(IR) 1st ooc-thread of the 5th IR (open)

Status
Not open for further replies.
Hey Zelda,

You have mail re: our factions history,who exactly is in it, things we should claim, etc.

Just want to emphsize that I'm very flexable here... not wedded to any ideas. =)
 

log in or register to remove this ad

I have just completed a massive upgrade to the megapost (the roster on page 1.)
Please check your listing and power, everyone. If there are any errors or changes you desire, please tell me.
And I still need colors from some of you.

Furyondy and Veluna and some of the other nations in that area are still unclaimed.

I have a recommendation:

I recommend that the following nations and groups go to the League of Athyr and Eluvan:

The Nation of Furyondy
The Nation of Veluna
The Nation of Bissel
The Lorridges
The Lortmils
The Kron Hills
The Dapple Forest
The Iron Forest
The Gnarley Forest
The Welkwood
The Wild Coast
The Free City of Verbobonc (unless Airwhale and Zelda claim it)
The Free City of Dyvers (unless Airwhale and Zelda claim it)
The Knights of the Hart.
The Knights of Luna (unless Xael claims them)

This will put the League of Athyr on a par with Knight Otu's Empire of Aerdi, William's Baklunish Confederation, Melkor's Druocracy, Jame's League of the Mare Mysticum, and the other Major Powers in the IR.

OR:

Eluvan, Bugbear, Thomas, and Xael could divy these countries up among themselves. All run appropriate powers for such a claim, and have nations close to the ones listed above.

Or someone else could put a claim on them.
 
Last edited:

Melkor said:
Serpenteye, can I assume my faction has outposts in Underdark all around the continent?

You can, but that might actually make you more vulnerable than if your power was more concentrated. Travel in the Underdark is quite time-consuming, and not all cave-systems even connect.
You have an advantage, though, of being able to live in the deepest and most remote of locations since your Undead don't need breathable air. The living live much nearer to the surface where vents and cracks in the rock can bring fresh air down to them.

---

I have no idea if Illithids require oxygen to breathe. Since they are living creatures and are able to survive in an oxygen-rich environment I would assume so.

Melkor said:
Also, I assume I don`t need to follow the rules that Vampires are all Chaotic Evil? I want my PC to be Lawful Evil. I remember I have seen a thread in a House Rules with Vampire template that grew in power with age, I will look for this.

No, no. They just have to be Evil (though there are very few exceptions to the rule).


Nac Mac Feegle said:
Thanks, Serpenteye, those areas look good.

What I meant by being hard to infiltrate was essentially that a network of psions have already infiltrated it, and have a vested interest in keeping it that way. Those who evade the official forces of the government are quietly "disappeared" by the psionics.

Just a thought.

In a little while I'll post a basic background/profile of my group.

That's more an issue of policy than any particular innate resilience to subversion. (plenty of factions have access to arcane spellcasters and they're just as good at telepathy as the telepaths :\ . It's DnD.)
If you immediately crush any foreign attempt at usurpasion it will have the same effect, your ruthlessness and focus will probably discourage further attempts and infiltrators will seek easier targets.

Oh, and please rename your Circle of Eight.

Anabstercorian said:
But you do count the Circle of Eight among your powers?

Edit: My bad! I didn't realize that the Circle of Eight was actually the PSIONIC equivalent.

Now I'm confused.
Nac Mac, please name the organization in question to someting other than the Circle of Eight, or I shall never be able to keep track of them both.

Eluvan said:
Thanks for the advice William Ronald - not knowing a whole lot about Greyhawk myself any help in that line is alsways nice.

So, as per a few of William Ronald's suggestions, I would like to clarify a few sources of power in my currently claimed territory. The Silent Ones, the Elves of the Dim Forest, the people of the Good Hills, the fey of the Axewood, and the Wood Elves of the SIlverwood (and their mead!) have all pledged allegiance to the League. I would also like to lay claim to the Stark Mounds bordering Sterich.

Having done some reading, I even understand what most of these things mean! ;)

Granted.
But Axewood, the Good Hills and Silverwood are too insignificant geographical features to be considered territories on their own. They are already counted as parts of Keoland and the Duchy of Ulek respectively.

You don't have to claim every little fold or copse in the land, people. They are part of a package-deal. ;)


Zelda Themelin said:
Airwhale.

Agreed.

It was sblock, because I kinda liked to try how it works, and because I didn't want to give away all those places, since non-spacejamming factions, probably don't have any ideas they even exist. they are more familiar with planes. Heh, just wanted to keep some mystery for now. Otherwise not really a spoiler, of course. :)

I have a feeling that most of the factions on Oerth will look closer to their own borders for enemies...
 

