(IR) 1st ooc-thread of the 5th IR (open)

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Sensei Serpenteye said:
You do need the additional population, James.
Lynn is mostly desert, but the western coastlands is quite fertile farmland dotted with small forests and hills. Parts of Lynn are wastelands inhabited by savages and other parts are as ancient as the oldest elven civilizations. The Lynn of today, though, was a decaying, collapsing Empire until you managed to seize power.

Population of Lynn: 11'400'000 people. (mostly Human)
Ok, then I've got Lynn and that settles a little bit about my concerns that I'd have to figure out what good an army of treants and dryads would be - they're powerful but they wouldn't exactly be mobile (and neither would the "elvish ghosts" and whatnot of the Elvenanian Forest really. So I'd like to suggest that they be treated as a fortification, a big honking dangerous keep out sign, travel at your own peril and such. That would leave me with prior militaries units of:

Thorns- fey military, thorns are in the MM3 (CR4 halfling-like fey)

The Faerie Court - Not very numerous, but even a few hundred nymph druids, spriggan and redcap barbarians, and satyr bards probably act more effectively than anyone would really care to find out

The Armies of the March Kings - half-elves running internal and border security, more like a collection of knightly orders with an emphasis on medium cavalry

The Armies of the Mystics of Miranda - Probably not even armies really, but old elves a little past their prime capable of dealing with interlopers who might get through to Miranda. At most a few score from each Mystic(district), but I guess they'd add up.

The Temple of Sehanine - Dedicated to reclaiming the power and secrets of the Elvendar. Again, small in number and perhaps underpowered currently thanks to the clerical problem.

The Recorders of Ye'Cind - More of an intelligence organization than anything else, but their god is present and they can't help but know that he's around even if they're unclear exactly where.

The Court of Winter Moons - Younger elven toughs and courtiers, the honor guard of the queen.

Ye'Cind - Demigods are power in and of themselves.

The Imperial Navy of Lynn - Understrength, but of good design thanks to elvish aid.

The Armies of Lynn - A mob, a great big freaking mob. Since it's so huge, Lynn would need bodies on the ground more than some elite force. Unfortunately Lynn would probably be relying on heaps and heaps of Militia class units for the majority of its military needs.

Suelisian (sp?) Jannisaries - Probably the most "normal" army by Flanaess standards under my control. Probably not the normal sense of the word Jannisaries (slaves) anymore though, nor particularly Suel in composition. The regular army of Lynn, with advanced equipment - like spears and armor.

and that's all I can think of right now.
 

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Okay Serpenteye, I will claim Sulhaut Mountains then as a surface base of operations. It seems that the bulk of Gallador`s Concord is ocated under southwestern to central part of continent, not the east. But Rauxes and Ivid would still be valuable, I do not relinquish it. Is there anything interesting in the Sea of Dust?
 


REPEAT OF REQUEST TO SERPENTEYE

May I add the following to each player's roster? I'm not the gamemaster: I'm asking your permission to put them in. And to honor William's work:

Eluvan: Silent Ones of Keoland
Xael: Obsidian Citadel, Knights of Luna, Knights of the High Forest
Rikandur: Bonehearts, Boneshadow
Knight Otu: Knights of Hextor
Bugbear? ... Knights of Heironeous (maybe)
Eluvan: Knights of the Hart, Knights of Holy Shielding, Knights of the Watch.
William: Mouquollad Consortium
Forsaken One or another player, whoever wants them: Old Faith
Any player who wants them: Old Lore
Thomas: The People of the Testing.
Any player of a strongly good power: The Silver Coins
Any player of a druidical or neutral power: The Emerald Order
Thomas: Aliador (if you allow it, Serpenteye, and Aliador would be POWERFUL)

And finally, again, I am putting my claim on the Ice Elves of the Adri.
 

Urgent To Eluvan

Hey there, Eluvan.
You are dropping out because you are unavailable for a 2 week period, late December to early January?

Take it from the person who ran the 3rd IR: that would not be a problem at all. Not for Serpenteye, or for us, or for your power.

This preparatory work seems frenzied, but preparatory work always is.
Once Serpenteye begins the pace will be leisurely.
Based on my experience in the 3rd IR, 2 weeks of absence won't cause any disruption that would really be noticeable.
For that matter, an entire month of absence wouldn't be a problem. Serpenteye could run your power, if need be, while you were gone.

Why don't you stay in? Could you? It'll be fun!

