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(IR) 3rd IR, Turn 1 - 2 (thread 1)
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<blockquote data-quote="Bonedagger" data-source="post: 70125" data-attributes="member: 2564"><p>Hi guys.</p><p></p><p>It is hard playing Vecna. It's hard playing the guy who is so insanely powerfull as Vecna that he alone can decide who stays and who goes. I tried to make rules for myself. 'Don't kill other players PCs'. I tried to come up with an solution where I only would dominate a character- even only for a short time (Edenas idea). But it just wasn't enough. I don't want to be the judge who for some obscure reason chose to kick another player out- And the player has no choise about it. </p><p></p><p>The first plan was to confront Kas with Iuz in best 'now you see what it's like being betrayed by those you trust ' style and then kill him. And the domination trick was also the reason I didn't mind about people getting powerfull <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I have learned a lesson about this. No matter what. Don't ever play a game where you have this power over the people you play with. It's no fun.</p><p></p><p>Having testplayed the rules I have a suggestion for a change. Remove 10th level magic altogether. Exeption: If people still want to you can still research but only for one effect. e.g. Being able to change the clima of a county or enchanting your people with extraordinary abilitys. It is, as now, to powerfull to be any fun. </p><p></p><p>I have found a solution with Vecna so that he doesn't have to play paranoid god anymore. Oh yes. And I know I have other reasons for not playing because I'm running low on time. But if I really would I could still find the time to play him. The true reason is above. It's no fun seeing other people quit because you made it hopeless for them (Well. It feelt like it was what happend and that's what counts).</p><p></p><p>I love the idea about this game though and people seems to have a lot of fun. I assume no one will see this as a defeat to the game. It will only become more fun not having to worry about that player that can kick them out. That power should be left only to Edena. If I have been a bit slow to react about this it is only because I haven't sleept this night.</p><p></p><p>-Now what?</p><p></p><p>Vecna will now leave this world having experienced it's chaos and felt himself loosing control. He will probably return when he has assembled the power to face all of these new foes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Feel free to comment.</p><p></p><p>-Bonedagger</p></blockquote><p></p>
[QUOTE="Bonedagger, post: 70125, member: 2564"] Hi guys. It is hard playing Vecna. It's hard playing the guy who is so insanely powerfull as Vecna that he alone can decide who stays and who goes. I tried to make rules for myself. 'Don't kill other players PCs'. I tried to come up with an solution where I only would dominate a character- even only for a short time (Edenas idea). But it just wasn't enough. I don't want to be the judge who for some obscure reason chose to kick another player out- And the player has no choise about it. The first plan was to confront Kas with Iuz in best 'now you see what it's like being betrayed by those you trust ' style and then kill him. And the domination trick was also the reason I didn't mind about people getting powerfull :) I have learned a lesson about this. No matter what. Don't ever play a game where you have this power over the people you play with. It's no fun. Having testplayed the rules I have a suggestion for a change. Remove 10th level magic altogether. Exeption: If people still want to you can still research but only for one effect. e.g. Being able to change the clima of a county or enchanting your people with extraordinary abilitys. It is, as now, to powerfull to be any fun. I have found a solution with Vecna so that he doesn't have to play paranoid god anymore. Oh yes. And I know I have other reasons for not playing because I'm running low on time. But if I really would I could still find the time to play him. The true reason is above. It's no fun seeing other people quit because you made it hopeless for them (Well. It feelt like it was what happend and that's what counts). I love the idea about this game though and people seems to have a lot of fun. I assume no one will see this as a defeat to the game. It will only become more fun not having to worry about that player that can kick them out. That power should be left only to Edena. If I have been a bit slow to react about this it is only because I haven't sleept this night. -Now what? Vecna will now leave this world having experienced it's chaos and felt himself loosing control. He will probably return when he has assembled the power to face all of these new foes :) Feel free to comment. -Bonedagger [/QUOTE]
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