(IR) 1st ooc-thread of the 5th IR (open)

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Knight Otu said:
[sblock]A servant opens, whispering "Even though you may have heard about our master, I am afraid you have to speak with one of his servants. Our master does not take well to visitors at the moment. I will relay your message to him."[/sblock]

TO KNIGHT OTU:

[sblock]"Simply tell your master that the Ascendants will take it amiss if he should encroach upon our territory." The figure says, and disappears.[/sblock]

TO AIRWHALE AND ZELDA

[sblock]An emissary from the Iron League comes to the port in Greyhawk, asking to speak with a Guildmaster...[/sblock]
 
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Negotiations

Melkor said:
OOC: Actually there is no reason to hide text since we don`t discuss anything secret yet.

IC: Meliana is clearly awed by Iuz`s presence, his dreadful majesty! His aura seems to be overhelming, even stronger than her father`s! Despite Meliana`s mastery of Divination, she immediately abandoms an idea of trying to see through Iuz`s mind or soul, such attempt could bring doom on her, she would feel naked before the Demigod, crushed by his superior will! Furious at herself, Princess of Nosferatu tries to regain composure, didn`t she free her mind of fear ages ago!?
"Greetings Old One, I thank you for hospitality!"- she bows and turns to the Crone: "Do you have a pretty boy among your slaves, human or elf?"

OOC: I don`t like sharing power while playing evil, I will try to keep Ivid unless Serpenteye rules otherwise.

IC: Crone smiled wickedly and spoke in old, iritating voice ... with a hint of power, not as overhelming as her's God and Master, but enough to be wary.

"Good choice, princess. Let me guide You to dining room ... Your snack will wait there. And if You want to keep lord Iuz in good humour call him grandpa, he like children."

Old hag led Vampire Princess trough mazelike labirynth, filled with all manner of ... war thropies, hunt thropies and sacrifical altar from time to time. Atmosphere of the Temple-Palace was making her hunger that much irresistible. Beyond the next door was suprisingly normal dining hall, at least for barbarians from the North, filled with monstrous soldiers and demons eating some unreckognisable meat and fist fighting over te best parts ... or over those still begging for mercy. But they were at the far coner of the room.
Near the fireplace was small wodden table, prepared for two ... dishes on one side were from fine silver with golden ornaments with markings of the Overking Ivid. Nosferatu Princess presumed that it was place for her ... near the table was standing Fuoryndian cradle, she could hear sounds of sleeping baby from inside, despite noise made by captains, mercenary generals and hig ranked demons. She was suprised that they didn't butchered themselves yet. And near the cradle is standing drow child, maybe ten years old ... his eyes filled with tears, and You could clearly see that he wasn't slave, wearing pijama from the middle class citizen. And Princess nostrils reached aromat from the skull shaped ale mug, waiting on the other side ot the table. it wasn't beer, ale, and definiatly not blood ... but it smelled almost as good as richest blood that she ever tasted.

"Essence of Youth, a rare delicacy."

Iuz's voice whispered over her shoulder, when she looked back he wasn't here and moment later he was sitting at the table, sinking his mug as if he was there, alvays.

"And who Your ... isn't Your Father this famous warrior who spat Pelor in the face, instead of begging on his knees like the rest of Paladin-dogs ? How is he faring ?"

Iuz's smile was intended to be bening, it's obvious that he isn't used to be nice. You noticed that lines on his face decreased, as well as some hair started to regrow and gain faint orange colour.

OOC: Can I assume that 20 lvls of Assasin allow Iuz to make this little prank on the Princess ? Hide, Move Silently and small trick. Guess wich. ;)
 

1 st part of the post is comlete, the second is yet to be done. I've changed some pops, but most is like what could be expected...

Got to go! (Real life sucks ;))

PLAYERS AND THEIR POWERS


AIRWHALE (Airwhale and Zelda are working together, running a single power)

- Friendly ports on Oerth - these are spelljamming ports outside some of the major cities on Oerth, and serve as major centers of commerce with the rest of Oerth, along with providing planetside havens and reststops for the spelljamming races.
*Population 600, IC 0.

- Kule (Celene, the Handmaiden), Oerth's nearest moon (claimed if it has an atmosphere) (under survellance if it doesn't have an atmosphere)
*Population 0, IC 0.

- The town of Triumph on Raenei (Luna), Oerth's farther moon - this represents a small force of humans/demihumans and a spelljammer port.
*Population 6'000, IC 0,1.

- Numerous asteroids in the Grinder, including the whole of Ceres the largest asteroid - these represent very large forces of all the spelljamming races, and many spelljamming ports.
*Population 340'000, IC 8.

- Friendly relations with Edill (Edill is not claimed - Edill represents INCREDIBLE forces of good dragons, and possibly other forces)
*Population unknown. IC unknown.

- The World of Ginsel - this represent the heart of the Triple Alliance, very large forces of humans, sizeable forces of demihumans, possible very large forces of mercenary gith, possible underwater forces, possibly other forces, and large numbers of spelljamming ports.
*Population 2'500'000, IC 72.

- The World of Greela - this represents Cenbreadine the Elven Ship Growing Shipyard, large forces of elves, small forces of humans, and small forces of neutral and good giants
*Population 400'500, IC 12.

- The Disk World of Spectre - this cold world represents large dwarven forces mining magical metals, small forces of humans, and small forces of tinker gnomes from Krynnspace who maintain a Giant Hampster ranch.
*Population 320'000, IC 9.


ANABSTERCORIAN

Powers:

- The Triumvirate Rebellious - represents Eli the Demon-Handed, Rary the Traitor, Robilar the Traitor, and all the powers given below:

- The Seekers (adventuring company) - represents a small group of elite NPCs
- House Maure (Maure Castle on the map) (home of the forsaken House Maure, a cabal of Warlocks descended from Suel refugees of the Rain of Colorless Fire) - these represent ruins containing secrets of ancient power of the suel, and possibly small but very potent forces protecting those secrets

- Rary the Traitor, Robilar the Traitor, and the Empire of the Bright Lands (City of Dyvers, the City of Hardby, the City of Greyhawk: the Bright Desert, Seltaren: the Abbor Alz, the Cairn Hills, the Cliffs of Alz: The Pits of Azak-Zil) - these represent a high level evil NPC, a powerful evil wizard, very large forces of servitor humans, large forces of servitor demihumans, sizeable forces of humanoids, sizeable forces of abominations, small but potent forces of constructs, and possibly other forces

- Succubi and Incubi Allies enforcing rule over the Empire of the Bright Lands - these represent a sizeable force of demons

Special Note on Anabstercorian's powers: these powers have the Infiltrator Trait.

