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<blockquote data-quote="Fedifensor" data-source="post: 4982640" data-attributes="member: 7289"><p>More and more, I've moved to the opinion that the best defenses against NAD attacks aren't Fortitude, Reflex, and Will. Resistances and bonuses to saves are the way to go.</p><p></p><p>You see, even if you get your defenses high enough that it takes a 13+ on the d20 to hit you, you will still be hit, and hit often enough that one bad streak of luck can sink you. But if you invest in resistances, the damage you take will be less when you do get hit. If you invest in save bonuses, then you can get out of status effects quicker. Combine the two, keep your magic item bonuses current so you're not too far behind the curve on your defenses, and you have a more survivable character than one that spikes defenses but ignores other methods of survivability.</p><p></p><p>Also, don't play a pure melee character. Always have a range attack you can fall back on, preferably something that you can do as a single action when you're dazed.</p><p></p><p>Finally, you should always have a method held in reserve to escape foes. Eladrin teleport, Watersoul Genasi swiftcurrent, etc. The worst times I've ever had with a character were when I got pinned down. With the more dynamic combat environments of 4E, mobility is very important.</p></blockquote><p></p>
[QUOTE="Fedifensor, post: 4982640, member: 7289"] More and more, I've moved to the opinion that the best defenses against NAD attacks aren't Fortitude, Reflex, and Will. Resistances and bonuses to saves are the way to go. You see, even if you get your defenses high enough that it takes a 13+ on the d20 to hit you, you will still be hit, and hit often enough that one bad streak of luck can sink you. But if you invest in resistances, the damage you take will be less when you do get hit. If you invest in save bonuses, then you can get out of status effects quicker. Combine the two, keep your magic item bonuses current so you're not too far behind the curve on your defenses, and you have a more survivable character than one that spikes defenses but ignores other methods of survivability. Also, don't play a pure melee character. Always have a range attack you can fall back on, preferably something that you can do as a single action when you're dazed. Finally, you should always have a method held in reserve to escape foes. Eladrin teleport, Watersoul Genasi swiftcurrent, etc. The worst times I've ever had with a character were when I got pinned down. With the more dynamic combat environments of 4E, mobility is very important. [/QUOTE]
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