(IR) 1st ooc-thread of the 5th IR (open)

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Nac Mac Feegle said:
Okay, I have a basic idea of what I want to do.

Firstly, I hereby give permission for my e-mail to be posted in the megapost, it is: estickgold@gmail.com

I was thinking of running a group of small, relatively nondescript nations that are a front for a circle of powerful psions. I'd be looking at playing a high level psion, having relatively few territories, and large quantities of magic (possibly also something like the infiltrator trait in reverse to represent the trouble with trying to infiltrate a nation backed by very powerful telepaths).

This said, my problem is that I have really no knowledge of greyhawk, so I'm looking for suggestions on where I could place myself. Thanks all.

Also, what is the ruling for how much population/power points/IC/PLs we have at the start?

The Iron League (Idee, Sunndi, Onnwall, IronGate and the Iron Hills) could fit well as a front.
I'm not sure about giving out any special bonus for telepaths, but PLs can not be infiltrated so your high-level psions are safe.

Your power will vary from faction to faction, but though you will not all be equal you will all be viable.
 

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Serpenteye, can I assume my faction has outposts in Underdark all around the continent? It seems that Duergar are not described well in Greyhawk setting, but they most likely concentrate in few large cities like Drow, but are not that numerous, propably having only 2 or 3 major cities compared to the 12 of Drow. Now Kuo-Toa, they have high mental stats(Int 13 and Wisdom 14), so I would expect their society to be highly advanced, does anyone know more about them?

But Kobolds, Troglodytes and underground Goblins are scattered in large tribes, however those directly ruled by Gallador`s Vampire children might be forced to create larger strongolds. They are considered property, ruled with iron fist by Vampire Lords and their lesser Undead servants, and those that rebel usually join the mindless Undead minions. There are also Human, Elven and Drow slaves, but they are relatively rare and not used as canon fodder.( Any self-respecting Vampire will rather drink elf`s or human`s blood than Kobold`s!).

And there is also Gallador`s capital, Shavarash, great city of Vampires, but its location isn`t common knowledge.
 
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Also, I assume I don`t need to follow the rules that Vampires are all Chaotic Evil? I want my PC to be Lawful Evil. I remember I have seen a thread in a House Rules with Vampire template that grew in power with age, I will look for this.
 
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Thanks, Serpenteye, those areas look good.

What I meant by being hard to infiltrate was essentially that a network of psions have already infiltrated it, and have a vested interest in keeping it that way. Those who evade the official forces of the government are quietly "disappeared" by the psionics.

Just a thought.

In a little while I'll post a basic background/profile of my group.
 

Creamsteak,

Are them Spelljammers Oerth based, or based somewhere else in grayspace? (The dark side of the diskplanet Spectre, perhaps, where there was an illithid trading post before the sphere was sealed?)

We need to know for writing the background for Zeldas/My faction.
 


First off, I'd like to offer a big hand to Guilt Puppy for putting together a FANTASTIC editable Risk-style map. I love the zoom feature.

That said, it's still not quite finished - we need to add more colors, naturally, as we've got more factions now, and someone else seems to have taken Maure Castle (the scalawags! I'll see them out on the ears!) However, I feel obliged to offer recompense to Guilt Puppy in some way for this amazing work, though I'm not sure how.

Also, Edena, here is text you can cut and paste to my faction in your megapost - this should save your tired carpal tunnel.


 
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Ok, did up a LGG style writeup of my faction. I know my population might seem large for an "elven" nation, but it's an awfully big area and mostly filled with sprites. No lollipop kids jokes, please.