Notes on population

Forces associated with the Seekers: (unknown) = N/A
Forces associated with House Maure: (unknown) = N/A
The City of Dyvers: 300,000 = 9 IC
The City of Hardby: 120,000 = 3 IC
The City of Greyhawk: 390,000 = 11 IC
The Bright Lands (all territories on-map) 63,000 = 1 IC
Seltaren: 30'000 = 0,8 IC
The Abbor Alz: 40,000 = 0,4
The Cairn Hills: 23,000 = 0,5
The Cliffs of Alz: 2,000 = 0,05
Succubi and Incubi Allies: (unknown) = N/A

BUGBEAR

- Greater Nyrond - this represents all of the powers and areas shown below

- Nyrond (Beer, Borneven, Chathold, East Nyrond, Midmeadow, Mithat, Old Red, Nellix, Rel Mord, West Nyrond, Womtham, Woodwych: Flinty Hills) - these represent very large forces of humans, small forces of demihumans, small forces of good and neutral animals and wondrous beings, treants, and small forces of faerie
- The County of Urnst (County of Urnst, Radigast City, Trigol) - this represents sizeable forces of humans, sizeable forces of demihumans, sizeable forces of good and neutral animals and wondrous beings, treants, and small forces of faerie
- The Duchy of Urnst (Duchy of Urnst, Leukish) - this represents sizeable forces of humans, sizeable forces of demihumans, sizeable forces of good and neutral animals and wondrous beings, treants, and small forces of faerie
- Forest Allies (Adri Forest (excluding the Ice Elves of the Adri), Celadon Forest, Gamboge Forest) - these represent Archdruid Immonara (human female, Druid 13th of Obad-Hai, neutral) in the Adri Forest, large forces of demihumans (especially elves), small forces of humans, very large forces of good and neutral animals and wondrous beings, large forces of treants and sentient trees and plants, and sizeable forces of faerie

Notes on populations

Nyrond (all territories on-map) 4,200,000 = 110 IC
County of Urnst (all territories on-map) 1,300,000 = 35 IC
· Duchy Of Urnst (all territories on-map) 1,400,000 = 38 IC
Adri Forest: 110,000 = 2,5 IC
Celadon Forest: 40,000 = 1,2 IC
Gamboge Forest: 45,000 = 0,9
Flinty Hills: 50,000 = 1,4 IC

CREAMSTEAK

Powers:

- Some of the Aboleth Underdark Realms - these represent small but potent forces of aboleth, and large forces of servitor beings of all types
- Beholder Underdark Dominions (Dominion of the Poisoned Eye, Flesh Reborn, Consuming Eye) - these represent sizeable beholder forces and servitor forces of many races
- Allied Magic-Using Fiends - these represent sizeable forces of demons, sizeable forces of devils, sizeable forces of yugoloths, and sizeable forces of other fiends
- Allied Psionic Fiends - these represent sizeable forces of psionic demons, sizeable forces of psionic devils, sizeable forces of psionic yugoloths, and sizeable forces of other psionic fiends
- Illithid Underdark Dominions (The Collective Overminds) - these represent large forces of illithid, human/demihuman/humanoid cults loyal to the illithid, large forces of servitors/slaves/thralls/voidminds, forces of enslaved aberations, forces of enslaved psionic aberations, forces of enslaved undead
- Illithid Spelljammers - these represent a small fleet of illithid spelljamming squidships collected by the Illithid Underdark Dominions
- Allied Free-Willed Psionic Undead - these represent small forces of psionic undead of various unique types

Notes on population

Aboleth Underdark Realms: 300,000 = 6 IC
Beholder Underdark Dominions: 350,000 = 9,2 IC
Allied Magic-Using Fiends: (unknown) = N/A
Allied Psionic Fiends: (unknown) = N/A
Illithid Underdark Dominions: 1,600,500 = 45 IC
Illithid Spelljammers: (unknown) = N/A
Allied Free-Willed Psionic Undead: 42,000 = 1,1 IC

DEVILISH

Powers:

- Acererak and the Tomb of Horrors - these represent an extraordinarily powerful suel demilich, small but extremely potent forces of servitor beings of all types, small but extremely potent forces of constructs, possible sizeable forces of servitor beings, and possible allies of various, strange, and unguessable (but extremely potent) nature
- Blackmoor - this represents sizeable forces of humans, sizeable forces of neutral and evil animals, sizeable forces of abominations, and possibly other forces
- The Solistarim (East Black Ice, West Black Ice) - these represent a very large and extraordinarily powerful cabal of evil wizards, a sizeable number of liches, very large forces of abominations, large forces of humans, very large forces of certain kinds of demihumans, very large forces of certain kinds of humanoids, very large forces of undead, large forces of devils, sizeable forces of beings from the elemental plane of fire, sizeable forces of giants, sizeable forces of dragons, and other forces (notable races include: flannae human, deep dwarf, dark gnome, sahuagin, lizard man, lizard king, illithid, aboleth, beholder, neogi, umber hulk, efreet, salamander, blue dragon, other lawful evil dragons, and other lawful evil races)
- The Cold Marshes - these represent large forces of abominations, sizeable forces of humanoids, large forces of neutral and evil animals, sizeable forces of undead, and possibly other forces
- The Vast Swamp - this represents sizeable forces of abominations of great power and bizarre nature, small forces of feral elves, small forces of humanoids, small forces of (normal) abominations, large forces of neutral and evil animals, and large forces of free-willed undead

Notes on population

Acererak and his minions in the Tomb of Horrors: 30,000 = 0,8 IC
Blackmoor: 220,000 = 6 IC
The Solistarim (all territories on-map and off-map) 4,500,000 = 130 IC
The Cold Marshes: 20,000 = 0,3
The Vast Swamp: 34,000 = 0,5

EDENA OF NEITH

Powers:

- Empire of Eclavdor (the new Underdark drow confederation of 12 cities, capital city Erelhei-Cinlu in the Vault of the Drow) - this represents large forces of drow, large forces of servitor races, sizeable forces of assorted servitor abominations, sizeable forces of assorted servitor undead, and small forces of the unseelie
- Geoff - this represents sizeable forces of giants, and sizeables force of humanoids
- Empire of the Yuan-Ti - this represents large forces of yuan-ti, large forces of assorted servitor races, small forces of abominations, and small forces of servitor and free-willed undead

Notes on population

Empire of Eclavdor (all territories on-map) 360,000 drow, 1,500,000 humanoid, 10,000 undead = 54 IC
Geoff: 150,000 = 3,5 IC
Empire of the Yuan-Ti: 2,000,000 = 50 IC

ELUVAN

Powers:

