And if you continue that logic, how does it know that you cast Fireball or Fox's Cunning? It doesn't. Gary Gygax probably didn't want a 2nd level spell to be able to mask a character while he decimated his enemies, so it's ended when you "attack".Gorgon said:Invisibility is not a divination spell, it does not know when an invisible opponent is subject to other spells you cast so that u become visible, nor does it make u visible later when someone needs to make a saving throw.
But if we follow my logic invisibility is broken by Cure Light Wounds as it can cause damage, and it gives a saving throw. Not sure if that is what the designers wished for.
Actually, I'm suggesting to you that in the history of the existence of D&D campaigns, this particular limitation (whether an invisible wizard casting fireball on a space he knows to be completely empty counts as an attack and therefore makes him visible) has never been interesting, important, or relevant.shilsen said:You're telling me that it seems more reasonable to you that in the history of the existence of the invisibility spell in a given D&D campaign no wizard ever experiments to discover its limitations?
Not me. Fireball is a handy (if a bit overkill) way to take care of wooden objects, such as doors, or destroy potential cover for enemies.Herpes Cineplex said:Okay, hands up: who else read this and thought "Why are you casting fireball on an empty area?"
To be nit-picky though, Cure Light Wounds cast on a friend is a "harmless" save, which is allowed under invisibility. It basically becomes Cause Light Wounds against undead, which would make you visible.
From the SRD invisibility entry:Gorgon said:Where is allowed under invisibility? Book and page number please.
And the instances i have in my game are invisible characters casting entangle, web and stone spikes in empty areas to block movement. If no one is there r they attack spells, and do they cause u to become visible? I can't see how, if u don't become visible straight away, u become visible when someone makes a saving throw 2 or 3 rounds later.
Cure light wounds, cast on an ally, does not target a foe or include a foe in the area of effect. Thus, it doesn't end invisibility. If cast on a foe (usually undead), then it does target a foe and breaks the invisibility.). The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. (Exactly who is a foe depends on the invisible character’s perceptions.) Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.