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<blockquote data-quote="KarinsDad" data-source="post: 4981269" data-attributes="member: 2011"><p>Ongoing damage adds up.</p><p></p><p>The action economy loss with Daze adds up for non-ranged PCs unless they are in a position to charge.</p><p></p><p>Immobilize tends to be tougher on spell casters (or other ranged attackers) who cannot teleport. It limits them to either AoOs or non-ranged attacks if melee foes are next to them.</p><p></p><p>Slides and pushes can put PCs into flank or into hazardous terrrain.</p><p></p><p>Weaken can seriously drop the damage output of the PCs.</p><p></p><p>Fortunately, Stun is relatively rare.</p><p></p><p></p><p>Having this done over and over again round after round to your PC, quite frankly, sucks.</p><p></p><p>The bottom line is that it's just plain not fun. It's one thing to "suck it up" in a single encounter. It's another to do it every encounter where the weak NAD or NADs are targetted and almost always hit. That might only be one encounter in four, but it still sucks when it happens.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4981269, member: 2011"] Ongoing damage adds up. The action economy loss with Daze adds up for non-ranged PCs unless they are in a position to charge. Immobilize tends to be tougher on spell casters (or other ranged attackers) who cannot teleport. It limits them to either AoOs or non-ranged attacks if melee foes are next to them. Slides and pushes can put PCs into flank or into hazardous terrrain. Weaken can seriously drop the damage output of the PCs. Fortunately, Stun is relatively rare. Having this done over and over again round after round to your PC, quite frankly, sucks. The bottom line is that it's just plain not fun. It's one thing to "suck it up" in a single encounter. It's another to do it every encounter where the weak NAD or NADs are targetted and almost always hit. That might only be one encounter in four, but it still sucks when it happens. [/QUOTE]
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