The League of Athyr (Nations of Bissel, Furyondy, North Geoff, Gran March, Keoland, Sterich, the Duchy of Ulek, Veluna, the Free City of Verbobonc: The Knights of the Hart, the Knights of Luna: the Wild Coast: the Lorridges, the Lortmil Mountains, the Good Hills, the Kron Hills, the Stark Mounds: the Axewood, the Dapple Forest, part of the Dim Forest, the Gnarley Forest, the Iron Forest, the Silverwood, the Welkwood) - these represent very large forces of demihumans, very large forces of humans, very large forces of good and neutral animals and wondrous beings, large numbers of treants and sentient trees and shrubs, very large forces of faerie, and possible underwater allies in the Whyestil and Nyr Dyv

Notes on populations (incomplete)

Bissel (all territories on-map) 300,000 = 7 IC
Furyondy (all territories on-map) 3,000,000 = 75 IC
North Geoff: 50,000 = 1 IC
Gran March (all territories on-map) 510,000 = 14 IC
Keoland (all territories on-map) 3,600,000 = 98 IC
Sterich (all territories on-map) 290,000 = 7,4
Duchy Of Ulek (all territories on-map) 800,000 = 21 IC
Veluna (all territories on-map) 1,200,000 = 32 IC
Free City of Verbobonc: 300,000 = 8,5 IC
The Knights of the Hart: (unknown) = N/A
The Knights of Luna: (unknown) = N/A
The Wild Coast (all territories on-map) 400,000 =
The Lorridges (all territories on-map) 50,000 =
The Lortmil Mountains (all territories on-map and off) 980,000 = 29 IC
The Good Hills (Counts as a part of Keoland)
The Kron Hills 60,000 = 1,7
The Stark Mounds 30,000 = 0,5
The Axewood: (Counts as a part of Keoland/Duchy of Ulek)
The Dapple Forest: ???
Part of the Dim Forest: 50,000 = 1,1
The Gnarley Forest 40,000 = 1 IC
The Iron Forest ???
The Silverwood (Counts as a part of the Duchy of Ulek)
The Welkwood 55,000 = 1,3


FORSAKEN ONE

Powers:

- Troll Druocracy (Zindia, Nippon, Nippon Dominion) - these represent large numbers of druids, very large forces of trolls, and possibly other forces.

Notes on population

Nippon: 3,530,000 = 87 IC
Nippon Dominion: 4,100,000 = 65 IC
Zindia: 5,670,000 = 75 IC


GUILT PUPPY: MAPMAKER OF THE 5TH IR

Powers:

- The Scarlet Brotherhood - this represents a powerful secret faction of suel monks/assassins/others and very large and potent forces of suel humans

- Areas under the Control of the Scarlet Brotherhood - these represent all of the nations and areas given below:

- Hempmonaland territories (East Hempmonaland, Pelisso Swamp, West Hempmonaland) - these represent very large forces of humans, large forces of neutral and evil animals, large forces of abominations, and exotic forces including possible dragons
- The Lordship of the Isles (Aerdi Major, Aerdi Minor, Aerdi Rock, East Oljaat, East Sulward, Ekul Island, Midisle, North Duxchan, South Duxchan, West Oljaat, West Sulward, Wild Duxchan, Wild Oljaat) - these represent large forces of humans, small forces of humanoids, and small forces of servitor demihumans
- the Hold of the Sea Princes (Hokar, Port Joli, the Hold of the Sea Princes, Westkeep: Flotsam Isle, Fairwind Isle, Jetsom Isle: Hool Marshes, Hool Valley) - these represent sizeable forces of humans, sizeable forces of servitor demihumans, sizeable forces of humanoids, large forces of abominations, large forces of neutral and evil animals, sizeable forces of unseelie, and possibly other forces
- The Tilvanot Peninsula (Ekul, Kro Kerlep, Spine Ridge, Tilvanot Coast, Tilvanot Flats, Tilvanot Jungle, Tilvanot Plateau) - this represents very large forces of Hempmonaland servitor humans, large forces of other servitor humans, large forces of servitor demihumans, large forces of servitor humanoids, large forces of abominations, sizeable forces of undead, and possibly other forces

Notes on population

Scarlet Brotherhood: 120,000 = N/A
Hepmonaland Territories: 3,900,000 = 76 IC
The Lordship of the Isles: 525,000 = 14 IC
The Hold of the Sea Princes: 840,000 = 22 IC
The Tilvanot Peninsula: 1,064,000 = 30 IC
The Coastline of the Amedio Jungle: 340,000 = 6 IC

JAMES HEARD

Powers:

- Miranda, representing all the powers given below:

- Ye'Cind the Demigod
- Queen Xin of Miranda
- The Armies of the Mystics of Miranda - represents a sizeable group of extremely potent elderly elves
- The Recorders of Ye'Cind - these represent a sizeable force of elves specialized in intelligence work
- The Court of Winter Moons - these represent a small and potent force of elves dedicated to protecting Queen Xin.

- The Marches (Kingdom of the Marchwards) - the Armies of the Marchward Kings - these represent a large force of knightly half-elves and other half-elves

- The Elvanian Forest, representing all the powers given below:

- The Thorns - these represent a large force of halfling like faerie
- The Temple of Sehanine - these represent a sizeable and very potent force of elven clerics and elves
- The Faerie Court - these represent a sizeable and extraordinarily potent force of faerie
- Allied Forces - these represent a very large force of good and neutral animals and wondrous beings, large numbers of treants and sentient trees and plants, and sizeable forces of good undead

- The Empire of Lynn, representing all the powers given below:

- The Imperial Navy of Lynn - this represents a large and potent force of humans
- The Armies of Lynn - these represent an extremely large force of poorly trained humans
- The Suloisian Jannisaries - these represent a large and very potent force of humans (they are considered the Regular Army of Lynn)

Notes on population (total population 12,250,000)

Miranda: 128,000 = 3,4 IC
Kingdoms of the Marchwards: 212,000 = 6 IC
Elvanian Forest: 510,000 = 12 IC
The Empire of Lynn: 11,400,000 = 257 IC

KNIGHT OTU

Powers:

- Cult of Ashardalon - these represent a few dragons, a sizeable force of half-dragons, a sizeable force of demons, a very large force of potent and lesser undead, and a very large force of servitors of all kinds