Edena_of_Neith
 
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James Heard faction information

Megapost writeup for my faction
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E-Mail: dunlandor@earthlink.net (this is direct permission)

PC: Ye'Cind, Elven Demigod of Music, Magical Songs, and Bards

Powers:

The Nations of the Mare Mysticum and the Empire of Lynn:

Miranda -
The Armies of the Mystics of Miranda
The Recorders of Ye'Cind
The Court of Winter Moons
Ye'Cind
The Marches -
The Armies of the Marchward Kings
The Elvanian Forest -
The Thorns
The Temple of Sehanine
The Faerie Court
(forest fortified heavily with not particularly mobile, but powerful
creatures)
The Empire of Lynn -
The Imperial Navy of Lynn
The Armies of Lynn
Suloisian Jannisaries

Notes on population (total population 12,250,000)

Elvanian Forest (population 510,000)
Miranda (population 128,000)
Kingdoms of the Marchwards (population 212,000)
The Empire of Lynn (population 11,400,000)

Color on map according to Guilt Puppy: UNKNOWN
Color on map desired by James: TAN

Territories on map: No territories on-map. Enormous off-map territories on the western side of the continent of Oerik: see http://members.aol.com/cathbhadhx/tsroerth.gif

Sehanine is our mother, and her tears are what makes the the People greater than the lesser races -for in the tears our mother spilled upon our father's blood she gave us the gift of mystery, that we might cherish it and nurture it always. In ancient times there was a schism, uncreating the Elvendar and we sent those rebels of the unfaithful across the oceans and across the great wastelands to the south to exile. The True People remain near the spring of tears that our Mother created for us, in the ancient woods where magic springs from the trees as easily as sunlight springs from the east. Here we created our great cities of Coronel and Antheon, the meadows of Mistenveil and the tower of Deiren. We are not only the stewards of that great civilization we made, of Miranda (May she live Forever!), but of the true spirit of all who were once Elvendar.

Trust, in the face of the corrupt Elfaine of the east, is hard to maintain. Still we persist, hoping that some few of the profane ones might come over to the ways of the Elvendar and Sehanine. We spread her message through songs as old as the soil and great Ye'Cind, and dilligently record what secrets we discover in those songs. We seek to heal those still reeling from the wounds of our Father with our own tears, while protecting ourselves from their madness. We are the People. We are not monkeys and interlopers on this world, but the heirs to Oerth's most hidden nature. Those who mistake our inherent serenity for generosity do so at their own peril.

The Mare Mysticum Alliance

For ages the elven nation of the Miranda lived in relative isolation from the human and other demihuman powers that ruled to the east and west across the sea. Its only true contest of powers were with the giants of Fireland and the primitive monsters of Gigantea, but that changed with the coming of mankind to the south. With the establishment of the Eryptian refugees that came to call themselves the Empire of Lynn the elves found themselves in conflict, war had come for the first time to groves since the dark ones were cast down into the depths of Oerth.

Still, the Lynndites were primitive compared to the elves and more vulnerable to manipulation by ancient minds of the elven elders. The humans were seeded with heresies and embroiled into civil wars, sympathetic and promising humans were seduced by fair elven maidens for the good of the People. Eventually the Empire of Lynn was cut into three portions, the Empire, the heretical tribes of the Enllave, and the half-elven protectorate kingdoms of the Marches. Today the Empire of Lynn itself is held under the protection of Queen Xin, its masses of bitterly poor refugees finally provoking the wealthier nations of the north to claim its vast expanse and attempt to restore it to order. It remains to be seen whether or not this arrangement will be satisfactory in the long term to the xenophobic elves and fey, but for now the Empire is reaping enormous benefits from the elven rule.

Physically the Elven Forest itself is the least forgiving of all geography around the Mare. Some of the treants of the Forest remember when the elves and their dark brothers the drow were one people, and when humanity was a mere myth used to frighten gullible elven children. Portions of the faerie court hold residence here deep in the recesses, and the ghosts of fey elven heroes lurk in the shadows to waylay the unannounced into the forest. The Elven Forest is what defines the Mare Mysticum region for what it is, a magical place. Even though few brave elves actually make residence in the forest, its presence is the entire reason for being for the elves to be in the area. Time itself seems to pass more slowly and sometimes less clearly within its borders, and elven and sylvan priestesses and seers come from all across the world to consult with the forest itself's strange intelligence. It is said that before the breaking with the outer planes that Corellon Larethian would while away hours in conversation with the rocks and trees of the Elven Forest. Some say that the legendary patience of the elves was learned in this place, and that in the center of the forest the most ancient of all elven holy sites - a temple dedicated to Sehanine who led the ancient elven people to Oerth - sits untouched by the sands of time.

