Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Invincible PC's
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 4982951" data-attributes="member: 82106"><p>Well, actually I think what I'm saying about offense vs defense in 4e is more geared around group tactical concepts than individual math. I also wasn't saying anything about saves, resistance, etc. I was talking about defense numbers for the most part. Other kinds of "defenses" are a more mixed bag. Usually it doesn't require a huge resource input for a character to get some resistance or a way to get a save bonus or extra save. </p><p></p><p>You could consider status condition placement to be a "defensive" concept if you want. I think its not really specifically either defensive nor offensive. Its something you do to the enemy and in that sense is offensive. However you could consider dealing damage "defensive" as well if you want to look at it as "I'm degrading the other guy's ability to hurt me" but that isn't the most enlightening way to look at what I will call offense from a standpoint of tactical analysis. </p><p></p><p>In other words I'd call everything you do to the other guy "offense" and everything you do or have that helps you survive "defense". I agree that some defenses in the general sense can be quite good. I just think they come at a much lower cost than boosting your AC/NADs and that's WHY they're so good. There is also the issue of having the most flexible possible set of tools to deal with threats. Sometimes you're going to run into a monster that can dish out a crazy amount of stun and you just better have a way to do something about it or its going to be a tough fight. Ideally one way to do that would be to have a party with really good NADs, but that's just too expensive so its not a good option (or really an option at all). There are some cases where it even IS worth boosting your best NAD with a feat for some specific builds. It just isn't generally all that great an option.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4982951, member: 82106"] Well, actually I think what I'm saying about offense vs defense in 4e is more geared around group tactical concepts than individual math. I also wasn't saying anything about saves, resistance, etc. I was talking about defense numbers for the most part. Other kinds of "defenses" are a more mixed bag. Usually it doesn't require a huge resource input for a character to get some resistance or a way to get a save bonus or extra save. You could consider status condition placement to be a "defensive" concept if you want. I think its not really specifically either defensive nor offensive. Its something you do to the enemy and in that sense is offensive. However you could consider dealing damage "defensive" as well if you want to look at it as "I'm degrading the other guy's ability to hurt me" but that isn't the most enlightening way to look at what I will call offense from a standpoint of tactical analysis. In other words I'd call everything you do to the other guy "offense" and everything you do or have that helps you survive "defense". I agree that some defenses in the general sense can be quite good. I just think they come at a much lower cost than boosting your AC/NADs and that's WHY they're so good. There is also the issue of having the most flexible possible set of tools to deal with threats. Sometimes you're going to run into a monster that can dish out a crazy amount of stun and you just better have a way to do something about it or its going to be a tough fight. Ideally one way to do that would be to have a party with really good NADs, but that's just too expensive so its not a good option (or really an option at all). There are some cases where it even IS worth boosting your best NAD with a feat for some specific builds. It just isn't generally all that great an option. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Invincible PC's
Top