- The Great Kingdom of Aerdi (Ahlissa, Atirr, Bellport, Central Great Kingdom, Coastal Great Kingdom, Duntsey, Eastern Great Kingdom, Devenwood, Eastfair, Edgefield, Gull Cliffs, Kaport Bay, Lendore Coast, Lone Heath, North Province, Northeastern Great Kingdom, Northern Great Kingdom, Prymp, Rel Astra, Rel Deven, Southeastern Great Kingdom, Southern Great Kingdom, Southwestern Great Kingdom, Western Great Kingdom, Winetha) - these represent sizeable forces of fiends of all types, extremely large forces of humans, very large forces of humanoids, sizeable forces of servitude demihumans, very large forces of neutral and evil animals, large forces of abominations, very large forces of undead, sizeable forces of constructs, large forces of unseelie, and possibly other forces
- The Sea Barons (Asperdi Isle, Eastisle, Fairisle, Isle of Serpents, Oakenisle) - these represent large forces of humans, sizeable forces of humanoids, sizeable forces of servitude demihumans, sizeable forces of neutral and evil animals, sizeable forces of abominations, and possibly other forces

Notes on populations

The Cult of Ashardalon: (unknown) = N/A

The Great Kingdom of Aerdi (partial territories)

Greater Ahlissa: 7,000,000 = 180 IC
North Kingdom: 4,200,000 = 105 IC
Rel Astra & Solnor: 720,000 = 15 IC

The Great Kingdom of Aerdi (other territories)

Medegia: 670,000 = 12 IC
The Grandwood: 50,000 = 1 IC
Other territories: ???

The Sea Barons: 308,000 = 7 IC

MELKOR

Powers:

- Gallador's Concord (Court of the Eternal Night (Vampiric Feudal Nation), capital city Shavarash) - this represents Lanfear, Princess of The Dark Moon (daughter of Gallador), sizeable numbers of vampires, large servitor undead armies, and large independent undead armies
- Ivid the Undying and the City of Rauxes - this represents Ivid (very powerful animus with an artifact known as the Fiend Seeing Throne), very large forces of fiendish servitors and allies, very large forces of undead servitors, large forces of abominations, small forces of human servitors, small forces of humanoid servitor races, small but potent forces of constructs, and possibly other very strange and unguessable forces.
- Underdark Nations under the Concord's Control (duergar Underdark nations, kuo-toa Underdark nations, troglodyte Underdark nations, other humanoid Underdark nations) - these represent very large forces of evil Underdark demihumans, very large forces of evil Underdark humanoids, and possibly other forces.
- The Sulhaut Mountains - these represent small forces of humanoids, small forces of (now) servitor demihumans (mostly dwarves), and small forces of strange abominations

Notes on population

Galador's Concord: 2,000 Vampires, 15,000 Vampiric Spawn, 100,000 servitor Undead = 3 IC
Ivid and the City of Rauxes: 66,666 = 1,5 IC
Underdark Nations under the Concord's Control: 300,000 Duergar, 400,000 Kuo-Toa, 4 million servitor Humanoids = 120 IC
The Sulhaut Mountains 980,000 = 20 IC



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NAC MAC FEEGLE

[sblock]

E-Mail (with permission) estickgold@gmail.com
PC: Sephir, Human Psion (Telepath) 30th level, lawful neutral
Artifacts: Psicrown of the Crystal Mind (Psionic Artifact)

Powers:

- The Kabalim - these represent a small, but extremely potent group of psionic beings of varied races led by the Psionic Circle.
- The Iron League (Idee Coast, Idee Valley, Iron Gate, City of Irongate, Grayflood, Menowood, Onnwal, Pitchfield, Reiu Hills, Reiuwood, County of Sunndi) - these are a front for the Kabalim and represent large forces of demihumans, large forces of humans, and small forces of good and neutral animals and wondrous beings.
- Allied Forest Realms (the Menowood, the Reiuwood) - these represent small forces of demihumans, sizeable forces of good and neutral animals and wondrous beings, sizeable forces of treants, and sizeable forces of faerie.

The Kabalim: (unknown) = ?
Idee Coast: (unknown) = ?
Idee Valley: (unknown) = ?
Iron Gate: (unknown) = ?
City of Irongate: 150,000 = ?
Grayflood: (unknown) = ?
Onnwal: 170,000 = ?
Pitchfield: (unknown) = ?
Reiu Hills: (unknown) = ?
County of Sunndi: 250,000 = ?
The Menowood: (unknown) = ?
The Rieuwood: (unknown) = ?

Color on map according to Guilt Puppy: GREYISH-BLUE
Territories on map: on-map areas in the southeast Flanaess

'The Kabalim are a group of vastly powerful psions based in what is now the Iron League. The Kabalim as an organization date back far further than that, however, and indeed the history of the revolt in Irongate is also part of the history of the Kabalim. Origins of the Kabalim are unknown, but they have been in the south of the Great Kingdom since its creation. It has been theorized that they were refugees from the Baklunish Empire or perhaps the Suel Imperium, but if records of their early home exist, then they are kept secret.
It was the Kabalim that fomented the rebellion of the Iron League against the Great Kingdom, and once this had been done they took steps to keep their investment secure. Every spy sent into the League disappeared mysteriously, every informer returned with false intelligence or turned traitor and spilled their information to the League. On the other side, League armies seemed to know exactly what the plans of their enemies were, and made good use of this information. Meanwhile, the Kabalim worked.
The Kabilim have one purpose, one goal, one ideal. They intend to attain the power of gods. The Kabalim long believed that none of the gods of Greyhawk truly ruled with justice or wisdom, condemning them as foolish and uninterested in humanity. The removal of Flanaess from the multiverse simply made them more sure of their cause. The races of Flanaess needed gods, and they intended to become them.
The Kabalim is led by a circle of eight psions of incredible power, who devote their time and energy only to their task of divine ascension. This circle is headed by a human man known as Sephir, a telepath of unimaginable skill, said to have been able to probe the minds of the gods themselves. It is unclear how long the current Circle of Eight has ruled, because their names are rarely known, and they live unnaturally long lives, but it is clear that Sephir has ruled for over three hundred years, and is said to be ageless. Beyond the Circle of Eight, the Kabalim control a hidden network of psionic agents hidden throughout the league, whose sole purpose is to defend the Kabalim?s interests by keeping the League powerful.
It is important to note that the Kabalim are not evil. They do not seek power for the sake of oppression or personal gain, but because they believe that someone must take control of what they consider a world without leadership, and they see themselves as the right ones to do this.'