You don't have to claim every little fold or copse in the land, people. They are part of a package-deal.

Ah, okay. That's what I figured, but since William Ronald specifically mentioned those areas as places I should claim I decided I'd go ahead and do so.

Edena's list of other places I should claim scares the frell out of me. But I'll try it on anyway. :p

So, consider a claim officially staked in all those.

*faints*
 

Airwhale said:
Creamsteak,

Are them Spelljammers Oerth based, or based somewhere else in grayspace? (The dark side of the diskplanet Spectre, perhaps, where there was an illithid trading post before the sphere was sealed?)

We need to know for writing the background for Zeldas/My faction.

There may be illithids still left scattered across grayspace, but that's not related to my claims. I'm claiming all the remaining illithids of the underdark. While it might be possible for me to gain the aid of those particular vessels later in the game, I don't think it would make sense to possess them at the start. As a matter of fact, because of my PCs crazed and (under normal circumstances) heretical actions (including devouring the brains of other mind-flayers of the highest tier of society), they may in-fact be HOSTILE with my faction. My ships would be relics from the old Illithid empire that havn't seen real use in decades of isolation.
 
Last edited:

Edena_of_Neith said:
I have just completed a massive upgrade to the megapost (the roster on page 1.)
Please check your listing and power, everyone. If there are any errors or changes you desire, please tell me.
And I still need colors from some of you.

Looks good :). Thanks.

Eluvan said:
Ah, okay. That's what I figured, but since William Ronald specifically mentioned those areas as places I should claim I decided I'd go ahead and do so.

Hmm, well. William Ronald certainly knows a lot more about Greyhawk than I do. (That's not false humility but the absolute truth.) Still, my intuition is telling me that not all those tiny geographical features are independent functioning countries on their own. I have my doubt that most of them are distinct enough to be considered territories in the IR. The surrounding greater countries would surely consider them to be parts of their nation at the very least.

It's no big deal, and it all adds up to the same thing anyway, so do it any way you like.

Eluvan said:
Edena's list of other places I should claim scares the frell out of me. But I'll try it on anyway. :p

So, consider a claim officially staked in all those.

*faints*

Be afraid, be very afraid...
No, seriously, I think you made a good choice. And it makes things a lot easier for me. The territories are yours. :D
 
Last edited:

Zelda Themelin said:
I'd prefer that nobody else had access to Spelljammer forces in the beginning the game, but our faction (me and Airwhale).

But that wouldn't be any fun, would it :p.

Don't expect me to contest your partial control of grayspace. That would be suicide, especially when my center of power isn't based there. I'm sticking to the deep dark underdark for the time being.
 


Some info from the Grayspace book to chew on while I am waiting for a responce from Zelda...

Ginsel, the Crescent-shaped earth planet which I am suggesting to be our main base of operations, has a population of over 3 million humans, and a smattering of demi-humans. It is only 1/16th the surface area of Oerth, about 3 million square miles. 25% of that is water. It is mineral rich, more so per cubic foot than Oerth, (though Oerth's larger mass means that it has many more deposits).

In my proposed claims, this planet has been unified under our rule.

Whatcha think, serpenteye?

EDIT: Looks like most of those deposits are in the form of a hard, metamorphic , marble like rock, as well as many gems. The rich heavy metals and rare ores have already been mined, and are in use on the surface. Hense, a form of recycling is enforced.

EDIT 2: I think I'd like for all of our initial holdings to add up to between 3/4ths and 7/8ths the population/production of a major power. Does that sound about right?
 
Last edited:

Serpenteye the Mighty said:
The population actually seems very low for your faction. I would expect a population of several millions in a territory of that size. The maximum amount of IC you would get per turn in the beginning of the IR with that kind of population is only 13 (850'000 x 1+2 /200'000 = 12,75)
That's nothing.

With a population of 8'500'000 your maximum IC (if your provinces were upgraded enough) would be 128, which is more respectable.

Nevertheless, these examples makes me consider reconsidering the costs of technology and high magic...

I know it seems low, but it's actually really high for a mostly elven-fey kingdom just guesstimating by looking at the examples provided by Celene (pop 140,000) and the Lendore Isles (pop 41,000) in the LGG. Sure, I've probably got more land than say...Ahlissa (pop 3,836,100) - but we're elves. If you think about it a lot of these factions aren't going to have a heaping load of people in them, just strong bases of demihumans and monsters. Humans and goblins/orcs could dominate the IR pretty easy with the population rules and no modifiers just because their population expectations are so high?

Personally I thought you did it intentionally, for a much slower game (where no faction could possibly dominate for several years (4 turns=year) of the game.
 

Status
Not open for further replies.
Remove ads

Top