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(IR) IR Interlude Turn 5 - Turn 6 (thread 2)
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<blockquote data-quote="Edena_of_Neith" data-source="post: 114597" data-attributes="member: 2020"><p>Turn 6 will not last one month In Character.</p><p> Turn 6 will last one year In Character, for reasons of believability.</p><p></p><p> Because of this increased time In Character, I wish to allow far more posts on the boards.</p><p> Therefore, I am allowing for up to 10 threads (2,000 posts) for Turn 6.</p><p></p><p> Now, if you all are inactive during Turn 6 (more of this Arms Race business) then I will end the Turn much more quickly than that.</p><p> The 10 threads assumes heavy fighting.</p><p></p><p> There is a limit as to how many e-mails you can send me during Turn 6.</p><p> This limit is 10.</p><p> Each of you may send me 10 e-mails.</p><p> Make them good - because I will keep them in my Inbox, and after number 10 I won't answer anymore, to avoid burn-out.</p><p></p><p> Casual e-mails, general e-mails, and even general e-mails about the IR that state no action and ask no question are always welcome.</p><p> It's always good to hear from you all on a casual basis - send any number of e-mails of that type.</p><p></p><p> - - -</p><p></p><p> RULING CONCERNING NUCLEAR WEAPONS</p><p></p><p> We have several Powers with nuclear and thermonuclear weapons.</p><p> They do not have an unlimited supply of these weapons.</p><p></p><p> For Turn 6, the following limits apply:</p><p></p><p> Melkor: 1,000 warheads (limit of 1 megaton each)</p><p> GnomeWorks: 3000 warheads (limit of 100 megatons)</p><p></p><p> The Eternal Empire force in AnaKeris has 500 warheads with a maximum yield of 100 megatons, but they are highly unlikely to use them.</p><p></p><p> Of course, as we all know all too well, it only takes 1 warhead to do everyone in, not 1000.</p><p></p><p> I know Melkor. I have watched Melkor play. I have heard Melkor speak.</p><p> Sorry, Gary Gygax, but I think your campaign world is about to get it.</p><p></p><p> I am ruling that all Powers have evacuated their civilian populations to their Secret Retreats (or at least deep underground) unless they specifically state otherwise.</p><p> For everyone knew the Shade were close to having nuclear weapons, and to remain above ground isn't a very good idea right now.</p><p></p><p> Remember that nuclear weapons can be teleported without error to any target except the Secret Places.</p><p> No ballistic missile required.</p><p></p><p> Special Rule concerning Forrester: </p><p></p><p> The World Forum of Toril is refusing to allow Forrester to have nuclear weapons to take and use in Greyspace.</p><p> Unless one of you fires nuclear weapons at Alzem's forces (you cannot fire them at Hope Isle, Oerth, for it is protected by 10th level magic), or at Forrester's forces, in which case they WILL authorize nuclear weapons for Forrester.</p><p></p><p> 5,000 of them. 100 megatons maximum yield each.</p><p></p><p> They will also authorize nuclear weapons for Alzem.</p><p></p><p> 5,000 of them. 100 megatons maximum yield each.</p><p></p><p> - - -</p><p></p><p> Now, to be honest, THIS is where you all need Elminster to intervene.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 114597, member: 2020"] Turn 6 will not last one month In Character. Turn 6 will last one year In Character, for reasons of believability. Because of this increased time In Character, I wish to allow far more posts on the boards. Therefore, I am allowing for up to 10 threads (2,000 posts) for Turn 6. Now, if you all are inactive during Turn 6 (more of this Arms Race business) then I will end the Turn much more quickly than that. The 10 threads assumes heavy fighting. There is a limit as to how many e-mails you can send me during Turn 6. This limit is 10. Each of you may send me 10 e-mails. Make them good - because I will keep them in my Inbox, and after number 10 I won't answer anymore, to avoid burn-out. Casual e-mails, general e-mails, and even general e-mails about the IR that state no action and ask no question are always welcome. It's always good to hear from you all on a casual basis - send any number of e-mails of that type. - - - RULING CONCERNING NUCLEAR WEAPONS We have several Powers with nuclear and thermonuclear weapons. They do not have an unlimited supply of these weapons. For Turn 6, the following limits apply: Melkor: 1,000 warheads (limit of 1 megaton each) GnomeWorks: 3000 warheads (limit of 100 megatons) The Eternal Empire force in AnaKeris has 500 warheads with a maximum yield of 100 megatons, but they are highly unlikely to use them. Of course, as we all know all too well, it only takes 1 warhead to do everyone in, not 1000. I know Melkor. I have watched Melkor play. I have heard Melkor speak. Sorry, Gary Gygax, but I think your campaign world is about to get it. I am ruling that all Powers have evacuated their civilian populations to their Secret Retreats (or at least deep underground) unless they specifically state otherwise. For everyone knew the Shade were close to having nuclear weapons, and to remain above ground isn't a very good idea right now. Remember that nuclear weapons can be teleported without error to any target except the Secret Places. No ballistic missile required. Special Rule concerning Forrester: The World Forum of Toril is refusing to allow Forrester to have nuclear weapons to take and use in Greyspace. Unless one of you fires nuclear weapons at Alzem's forces (you cannot fire them at Hope Isle, Oerth, for it is protected by 10th level magic), or at Forrester's forces, in which case they WILL authorize nuclear weapons for Forrester. 5,000 of them. 100 megatons maximum yield each. They will also authorize nuclear weapons for Alzem. 5,000 of them. 100 megatons maximum yield each. - - - Now, to be honest, THIS is where you all need Elminster to intervene. [/QUOTE]
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(IR) IR Interlude Turn 5 - Turn 6 (thread 2)
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