[/sblock]

PAXUS ASCLEPIUS

[sblock]

E-Mail (with permission) joejay1066@yahoo.com
PC: The Wolf God, paragon greater barghest 18 hit dice, warshaper 5 / planar champion 5 / legendary dreadnought (several dozen levels)
Artifacts: unknown

Powers:

- The Bone March - this represents sizeable forces of humanoids, sizeable forces of abominations, small forces of undead, sizeable forces of neutral and evil animals, and possibly other forces
- The Pomarj - this represents very large forces of giants, very large forces of humanoids, very large forces of neutral and evil animals, large forces of abominations, small forces of humans, and possibly other forces
- Evil Mountain Realms (most of the Crystalmists, Jotens, Hellfurnaces, Griff Mountains, Raker Mountains, and the Blemu Hills) - these represent very large forces of giants of all kinds, very large forces of humanoids of all kinds, large forces of abominations, forces of undead, forces of humans, and possibly other forces)
- Allied Forest Realms (the Dreadwood, the Hraak Forest, the Phostwood, the Suss Forest) - these represent large forces of humanoids, large forces of evil animals, large forces of abominations, and sizeable forces of the unseelie
- The Troll Fens - these represent large forces of trolls, sizeable forces of abominations, sizeable forces of unseelie, and other unpleasantries

Notes on population (incomplete)

The Bone March: 620,000 = ?
The Pomarj (all territories on-map) 1,000,000 = ?
The Crystalmists (all territories on-map) (unknown) = ?
The Jotens (all territories on-map) (unknown) = ?
The Hellfurnaces (all territories on-map) (unknown) = ?
The Griff Mountains (all territories on-map) (unknown) = ?
The Raker Mountains (all territories on-map) (unknown) = ?
The Blemu Hills: (unknown) = ?
The Dreadwood (all territories on-map) (unknown) = ?
Hraak Forest: (unknown) = ?
The Phostwood: (unknown) = ?
Suss Forest: (unknown) = ?
The Troll Fens: (unknown) = ?

Color on map according to Guilt Puppy: YELLOW
Territories on map: Mountain ranges in the southwest, west, and northeast Flanaess. Small forest regions on-map.

'In game terms, the Wolf God is a paragon greater barghest of 18 hit dice, with five levels of warshaper, five of planar champion, and several dozen of legendary dreadnought. This is a purely combatant build, with only minimal and passive magical abilities.
For flavor text: The Wolf God is a terrible sight to behold: a 15-foot goblinoid form, most of its body masked in several hundred pounds of urdrukar full plate. The leering wolflike head that forms the helm is, in fact, identical to the true visage of its wearer, down to the blazing topaz eyes. His pride and joy, Grimcleaver, is a masterwork of vile metallurgy. The falchion, tall as two men, has been patternwelded from Baatorian greensteel, morghuth-iron, and adamantine, heated in fires made from the souls of fallen paladins, and quenched in the still-living bodies of kidnapped priests of Trithereon; the bounties placed by the Wolf God on live swanways indicates that he hopes to duplicate the honing of the Angelwing Razor.
The policies of the Wolf God are simple: order is the proper way of the world, and he is the proper director of that order. To this end, he has made common cause with those who are willing to stomach his means: a brutal tyranny which also includes a complicated caste system. To appease Iuz, he allows his clerical castes (primarily bureaucrats, but also numbering sorcerors, wizards, and those with natural magical powers) to worship the cambion demigod (incidentally providing him with a corp of divine casters to assist his armies); to the drow who dwell so unfortunately close to his heartlands, he has promised positions in the upper hierarchy.'

[/sblock]

RIKANDUR AZEBOL

[sblock]

E-Mail (with permission) Guldan@wp.pl
PC: Iuz the Old, Demigod, human half-fiend Cleric 26th / Assassin 20th
Artifacts: unknown

Powers:

- The Empire of Iuz (The Bandit Kingdoms, the Barrens, the Heartland of the Empire, the Horned Society, the Shield Lands, Stonehold, Tenh, the Rovers of the Barrens: the Barrens: the Burneal Forest, the Fellreev Forest, and the Forlorn Forest) - these represent large forces of demons, very large forces of humanoids, very large forces of abominations, very large forces of undead, large forces of humans, very large forces of neutral and evil animals, very large forces of unseelie, sizeable forces of enslaved demihumans (mostly dwarves and gnomes), possible underwater allies in the Whyestil and Nyr Dyv, and possibly other forces
- The Legion of Black Death - this represents a sizeable and very potent force of demons loyal to Iuz

The Heartland of the Empire of Iuz (partial territories)

1,400,000 = ?

The Empire of Iuz (other territories)

Bandit Kingdoms (all territories on-map) 900,000 = ?
Rovers of the Barrens (all territories on-map) 70,000 = ?
Horned Society (all territories on-map) (unknown) = ?
Shield Lands (all territories on-map) 60,000 = ?
Stonehold (all territories on-map) 220,000 = ?
Tenh (all territories on-map) 400,000 = ?
The Barrens (all territories on-map) (unknown) = ?
The Burneal Forest (all territories on-map) (unknown) = ?
The Fellreev Forest (all territories on-map) (unknown) = ?
The Forlorn Forest (all territories on-map) (unknown) = ?
The Legion of Black Death: (unknown) = ?

Color on map according to Guilt Puppy: BLUISH-GREY
Territories on map: Large areas of the north central Flanaess

[/sblock]

THOMAS HOBBES

[sblock]

E-Mail (with permission) ternashandrik@yahoo.com
PC: unknown
Artifacts: unknown

Powers:

- Celene - this represents large forces of elves, large forces of good and neutral animals and wondrous beings, large numbers of treants and sentient trees and plants, and possibly other allies
- The Lendore Isles - these represent large forces of elves, large forces of good and neutral animals and wondrous beings, sizeable forces of celestials from Arborea, Elysium and other upper planes, sizeable numbers of treants and sentient trees and plants, small forces of good undead, possible underwater allies around the Isles, and possibly other allies
- The Theocracy of the Pale - this represents a militant lawful neutral church and it's followers (Pholtus is their diety), large forces of humans, and possible small forces of allies of every type
- The Yeomanry - this represents large forces of humans, small forces of demihumans, and possibly other allies
- The Church of Tritherion - (need a description)

Notes on populations (incomplete)

Celene (all territories on-map) 280,000 = ?
Lendore Isles (all territories on-map) 80,000 = ?
The Theocracy of the Pale (all territories on-map) 700,000 = ?
The Yeomanry (all territories on-map) 610,000 = ?
The Church of Tritherion: (unknown) = ?

Color on map according to Guilt Puppy:: WATERY BLUE
Territories on map: powers in the southwest and northeast Flanaess. The Lendore Isles (just off-map to the east, see http://members.aol.com/cathbhadhx/tsroerth.gif )

'There seems to be no one person that will leap out as an uber-PC, except for perhaps the Bard/Evangelist who will be the current leader of the Church. And he will be pretty uber, but not in the Smiting way, like the wolf-god or Iuz. Very, very, very inspirational and diplomatic, perhaps. (Convert! Convert! Convert!) In any case, I have little to no idea how to use the epic rules, I'll not do anything further stats-wise unless someone points out something really appropriate (although he will pick up Legendary Commander and Epic Leadership, for the obvious reasons). Other important PCs will be Queen Yolande of Celene, and maybe the Freeholder of Yeomanry. Not big stats-wise, I expect, but worth noting as a roleplaying thing.'

