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<blockquote data-quote="AbdulAlhazred" data-source="post: 4982572" data-attributes="member: 82106"><p>While I don't have a problem in theory at least with the concept of eliminating ability score boosts I disagree about damage progression. By the most basic numbers you may be correct, but realistic characters increase their damage a LOT more than this. There are tons of ways PCs can increase their static damage bonus and they also use powers at higher levels that generally produce somewhat higher damage output. They also have a considerable number more encounter and daily powers to deploy, which also leads to an increase in damage output.</p><p></p><p>Depending on how much effort the player puts into dishing out more damage its quite likely that a low paragon tier character will be putting a solid 40 points per turn. At mid to high epic these numbers can climb to much larger totals and even reasonably moderate builds will regularly top 100 points and with even a modicum of optimization can pump out 200-300 point hits if they want. Some really damage optimized characters can nova for many multiples of that (there are quite feasible ranger builds that on a lucky hit can dish out around 1000 points of damage and can hit 300 with an at-will every round). Expect DPRs in the low 100's at epic.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4982572, member: 82106"] While I don't have a problem in theory at least with the concept of eliminating ability score boosts I disagree about damage progression. By the most basic numbers you may be correct, but realistic characters increase their damage a LOT more than this. There are tons of ways PCs can increase their static damage bonus and they also use powers at higher levels that generally produce somewhat higher damage output. They also have a considerable number more encounter and daily powers to deploy, which also leads to an increase in damage output. Depending on how much effort the player puts into dishing out more damage its quite likely that a low paragon tier character will be putting a solid 40 points per turn. At mid to high epic these numbers can climb to much larger totals and even reasonably moderate builds will regularly top 100 points and with even a modicum of optimization can pump out 200-300 point hits if they want. Some really damage optimized characters can nova for many multiples of that (there are quite feasible ranger builds that on a lucky hit can dish out around 1000 points of damage and can hit 300 with an at-will every round). Expect DPRs in the low 100's at epic. [/QUOTE]
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