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(IR) IR Interlude between Turns 3 and 4 (thread 2)
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<blockquote data-quote="Edena_of_Neith" data-source="post: 90526" data-attributes="member: 2020"><p>Noted.</p><p> The Dark Union begins mass collecting the gooish stuff from the Blood Waste, using their mithril and adamantium to do so.</p><p></p><p> - - -</p><p></p><p> The Solars, Planetars, and Devas run by Alzem (not to be confused with the Angels of the 7th Heaven, which I am playing), have been hanging over the Blood Waste, examining it (as per Alzem's article above.)</p><p></p><p> In the heart of the Blood Waste, nearly all the land has been submerged under the radiant goo, except for great broken pieces of bedrock sticking up at wierd angles into the sky.</p><p> The whole area radiates very intense evil.</p><p> The air, is so filled with the fumes from the stuff that even the powerful Deva cannot abide it, and the Solars and Planetar have to magically protect themselves.</p><p></p><p> More and more magma is coming to the surface through the thousands of crevaces Vecna made in the Oerth with his Catastrophe, and more and more of the water of Wolly Bay is pouring into the area.</p><p> Lava, water, and the strangely undepletable blood continue to mix together to form more and more of the gooish substance.</p><p></p><p> - - -</p><p></p><p> Morning breaks over Celene, the sun rising in the east.</p><p> The sunlight of the dawn is shining through the fumes of the Blood Waste before it reaches Celene.</p><p></p><p> Up until now, the sunlight has been normal, and there has been no trouble, except along the borders of the Blood Waste where the fumes have caused local problems.</p><p></p><p> But this morning is different.</p><p></p><p> The sun is unchanged, yellow and brilliant.</p><p> Yet around it is a red corona, apparently caused by the fumes from the Blood Waste.</p><p> The whole rest of the sky is darkened to a purplish color, and the clouds are tinged with red.</p><p></p><p> The reddish light is reflected off the Lortmils, off of the trees, off of every leaf, and it is reflected off of the rivers and lakes of Celene.</p><p></p><p> At first, this is nothing more than an unusual atmospheric phoenomenon.</p><p></p><p> However, as the sun rises higher, and it's light grows stronger, the reddish halo around it stands out vividly, casting an eerie, fatal glow across Celene, the Kron Hills, and the eastern slopes of the Lortmils, and strange and unpleasant things start to happen.</p><p> It starts with the smell.</p><p> The smell of rot.</p><p> The trees begin to look vaguely sick, the shrubs show signs of blight.</p><p> The number of insects increases dramatically, driving the birds frantic, scaring the animal life.</p><p> The green fields of Celene gain a splotched look, as some of the crops turn yellow, mold and fungus growing on them.</p><p> A lot of elves don't feel very well, and take off work.</p><p> Some feel downright sick.</p><p> Others notice boils and lesions appearing on their skin where the sunlight struck them.</p><p></p><p> Then, around noon, the sun lifts high enough that it is not shining through the fumes over the Blood Waste.</p><p> In a sudden dramatic switch, the sunlight returns to normal, the red halo disappears, the sky is blue again, and the red tinge is gone from the clouds.</p><p> But the effects of the morning last ... they do not fade.</p><p> Those elves who took sick become sicker, while many who felt fine become sick.</p><p> The boils and lesions grow worse, and must be treated.</p><p> The illness of the trees and plants worsens.</p><p></p><p> The elves conclude that the sunlight is being poisoned by the fumes over the Blood Waste.</p><p> The sunlight, has become dangerous. </p><p> A bane, say the elves, to all who stand in it, and all that it touches.</p><p> They give it a name.</p><p> They call it the Sunbane.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 90526, member: 2020"] Noted. The Dark Union begins mass collecting the gooish stuff from the Blood Waste, using their mithril and adamantium to do so. - - - The Solars, Planetars, and Devas run by Alzem (not to be confused with the Angels of the 7th Heaven, which I am playing), have been hanging over the Blood Waste, examining it (as per Alzem's article above.) In the heart of the Blood Waste, nearly all the land has been submerged under the radiant goo, except for great broken pieces of bedrock sticking up at wierd angles into the sky. The whole area radiates very intense evil. The air, is so filled with the fumes from the stuff that even the powerful Deva cannot abide it, and the Solars and Planetar have to magically protect themselves. More and more magma is coming to the surface through the thousands of crevaces Vecna made in the Oerth with his Catastrophe, and more and more of the water of Wolly Bay is pouring into the area. Lava, water, and the strangely undepletable blood continue to mix together to form more and more of the gooish substance. - - - Morning breaks over Celene, the sun rising in the east. The sunlight of the dawn is shining through the fumes of the Blood Waste before it reaches Celene. Up until now, the sunlight has been normal, and there has been no trouble, except along the borders of the Blood Waste where the fumes have caused local problems. But this morning is different. The sun is unchanged, yellow and brilliant. Yet around it is a red corona, apparently caused by the fumes from the Blood Waste. The whole rest of the sky is darkened to a purplish color, and the clouds are tinged with red. The reddish light is reflected off the Lortmils, off of the trees, off of every leaf, and it is reflected off of the rivers and lakes of Celene. At first, this is nothing more than an unusual atmospheric phoenomenon. However, as the sun rises higher, and it's light grows stronger, the reddish halo around it stands out vividly, casting an eerie, fatal glow across Celene, the Kron Hills, and the eastern slopes of the Lortmils, and strange and unpleasant things start to happen. It starts with the smell. The smell of rot. The trees begin to look vaguely sick, the shrubs show signs of blight. The number of insects increases dramatically, driving the birds frantic, scaring the animal life. The green fields of Celene gain a splotched look, as some of the crops turn yellow, mold and fungus growing on them. A lot of elves don't feel very well, and take off work. Some feel downright sick. Others notice boils and lesions appearing on their skin where the sunlight struck them. Then, around noon, the sun lifts high enough that it is not shining through the fumes over the Blood Waste. In a sudden dramatic switch, the sunlight returns to normal, the red halo disappears, the sky is blue again, and the red tinge is gone from the clouds. But the effects of the morning last ... they do not fade. Those elves who took sick become sicker, while many who felt fine become sick. The boils and lesions grow worse, and must be treated. The illness of the trees and plants worsens. The elves conclude that the sunlight is being poisoned by the fumes over the Blood Waste. The sunlight, has become dangerous. A bane, say the elves, to all who stand in it, and all that it touches. They give it a name. They call it the Sunbane. [/QUOTE]
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(IR) IR Interlude between Turns 3 and 4 (thread 2)
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