[/sblock]

VENUS

[sblock]

E-Mail (with permission) mabisschops@hotmail.com
PC: unknown
Artifacts: unknown

Powers:

- Orcreich - this represents a very large force of orcs of unknown alignment, and unknown additional forces and allies
- Lower Khanate - (need a description)
- Upper Khanate - (need a description)

Notes on population (incomplete)

Orcreich: (unknown) = ?
Lower Khanate: (unknown) = ?
Upper Khanate: (unknown) = ?

Color on map according to Guilt Puppy: INDIGO
Color on map desired by Venus: UNKNOWN
Territories on map: No on-map territories. Off-map territories to the far west: see http://members.aol.com/cathbhadhx/tsroerth.gif

[/sblock]

WILLIAM

[sblock]

E-Mail (with permission) williamwronald@aol.com
PC: Al'Akbar, Demigod of the Baklunish, lawful good
Artifacts: unknown

Powers:

- The Nation of Al'Akbar, representing all of the nations and areas given below:

- The Baklunish Nations, Peoples, and Regions (Ekbir, Ket, the Plains of the Paynims, Tusmit, Ull, Zeif: the Bakhoury Coast, the Dry Steppes: the Araphad Islands, the Janasib Islands, the Qayah-Bureis Islands: Lake Udrukankar: the Ullsprue Mountains, the Banner Hills, the Tusman Hills, the Yecha Hills: Bramblewood Forest, Udgru Forest: the (ruined) ancient city of Tovag Barague: legendary Azzor 'alq) - these together represent very large forces of humans, large forces of demihumans of all types, large forces of good and neutral animals and wondrous beings, small forces of treants, small forces of faerie, undersea allies in large force from the Drawmij Ocean, and very likely other forces.
- The Barrier Peaks - these represent small forces of humans, small forces of good and neutral animals and wondrous beings, very small forces of faerie, and possibly other forces

Notes on population (incomplete)

Ekbir (all territories on-map) 4,000,000 = ?
Ket (all territories on-map) 525,000 = ?
Plains of the Paynims (all territories on-map) 1,000,000 = ?
Tusmit (all territories on-map) 600,000 = ?
Ull (all territories on-map) 550,000 = ?
Zeif (all territories on-map and off-map) 3,400,000 = ?
The Bakhoury Coast (all territories on-map) (unknown) = ?
The Dry Steppes (all territories on-map) (unknown) = ?
the Araphad Islands: (unknown) = ?
The Janasib Islands: (unknown) = ?
The Qayah-Bureis Islands: (unknown) = ?
Lake Udrukankar: (unknown) = ?
The Ullsprue Mountains: (unknown) = ?
the Banner Hills: (unknown) = ?
the Tusman Hills: (unknown) = ?
the Yecha Hills: (unknown) = ?
Bramblewood Forest: (unknown) = ?
Udgru Forest: (unknown) = ?
Tovag Baragu: (unknown) = ?
Azzor 'alq: (unknown) = ?
The Barrier Peaks (all territories on-map) (unknown) = ?

Color on map according to Guilt Puppy: TANNISH-ORANGE (BUT CURRENTLY BRIGHT BLUE ON THE MAP)
Territories on map: Some on-map territories in the north. Most of the west and northwest territory on the map, stretching offmap to the west and northwest, including islands in the Drawmij Ocean, see http://members.aol.com/cathbhadhx/tsroerth.gif

'As I ran my choice of a PC past Serpenteye, let me introduce him to you. As I read up on the Baklunish, their history, and their culture, I realized that there was someone who could bring unity to them. Someone who helped them greatly in the days of the Invoked Devastation, devoted himself to his people and the Baklunish gods, founded cities, and was honored by all his people. I claim the demigod Al?Akbar, the High Cleric, Restorer of Righteousness, lawful good demigod of guardianship, faithfulness, dignity, and duty. His domains are Good, Healing, Law, and Protection. His weapon is the falchion.'

[/sblock]

XAEL

[sblock]

E-Mail (with permission) Xael_Xorlarrin@hotmail.com
PC: Mordenkainen the Magnificent, Wizard 27th Level, neutral
Artifacts: The Silver Key of Portals

Powers:

- Highfolk - this represents large forces of high elves, small forces of good and neutral animals and wondrous beings, and possibly other forces
- Perrenland - this represents sizeable numbers of flannae humans and small forces of demihumans
- Valley of the Mage - this represents a powerful wizard, sizeable forces of non-evil drow, small but potent forces of constructs, and possibly other forces.
- The Lands of the Tiger Nomads - these represent sizeable forces of baklunish humans and sizeable forces of animals and wondrous beings.
- The Lands of the Wolf Nomads - these represent sizeable forces of oeridian humans and sizeable forces of animals and wondrous beings.
- The Yatil Mountains - these represent small forces of humans, small forces of good and neutral animals, large forces of wondrous beings, and other forces of an unknown an exotic nature
- The Sepia Uplands - these represent sizeable forces of demihumans (mostly dwarves and gnomes) and small forces of good and neutral animals and wondrous beings
- The Vesve Forest - this represents large forces of elves and other demihumans, large forces of good and neutral animals and wondrous beings, large numbers of treants and sentient trees and plants, large forces of faerie, and sizeable forces of humans
- Morkenkainen and the Circle of Eight - these represent 9 very powerful wizards (alignment and plans unknown) and their small but extremely potent allies of every kind and nature

Notes on population (incomplete)

Highfolk: 100,000 = ?
Perrenland: 1,000,000 = ?
Valley of the Mage: 20,000 = ?
The Tiger Nomads (all territories on-map) 200,000 = ?
The Wolf Nomads (all territories on-map) 240,000 = ?
The Yatil Mountains (all territories on-map) (unknown) = ?
The Sepia Uplands: (unknown) = ?
The Vesve Forest (all territories on-map) (unknown) = ?
Followers of the Circle of Eight: (unknown) = ?

Color on map according to Guilt Puppy: DARK GREEN
Territories on map: powers in the northwest Flanaess

'The Circle of Eight: Led by Mordenkainen (Neutral, Human male, Wizard), this organization has fought such evils as Iuz and the Scarlet Brotherhood, even while pursuing its own agendas. Other members include Bigby (Neutral, Human male, 19th level wizard), Otto (Neutral, W15/Cleric of Boccob 3rd), Jallazi Sallavarian (NG, Human female, W15), Dwamij (N, human male, W 18), Nystul (N, Male Human, W 17, Warnes Starcoat (N, Male Wizard, Level 20), Alhamazad the Wise (LN, male Human, W 19), and Theodan Eriason (CN, male elf, W 17.) Mordenkainen is still on friendly terms with Tenser (LG, male human, Wizard 21) who left the Circle of Eight to found his own organization dedicated to fighting Iuz and other evils. The Circle of Eight is known to have a good intelligence network, aided by magical means. Tenser has a similar network.'

