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(IR) IR Interlude Turn 5 - Turn 6 (thread 2)
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<blockquote data-quote="Edena_of_Neith" data-source="post: 114616" data-attributes="member: 2020"><p>RULING:</p><p></p><p> Those Powers who have nuclear weapons ready gain + 3 / + 1 to their rolls in combat.</p><p></p><p> The + 3 / + 1 occurs only if the Player declares he is using his nuclear weapons.</p><p> </p><p> As with the + 2 / + 2 for 10th level magic, this is a numerical attempt to simulate the overwhelming (and game-breaking) power of these weapons.</p><p></p><p> (Before you ask the obvious: why isn't it + 10,000,000, like it should be ... remember I wish the IR not to go up in a nuclear cloud.)</p><p></p><p> 10th level magic WILL protect against a nuclear strike.</p><p> 10th level Walls of Force will withstand a direct hit from a nuclear weapon (they will be destroyed in the process.)</p><p> Mythals will redirect nuclear weapons away from them, or render them inert, or absorb the blasts from them.</p><p></p><p> However, creating a Mythal takes several days to accomplish.</p><p> If Melkor declares he is firing immediately at the start of Turn 6, you won't get them up in time.</p><p></p><p> Furthermore, Walls of Force and similar defenses can be circumvented by Teleport Circles.</p><p></p><p> 10th level magic could be used to put a city-sized Prismatic Sphere up (over a city, of course.)</p><p> This would require a MASSIVE effort by the Power doing it, and it would take weeks to do it.</p><p> I suppose a Power with 10th level magic could put up, say, 20 of these giant Prismatic Spheres over the entire course of Turn 6 (which will last one year.)</p><p></p><p> Of course, incinerating a city with a nuclear weapon occurs much faster, and there is no point in defending a radioactive crater in the ground with a giant prismatic sphere.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 114616, member: 2020"] RULING: Those Powers who have nuclear weapons ready gain + 3 / + 1 to their rolls in combat. The + 3 / + 1 occurs only if the Player declares he is using his nuclear weapons. As with the + 2 / + 2 for 10th level magic, this is a numerical attempt to simulate the overwhelming (and game-breaking) power of these weapons. (Before you ask the obvious: why isn't it + 10,000,000, like it should be ... remember I wish the IR not to go up in a nuclear cloud.) 10th level magic WILL protect against a nuclear strike. 10th level Walls of Force will withstand a direct hit from a nuclear weapon (they will be destroyed in the process.) Mythals will redirect nuclear weapons away from them, or render them inert, or absorb the blasts from them. However, creating a Mythal takes several days to accomplish. If Melkor declares he is firing immediately at the start of Turn 6, you won't get them up in time. Furthermore, Walls of Force and similar defenses can be circumvented by Teleport Circles. 10th level magic could be used to put a city-sized Prismatic Sphere up (over a city, of course.) This would require a MASSIVE effort by the Power doing it, and it would take weeks to do it. I suppose a Power with 10th level magic could put up, say, 20 of these giant Prismatic Spheres over the entire course of Turn 6 (which will last one year.) Of course, incinerating a city with a nuclear weapon occurs much faster, and there is no point in defending a radioactive crater in the ground with a giant prismatic sphere. [/QUOTE]
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(IR) IR Interlude Turn 5 - Turn 6 (thread 2)
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