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<blockquote data-quote="KarinsDad" data-source="post: 4982626" data-attributes="member: 2011"><p>I think this is a point that AbdulAlhazred was not considering. He appears to be discussing individual offense/defense whereas there is also group offense/defense.</p><p></p><p></p><p>Many of the Controller and Defender powers are defensive in nature. There's a reason that those roles are in the game.</p><p></p><p>Many of the Striker powers are offensive in nature. There's a reason that role is in the game.</p><p></p><p>Leaders are in a middle ground of both buffing and debuffing with regards to offense and defense.</p><p></p><p>To say that a Striker is more important to a team than a Controller or a Defender is naive. They are all important, but if I had to choose 3 roles out of 4 and had to drop one of these three, it would be Striker.</p><p></p><p>The Defender is required to prevent foes from getting quickly to the other two. And although defense is not necessarily better for a Defender, one that locks down a lot of foes should probably work on defense instead of offense due to the fact that he might have 3 or more foes attacking him compared to only a few foes that he is typically attacking back.</p><p></p><p>The Controller is required to slow up foes and can average more overall damage than a Striker.</p><p></p><p>The Striker only starts shining in the latter half of the encounter when he starts dropping foes. He can hit 3 rounds in a row and still not drop a foe, hence, although he is contributing, he is not affecting action economy. And due to damage feats and items, even Defenders are often not that far behind Strikers in damage dealing.</p><p></p><p>It just depends on what one means by offense and defense.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4982626, member: 2011"] I think this is a point that AbdulAlhazred was not considering. He appears to be discussing individual offense/defense whereas there is also group offense/defense. Many of the Controller and Defender powers are defensive in nature. There's a reason that those roles are in the game. Many of the Striker powers are offensive in nature. There's a reason that role is in the game. Leaders are in a middle ground of both buffing and debuffing with regards to offense and defense. To say that a Striker is more important to a team than a Controller or a Defender is naive. They are all important, but if I had to choose 3 roles out of 4 and had to drop one of these three, it would be Striker. The Defender is required to prevent foes from getting quickly to the other two. And although defense is not necessarily better for a Defender, one that locks down a lot of foes should probably work on defense instead of offense due to the fact that he might have 3 or more foes attacking him compared to only a few foes that he is typically attacking back. The Controller is required to slow up foes and can average more overall damage than a Striker. The Striker only starts shining in the latter half of the encounter when he starts dropping foes. He can hit 3 rounds in a row and still not drop a foe, hence, although he is contributing, he is not affecting action economy. And due to damage feats and items, even Defenders are often not that far behind Strikers in damage dealing. It just depends on what one means by offense and defense. [/QUOTE]
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