[sblock]
Mare Mysticum

Proper Name: Mare Mysticum Alliance
Ruler: The Court of Winter Moons; Her Lunar Majesty Xin Hope, Queen of the Winter Moons (NG female elf Cle3/Sor10), and her consort, the illustrious Wae Sinde (actually the demigod Ye'Cind in disguise), and administered by her son, Vin Barros, Prince of Elvenkind (CG male elf Brd7)
Government: Hereditary feudal monarchy consisting of only elves, few half-elves, and many sylvan and fey races.
Capital: Coronel
Major Towns: Coronel (pop 3,000), Meadow (pop 8,000)
Provinces: The Kingdoms of the Marches (21 major fiefs governed by Marchwards), the Elven Forest (a protectorate enforced by ancient treats and many powerful sylvan races), the Faerie Court (a separate court within the Court of Winter Moons consisting solely of fey), the Temple of Sehanine (clerics under the semi-autonomous rule of Wae Sinde), and the thirteen remaining districts of the Elven Nation (referred to as Mystics)
Resources: Foodstuffs, cloth, rare woods and spices, horses, gems I-IV, musical knowledge
Coinage: Coronel (pp), queen (gp), moon (sp), and song (cp)
Population: 850,000 - Fey 60% (half-fey elves 20%, thorns 13%, spriggans 11%, satyrs 10%, petals 10%, dryads 9%, grigs 8%, nixies 5%, pixies 3%, redcaps 2%, sirines 2%, nymphs 2%, shimmerlings (uncounted)), Half-elf 25%, Elf 20% (faerie 65%, gray 20%, high 15%, wild 5%), 3% Treant, 1% Halfling, 1% Human
Languages: Sylvan, Elven, Suloise (Celestial Imperium dialect)
Alignments: CG, CN, NG*
Religions: Elf Pantheon (mostly Seharine and Ye'Cind)
Allies: Celestial Imperium (trade)
Enemies: Fireland, Gigantea
History: See flavor text
Conflicts and Intrigues: I wrote this up for the 5th IR, that should be sufficient conflict and intrigue.
[/sblock]
 

Okay, here's a write-up, in the style of the megapost to save typing:

E-Mail (with permission) estickgold@gmail.com
PC: Sephir, Human Psion (Telepath) 30 (LN)
Powers: The Iron League, The Ascendants, Psion network
Color on map: Grey (If that’s not taken)
Territories on map: Sunndi, Idee, Onnwall, Irongate, Iron Hills

The Kabalim are a group of vastly powerful psions based in what is now the Iron League. The Kabalim as an organization date back far further than that, however, and indeed the history of the revolt in Irongate is also part of the history of the Kabalim. Origins of the Kabalim are unknown, but they have been in the south of the Great Kingdom since its creation. It has been theorized that they were refugees from the Baklunish Empire or perhaps the Suel Imperium, but if records of their early home exist, then they are kept secret.

It was the Kabalim that fomented the rebellion of the Iron League against the Great Kingdom, and once this had been done they took steps to keep their investment secure. Every spy sent into the League disappeared mysteriously, every informer returned with false intelligence or turned traitor and spilled their information to the League. On the other side, League armies seemed to know exactly what the plans of their enemies were, and made good use of this information. Meanwhile, the Kabalim worked.

The Kabilim have one purpose, one goal, one ideal. They intend to attain the power of gods. The Kabalim long believed that none of the gods of Greyhawk truly ruled with justice or wisdom, condemning them as foolish and uninterested in humanity. The removal of Flanaess from the multiverse simply made them more sure of their cause. The races of Flanaess needed gods, and they intended to become them.

The Kabalim is led by a circle of nine psions of incredible power, known as the Ascendants, who devote their time and energy only to their task of divine ascension. This circle is headed by a human man known as Sephir, a telepath of unimaginable skill, said to have been able to probe the minds of the gods themselves. It is unclear how long the current Ascendants have ruled the Kabalim, because their names are rarely known, and they live unnaturally long lives, but it is clear that Sephir has ruled for over three hundred years, and is said to be ageless. Beyond the Ascendants, the Kabalim control a hidden network of psionic agents hidden throughout the league, whose sole purpose is to defend the Kabalim’s interests by keeping the League powerful.

It is important to note that the Kabalim are not evil. They do not seek power for the sake of oppression or personal gain, but because they believe that someone must take control of what they consider a world without leadership, and they see themselves as the right ones to do this.
 
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I'll have to delay the posting of my history, as my schoolproject has taken up just about all of my time, combined with the fact that I haven't been feeling well last couple of days. So just a note I'm still around.
 

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