to the suburbs, to a place Vincent knew well.
George and Charleston went to the victim's house along with two detectives.
Fred's House (George Wilkinson)
The scientist and the officers arrive to the house. The door was closed and there was no one inside, or at least no one answered the door. The police officers busted the door, and inspected the house. Wilkinson and Charleston were instructed to wait outside.
After a few moments, the policemen give them clearance to inspect the house.
OOC: You can roll Investigate rolls to investigate the place, Gather information with people outside the houses who might have seen something, Search to find clues, Knowledge to identify clues you might find. You can try a Craft check to make something to help you search for clues (or to aid in other skill) if you make a descriptive or original idea. You can also try another rolls if you find something in the house (like a decipher script if you find a strange text.)
Fetuchi Club (Jasper and Vincent)
Vincent and Jasper arrive at the club of one of Vincent's contacts, Paulo Fetuchi, a gangster leader who had certain influence in the traffic of hallucinogenics substances. Paulo lived in the same building Vincent did back in the days, but then they each took separate ways. His nightclub is a curtain to the opium house working below. Fetuchi provides the vice to those who search it, and his querries are just with other mafiosos, so he really doesn't bug anyone but the ones who deserves it; that was the main reason why Vincent still maintains contact. As the pair get down the car and walked to the entrance, the thugs intercept them.
"Better be off scum, less you want a punch in the face and a kick in the ribs." says one of them.