[/sblock]


ZELDA THEMELIN (Zelda and Airwhale are working together, running a single power)

[sblock]

E-Mail (with permission) zelda@dlc.fi
PC: unknown
Artifacts: unknown

Powers:

- Friendly ports on Oerth - these are spelljamming ports outside some of the major cities on Oerth, and serve as major centers of commerce with the rest of Oerth, along with providing planetside havens and reststops for the spelljamming races.
- Kule (Celene, the Handmaiden), Oerth's nearest moon (claimed if it has an atmosphere) (under survellance if it doesn't have an atmosphere)
- The town of Triumph on Raenei (Luna), Oerth's farther moon - this represents a small force of humans/demihumans and a spelljammer port.
- Numerous asteroids in the Grinder, including the whole of Ceres the largest asteroid - these represent very large forces of all the spelljamming races, and many spelljamming ports.
- Friendly relations with Edill (Edill is not claimed - Edill represents INCREDIBLE forces of good dragons, and possibly other forces)
- The World of Ginsel - this represent the heart of the Triple Alliance, very large forces of humans, sizeable forces of demihumans, possible very large forces of mercenary gith, possible underwater forces, possibly other forces, and large numbers of spelljamming ports.
- The World of Greela - this represents Cenbreadine the Elven Ship Growing Shipyard, large forces of elves, small forces of humans, and small forces of neutral and good giants
- The Disk World of Spectre - this cold world represents large dwarven forces mining magical metals, small forces of humans, and small forces of tinker gnomes from Krynnspace who maintain a Giant Hampster ranch.
- Dwarven Citadels (NOTE: Serpenteye may deny this claim) - these represent large forces of dwarves.

Notes on population (incomplete)

- Numerous asteroids in the Grinder, including the whole of Ceres the largest asteroid - these represent very large forces of all the spelljamming races, and many spelljamming ports.
- Friendly relations with Edill (Edill is not claimed - Edill represents INCREDIBLE forces of good dragons, and possibly other forces)
- The World of Ginsel - this represent the heart of the Triple Alliance, very large forces of humans, sizeable forces of demihumans, possible very large forces of mercenary gith, possible underwater forces, possibly other forces, and large numbers of spelljamming ports.
- The World of Greela - this represents Cenbreadine the Elven Ship Growing Shipyard, large forces of elves, small forces of humans, and small forces of neutral and good giants
- The Disk World of Spectre - this cold world represents large dwarven forces mining magical metals, small forces of humans, and small forces of tinker gnomes from Krynnspace who maintain a Giant Hampster ranch.
- Dwarven Citadels (NOTE: Serpenteye may deny this claim) - these represent large forces of dwarves.

Notes on population (incomplete)

Allies in the Port Cities on Oerth: (unknown) = ?
Kule (Celene), Oerth's nearer moon (if claimed) (unknown) = ?
Triumph on Raenei (Luna), Oerth's farther moon: (unknown) = ?
The Asteroids, including Ceres, in the Grinder: (unknown) = ?
The World of Ginsel: 6,000,000 = ?
The World of Greela: (unknown) = ?
The Disk World of Spectre: (unknown) = ?
The Dwarven Citadels: (unknown) = ?

Color on map according to Guilt Puppy: TANNISH
Territories on map: No on-map territories. Off-map, up in Wildspace

'Ginsel, the Crescent-shaped earth planet and our main base of operations, has a population of over 6 million humans, and a smattering of demi-humans. It is only 1/16th the surface area of Oerth, about 3 million square miles. 25% of that is water. It is mineral rich, more so per cubic foot than Oerth, (though Oerth's larger mass means that it has many more deposits).'

