Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Meta - Forums About Forums
Archive-threads
(IR) IR Interlude between Turns 3 and 4 (thread 2)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Creamsteak" data-source="post: 91816" data-attributes="member: 552"><p>That Poor Kender you killed Vecna...</p><p></p><p>It was not mentioned that you killed him and then sealed him with 10th level magic. If this is the case, I will use True Ressurection on him. If this is not the Case I will ask Forrester or Kalanyr to revive our good little Kender friend that was mercilously attacked by Vecna...</p><p></p><p>And Vecna... you are going to die, you just don't know it yet...</p><p></p><p></p><p></p><p>Edit: That blood goo you guys are playing with... I need a simple drop so I can use detect evil PERSONALLY on it... Why has nobody done this yet? It emits strangely strong elementally effected magic... so I am pretty sure that it is also affected by negative or positive energy as well...</p><p></p><p>It appears to have evil affects on people... so I probably am right in my thesis... It is also born of agony... and from an area where Vecna Died... It could be some kind of Lich-Blood metal that we don't know about... and that could mean that Vecna could be gaining +1/+2 troops from all of you, and that would not be fun...</p><p></p><p>If I do obviously detect evil, I am going to try to create a rust monster that can rust this type of metal especially... And then I am going to bread them. And then I am going to name them Sanguis Absumeres (Blood Eaters). Maybe I can get them to look less like tenticles on ant eaters and more like Huge Blue Turtles with tenticles flittering around in front of them...</p><p></p><p>If I can make them I will...</p><p></p><p>If I need to make sacrifices I will...</p><p></p><p>If I need 10th (or 11th) Level Magic I'm screwed...</p><p></p><p></p><p></p><p>Late Edit: Edena... did you just say that we can have up to 16 PL of NPC's? If so... should I count Tenser (who I lost a while ago) against my total of 16 PL?</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 91816, member: 552"] That Poor Kender you killed Vecna... It was not mentioned that you killed him and then sealed him with 10th level magic. If this is the case, I will use True Ressurection on him. If this is not the Case I will ask Forrester or Kalanyr to revive our good little Kender friend that was mercilously attacked by Vecna... And Vecna... you are going to die, you just don't know it yet... Edit: That blood goo you guys are playing with... I need a simple drop so I can use detect evil PERSONALLY on it... Why has nobody done this yet? It emits strangely strong elementally effected magic... so I am pretty sure that it is also affected by negative or positive energy as well... It appears to have evil affects on people... so I probably am right in my thesis... It is also born of agony... and from an area where Vecna Died... It could be some kind of Lich-Blood metal that we don't know about... and that could mean that Vecna could be gaining +1/+2 troops from all of you, and that would not be fun... If I do obviously detect evil, I am going to try to create a rust monster that can rust this type of metal especially... And then I am going to bread them. And then I am going to name them Sanguis Absumeres (Blood Eaters). Maybe I can get them to look less like tenticles on ant eaters and more like Huge Blue Turtles with tenticles flittering around in front of them... If I can make them I will... If I need to make sacrifices I will... If I need 10th (or 11th) Level Magic I'm screwed... Late Edit: Edena... did you just say that we can have up to 16 PL of NPC's? If so... should I count Tenser (who I lost a while ago) against my total of 16 PL? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Meta - Forums About Forums
Archive-threads
(IR) IR Interlude between Turns 3 and 4 (thread 2)
Top