For game-balance reasons, the Invisibility spell ends as soon as you "attack". What that means is a bit vague. Anyway, does anyone have a good in-game explanation for why this would be? How does the wizard explain to his companion that the spell only lasts until he attacks someone?
Some explanations almost make sense. For instance, attacking someone certainly shatters any illusion that you're not there -- except that attacking and missing still ends your invisibility. Banging on a drumset should shatter the illusion at least as well as swinging at someone, but it doesn't. Further, sneaking up on someone and killing them silently might undo your invisibility to people in the same room, but what if you're alone, and you walk into the next room? Should you be visible to those people?
Certainly we can give the facile answer -- it's magic! -- but that doesn't help anyone suspend disbelief. The rule jumps out so glaringly as a game mechanic, not a model of some mystic power.
Has anyone tweaked Invisibility to have a more plausible explanation? One that achieves game balance a bit more elegantly? (On that note, I really like Oriental Adventures' Chameleon spell: +10 to Hide. It makes sense.)
Some explanations almost make sense. For instance, attacking someone certainly shatters any illusion that you're not there -- except that attacking and missing still ends your invisibility. Banging on a drumset should shatter the illusion at least as well as swinging at someone, but it doesn't. Further, sneaking up on someone and killing them silently might undo your invisibility to people in the same room, but what if you're alone, and you walk into the next room? Should you be visible to those people?
Certainly we can give the facile answer -- it's magic! -- but that doesn't help anyone suspend disbelief. The rule jumps out so glaringly as a game mechanic, not a model of some mystic power.
Has anyone tweaked Invisibility to have a more plausible explanation? One that achieves game balance a bit more elegantly? (On that note, I really like Oriental Adventures' Chameleon spell: +10 to Hide. It makes sense.)