'When the crystal sphere was sealed off 20 years ago, grayspace went into a major panic. There was rioting and looting on many of the human settlements, the arcane were sealed off from the rest of their race, the elven shipyard was cut off from the imperial navy, and trade ground to a halt. During this time, the Beholder nations, the nogi and the mind flayers begin to flourish, as their opponent/food was disorganized. The Free Traders, the remains of the elvish Imperial navy, and the recently unified nation of Ginsel came together and decided to forge an alliance, to remove these groups from Grayspace. We are that triple alliance, mainly made up of elves, humans, and dwarves. After a great war lasting about 10 years, we now rule space uncontested.
So, here is a list of planets in grayspace, where they were 20 years ago, and what has happened to them in the twenty years that the crystal sphere has been sealed.
Oerth:
The center of the sphere, both metaphorically and literally. Not much more needs to be said here.
Kule (?) 10 million miles (2 hours to Oerth) (Celene, the Handmaiden)
The closest 'moon' to Oerth (technically, everything is a moon to Oerth)
Kule has the remnants of a great civilization, apparently wiped out by some great magical war/catastrophe. Zelda and I are in disagreement as to if this moon has an atmosphere, but the Grayspace supplement says it has none. It is a void world. There is some activity in the underdark of this moon, and it's underdark resembles the underdark of Oerth, though the two are completely separate.
If there is an atmosphere, we lay claim to this planet. If there is not one, we don't, but we keep it under surveillance.
Raenei - 20 million miles (7 hours to Oerth) (Luna)
The second moon, Ranei resembles Oerth, It is not as oxygen rich, and sages believe that this has hindered the growth of intelligent life on this planet. Most of the planet is filled with monsters, however, there is a settlement here, named Triumph, started from a crash landed spelljammer ship. 20 years ago, they were xenophobic to outsiders.
As the cost of Bronzewood has increased the past 20 years, the free traders have placed a logging settlement here, and that has merged with the town of triumph. They are less xenophobic now then they were, but still live a hard existence.
We claim this. Maybe 1000 people at most? I?m not sure if we should even get any IC from it, honestly.
Liga (Sun)
Fueled by a large portal to the plane of elemental fire (note: does that mean the sun has winked out?J) and kept in check by many small portals to the plane of water, Liga is home to a few dozen efferit. These efferent have a single spelljamming ship, (made of brass) and are internally divided about if they want to just explore or attempt to conquer all of Grayspace.
Nothing-new here. We do not lay claim to the sun.
The moth (Anti-liga)
A burnt out star, basically a large rock. Really hot on one side, really cold on the other. Nothing ever happens here, really
The Grinder (all spacefaring races, undead, other)
We hold several asteroid bases here, and the largest asteroid, Ceres, is the headquarters of the free traders. I have no clue how much population this is, but we claim it =)
Edill (dragons, avians, other reptiles)
Edill has more dragons in it then the rest of Grayspace, Realmspace, and Krynnspace combined. These dragons are of all colors, though 95% are metallic, and 5% are chromatic. All of the dragons tend to be 1.5 times the size and hit dice of their planet bound cousins, and are less territorial and highly social. When you realize this means that ancient red dragons go out in hunting flocks, you know how scary that is. 20 years ago, the red dragons were attempting to procure spelljamming technology from goblins.
I suggest the red dragons have perfected the spelljamming fleets, have managed to acquire the steam-technology from before the war ended in Grayspace, and are now harassing the metallics with it.
We do not claim Edill. We are friendly with the Metallics, however.
Gnibile (undead)
Gnibile has many portals to the negative elemental plane, and the quasi elemental planes. This Air sphere is filled with non-spelljamming undead, (They had acquired 12 ships 20 years ago, however. We are assuming that these 12 ships were destroyed in the war)
We do not lay claim to Gnibile.
Conatha (sahaugin, mermen, other aquatic creatures)
This water sphere is the home of native mermen, intelligent whales (int 7), and introduced sahaugin. The sahugin are vicious, have chased the merfolk to the two earth bodys in the center of the sphere, and have formed nations and are constantly warring with each other. There are hundreds of thousands , maybe even millions sahugin here, much less merfolk.
No one here is space capable, so we have basically ignored this planet. We do not lay claim to Conatha
Ginsel (predominantly humans, with some demihumans)
Ginsel used to be a Machiavellian society known for it's sharp merchants and nasty politics. After the gods went silent and the sphere closed, riots rocked the planet, and it was not until a charismatic King/Queen managed to quell the people and place them under one flag that they stopped.
Ginsel is the Heart of the triple alliance. It is second only to Oerth in terms of importance in the system.
We claim all of Ginsel.
Borka (orcs, goblins, other humanoids)
Borka used to be a world much like Oerth, except the goblinoids rose to the highest levels of evolution, instead of the humans. They developed a space fleet, and went to war with the elves.
The elves used the equivalent of High magic to completely destroy the planet, and it is now a cluster body. Most of the orcs are dead, though many remain on the cluster. This all happened in recent history, about 80 or so years ago.
We do not claim Borka.
Greela (predominately humans and elves, smattering of other
demihuman races, few non-evil giants and giantkin)
Greela, another cluster earth body, was primarily home to human miners, and the Elvin Ship growing facility, Cenbreadine. Cenbreadine was the major source for ships in the Imperial fleet. Now shut off from the rest of the elves, Cenbreadine found itself with tons of ships, but no one to fly them. They were eventually convinced by the rest of the alliance to allow (gasp) humans to pilot their ships.
Greela is the seat of the remains of the Elfish imperial navy, and as such, is the second most important planet in the alliance. We claim all of it, including the human miners and the giants.
The Spectre - 4000 million miles (40 days from Oerth)
The Specter, a disk planet close to the edge of the sphere, used to be a major trading point, and had represenitives from every race on it, good and evil. Today, The evil settlements have been wiped out, most of the good settlements have moved to the warmer climes of Ginsel, Greela, or Oerth, and there are many ghost towns here. The Free traders main base used to be here, now it is in Ceres of the Grinder. Some humans decided to stay, unwilling to leave there dreary home. There is still a large Dwarvish mining operation going on here, extracting some sort of magical metal. There is also a colony of Tinker gnomes here, who maintain a giant hampster ranch.
Dwarven citadels:
While dwarves have mainly intregrated into human society, we do have a dozen citidels who have joined with us.
We lay claim to Specter.'

[/sblock]

The following places have population listings given in this thread, but have not been claimed:

Frost Barbarians 300,000
Ice Barbarians 300,000
Ratik 280,000
Snow Barbarians 400,000[/QUOTE]
 

Rikandur!

IC: Before responding to Iuz, Meliana sets her gaze at the drow child:
"Come to me, we shall play together!"- Princess speaks in a joyful vioce of a young girl. The boy comes closer, obviously against his will, his eyes bulging, enslaved by Meliana`s will. Shuddering in terror, he kneels before the little Vampire, who gently strokes his hair and cheek.


"So you won`t play?! Than I have to eat you, it is naughty to play with the dinner!"- Meliana bites the child`s neck, and his short life ends in screams, that soon fade for eternity. Meliana than jumps to sit at Iuz`s knees, laughing.:

"Thank you, Grandpa Iuz, Drow are great, though they never want to play with me! My father rules a great empire in the lands below, but he wants to return to the surface.. Pelor doesn`t know how to have fun, but he left Oerth, abd other Gods. Yet you are still here, Grandpa, so we can play with those mortals together.- Meliana`s voice gradually becomes more and more serious as she speaks- "My father knows about your alliance with the Drow! He wonders who do you plan to strike and would you accept an ally in him. And is this so-called Wolf God your servant?!"

OOC: Respond in an email if you are going to reveal something important, I don`t trust sblocks.
 
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Serpenteye, I assume you are going to assign Elite and Epic Pl independly of IC? For example I don`t gain much IC from my Vampires and Ivid, but they are powerful if not numerous. Similar for some other players.
 
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Eluvan said:
Hmmm, I've just realised how weak my leader is compared to everybody else. I know how to fix that - templates! :D Could I get the paragon and half-celestial templates added on please? That would put Arden on a similar level to the leaders of the other major powers.
How weak YOUR leader is? I'm a 22nd level wizard with a couple of spiffy artifacts and that's it! And I'm sticking to it.
 

Maybe I'm just being dense, but do you pay for infiltration and counter-infiltration with PL, Power Points, or both depending on the situation?
 

Anabstercorian said:
Under the current rules, it kind of sucks to be an epic wizard, because you lose a lot of capacity for advanced spell casting? No epic spells? Fine, let's try Improved Spell Capac- What, that's gone too? :confused:

Can we call the 10th, 11th, and 12th level spells 1st, 2nd, and 3rd level High Magic, and return Improved Spell Capacity as an option for epic wizards? Barring that, are there any other suggestions you could offer for an aspiring epic wizard?

Improved Metamagic, Automatic Metamagics, and Multispell. Those will let you pour out a lot of firepower quickly, and make it much cheaper to do so.

Melkor: The giant is eventually ushered in, after several unassuming, pale-skinned men have swept him thoroughly for all traces of magic or concealed technological weapons, and removed them for the duration of the audience.

"So, you are one of the Leech's servants, yes?" The armored figure on the throne turns and smiles. "And what does he have to offer me?"
 
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Anabstercorian said:
How weak YOUR leader is? I'm a 22nd level wizard with a couple of spiffy artifacts and that's it! And I'm sticking to it.

Good for you!

So... uhhh... can I get my cool templates now? :D :p
 

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