The Kingdoms of the Marches spread to cover the lands between Gigantea, Lynn, the lost dwarven lands of the Landspire mountains that provide a buffer between the Marches and the lands of the Khanates and Celestial Imperium, and most of the land between the Elven homelands and the Elven Forest. Once the Marches were much smaller, and the Elven homelands much greater, but as time has passed the elves have retreated more and more as their number dwindled and the Marchward's subjects multiplied. The Marchwards are a hardy, industrious folk of mostly half-elven descent. Pledged eternally to their ancient task of guardianship, the Marchwards divide their lands according to celestial accordances garnered from the seerage of the elves. Few humans are allowed to immigrate to the Marches unless they pass a series of tests of magic and skill maintained to establish their loyalty to the elves, but those same tests guarantee that the rulers of the Marches are mighty and committed to their task indeed. Much of the land of the Marches is wide, fertile valleys left over from glaciation. Few occupy the lands, but ancient elven fortresses dot much of the countryside and are occupied by their now half-elven defenders and their fey allies. The overall governship of the Marches is covered by the Council of Y'Cind, whose traditional members include the Prince of Elvenkind, the high priest of Y'Cind, and an ambassador from the Faerie Court of the Elven Forest.

The Empire of Lynn is mostly desert and bitterly, tragically poor. Once the region was awash in wealth and power, ruled by the mighty Pariah of Lynn from the selfsame port city on the southwestern coast. Centuries of corruption and abuse, border wars with the Marchwards of the north and Enllavian tribesmen to the south, and a general failure of their once great trading empire to keep up with the rising competition of the Tharquish, all conspired to finally cause massive general uprisings among the populace in 586 against the rich and powerful. The revolutionaries bought themselves
only more poverty with the coin of freedom though, and general conditions within the empire slid below the awful into the truly appalling quickly. At last, in 587, loyalists led by a general of the suloisian jannisaries bound by ancient pacts to the empire decided upon a radical course of action and pleaded their case before Queen Xin and her consort Wae Sinde forehead to floor begging for her mercy. After three tortuous months of consideration and debate, she graciously accepted the brooch and scepter of the Pariah of Lynn. Much of the current lack of unrest in Lynn is thanks to regular patrols of knights from the Marches and the populace's unabashed awe with the popular consort who, rumor has it, was the deciding reason for their good fortune. It is true that when the consort came to the ancient city of Lynn to help stop the mob violence that had spilled out into open war that the bard only climbed to the highest spire of the Pariah's palace still standing and played a song so sweet and sorrowful that all violence in the city stopped for a week and some of the most cruel of the thugs of the Flats openly wept while laying down their arms.

The Elven nation itself is empty. No, not entirely - but the cities of the elves lie mostly unoccupied and the storm wracked seas off the coast sometimes wash through the ages old magics that once protected the shores from the worst of the blizzards that wash over Gigantea. One of the first thing most notice about the place is that most of the residents are old, visibly old as few elves outside the Elven nation are ever seen. A few reckless and ill-tempered young elves pledged as honor guard stay here, and the occasional pilgrim seeking knowledge that might only be found in the capital Coronel's hallowed libraries come for moments. Elves in the ancient homelands live longer than they might live someplace further from the Elven forest and the magic invoked over the years in the Mysticum. The only ambassador to the Elven nation is a single solitary building in Coronel hosting the delegation from the Celestial Imperium. Even though the Elven nations and the Mysticum alliance covers a huge amount of acreage it is quite thinly populated, being the home of mostly elves, their fey allies, ancient treants and awakened animals, ghosts, and their half-elven knight-protectors. There are ten times as many humans within the protectorate of Miranda's queen as elves and fey, yet they are definitely the power and controlling force of the region.
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Forsaken One or another player, whoever wants them: Old Faith
I respectfully decline :)

Hmmm but somehow I am considering not to massacres Zindias and Nippons population and just play Nippon as it is. As it looks and as its written up it seems like a densely populated island which is highly, HIGHLY culturally advanced and kinda peacefull. And since the good guys need reinforcements.. hmmm give me a moment :)
 
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Rikandur Azebol

[sblock]A messanger from Gallador, calling herself Meliana, Priincess of The Veil, wants to speak with Iuz. She looks like a young human girl around 10 years old, but closer examination and magic would reveal her to be a powerful Undeath, and her very old eyes seem to be piercing through everything they see.[/sblock]
 

From Edena_of_Neith to Eluvan

Your post about knights on the other page leads me to believe you are unhappy with your power, the League of Athyr.
If this is the case, don't play it.
Go back to your original power, that you began the IR with. You seemed very happy with that power. The Shepherds in Darkness, I believe?

Let someone else shoulder the League of Athyr, and then you can tear them up with your old power, knights and all! :)
 
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