Ridley's Cohort
First Post
I really don't see how a bat would know whether someone is invisible or visible beyond 10' (given the rules as written).
Lord Pendragon said:Right. Keep in mind, however, that this ability is limited by the level of the wizard, (and thus the form of communication he and his familiar can use,) as well as the familiar's perspective. The wizard needs to be at least 5th-level before he can actually speak with his familiar to try to glean the info he wants. And at that point he'll have to try and explain to the bat the difference between the invisible foe and the non-invisible one (since from the bat's perspective, they're all visible.)
Once the wizard is strong enough to talk with his familiar, and has managed to find a way for the bat to differentiate between invisible and visible (for the wizard), then he can successfully query the bat as to the location of any hidden enemies. Even then, he still has to deal with the 50% miss chance, and the invisible foe can still attack him at a +2 to attack, possibly + a sneak attack or two.
And although they can't understand it, foes will notice the wizard talking to the bat. So that bat had better be ready for the invisible foe to start targeting it.
I'm not so sure I agree with this. Even if you allowed all those Blindsight sources in, they cost at the very least a 3rd-level spell slot, and at the most a feat that requires a 19+ Wisdom. Why should the bat familiar be allowed to mimic a 3rd-level spell at will, or a feat that requires a 19+ Wisdom, simply because other means to acquire the ability exist? Requiring the wizard to handle his bat familiar as outlined above doesn't make the bat familiar any more useless than the hawk familiar, who's never gotten anything to begin with.LokiDR said:I think that if you allow the players to play with the more powerful blindsight spells, you should allow the bat familar to be used as an easy invisibilty dector. Otherwise, the bat becomes a pretty useless familar. If you don't allow FR, SS, or A&EG, I would say you should force the player to be inteligent in their questions to the familar, as others have mentioned.
Lord Pendragon said:I'm not so sure I agree with this. Even if you allowed all those Blindsight sources in, they cost at the very least a 3rd-level spell slot, and at the most a feat that requires a 19+ Wisdom. Why should the bat familiar be allowed to mimic a 3rd-level spell at will, or a feat that requires a 19+ Wisdom, simply because other means to acquire the ability exist? Requiring the wizard to handle his bat familiar as outlined above doesn't make the bat familiar any more useless than the hawk familiar, who's never gotten anything to begin with.
LokiDR said:
The hawk has a great spot score to begin with.
The SS blindsight spell (lower level) is 2nd, with a relatively long duration. If you cast this on a good portion of the party, you can really hurt anything that tries to be stealthy. If a 2nd level spell can do that, the bat should be able to notice a creature is invisible, but not neccessarily tell you exactly where it is. If you only use the feats that require wis 19 or high levels of druid, the matter should be handled differently.
No. The rule you're thinking of is in regards to Teleport. If a familiar has seen a location, then the wizard is considered to have seen it too, for the purposes of teleportation.niteshade6 said:Isn't there a rule that if a familiar can see a target, then the wizard can cast spells as if he can see that target as well? I believe this would allow a wizard with a bat familiar to still use targeted spells on invisible enemies, but he certainly would not be able to say shoot them with his crossbow without a miss chance (and the bat might have some difficulty communicating exactly where the enemy was).