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(IR) IR Interlude Turn 5 - Turn 6 (thread 2)
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<blockquote data-quote="Edena_of_Neith" data-source="post: 116203" data-attributes="member: 2020"><p>Rulings and Comments</p><p></p><p> With both William and Kaboom gone for a week, it is well to not begin Turn 6 in any case.</p><p> And again, William deserves respect and courtesy for the pain he is experiencing.</p><p></p><p> This does not mean the Interlude cannot continue, with roleplaying.</p><p> We will continue the Interlude, until as such times Kaboom and William rejoin us.</p><p></p><p> - - -</p><p></p><p> Because Turn 6 is going to last an entire year, and due to questions above, a few changes in the Arms Race:</p><p></p><p> The Technological Arms Race does not change</p><p> The Magical Arms Race does not change</p><p></p><p> - - -</p><p></p><p> However, the Planar Arms Race does. Your PL gain will be multiplied by 12.</p><p> For most people, this will mean a gain of 36 PL, instead of 3.</p><p> For shared Powers, this means a gain of 72 PL.</p><p></p><p> - - -</p><p></p><p> The Monster Arms Race is also at x 12.</p><p> For those gaining 3 PL per Turn, this means a gain of 36 PL.</p><p> For those gaining 6 PL per Turn, this means a gain of 72 PL.</p><p> For those gaining 12 PL per Turn, this means a gain of 144 PL.</p><p></p><p> Concerning the Monster Arms Race, anyone with a clever idea for making new monsters is likely to have a jump in their base rate of advancement in this Race.</p><p> If this clever idea occurs before the middle of the Turn (Turn 6) the increase will be during the Turn, and the final result will be multiplied by 12.</p><p></p><p> For example, Kaboom invented his Splitting Bats in the middle of Turn 5.</p><p> This increased his rate of advancement to 12, from 3.</p><p> Had Turn 5 lasted a year, he would haved gaine 144 PL.</p><p></p><p> So, by all means, be creative about what ideas you come up with for new monsters.</p><p></p><p> Remember that your technological level is about that of early World War II. </p><p> As a result, cyborgs and other futuristic beings aren't possible yet, for most of the Powers.</p><p></p><p> - - -</p><p></p><p> The Construct Arms Race also multiplies by x 12, so everyone will gain 24 PL during Turn 6.</p><p></p><p> - - -</p><p></p><p> Unfortunately for all of you except Maudlin (it is very fortunate for him,) the Undead Arms Race also multiplies by x 12.</p><p></p><p> As a result, Maudlin will gain 240 PL (12 x his base of 20 PL) in new undead, attack/defense 6/6, at the beginning of Turn 7, in addition to his 400 PL of regular undead that he will receive.</p><p> If someone states they are resuming the Undead Arms Race (like Melkor, in order to help Maudlin), they will get their usual 3 PL, but it becomes 36 PL for the x 12, and it all goes to Maudlin since Acererak has achieved Apotheosis.</p><p></p><p> Thus, if all of you were to decide to help Maudlin ... Since there are 24 of you, each would create 3 PL in undead, and that would be 72 PL in undead.</p><p> Multiplied by 12, that would be 744 PL in undead, and it would all go to Mauldin.</p><p></p><p> I do believe Maudlin would very much appreciate such help.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 116203, member: 2020"] Rulings and Comments With both William and Kaboom gone for a week, it is well to not begin Turn 6 in any case. And again, William deserves respect and courtesy for the pain he is experiencing. This does not mean the Interlude cannot continue, with roleplaying. We will continue the Interlude, until as such times Kaboom and William rejoin us. - - - Because Turn 6 is going to last an entire year, and due to questions above, a few changes in the Arms Race: The Technological Arms Race does not change The Magical Arms Race does not change - - - However, the Planar Arms Race does. Your PL gain will be multiplied by 12. For most people, this will mean a gain of 36 PL, instead of 3. For shared Powers, this means a gain of 72 PL. - - - The Monster Arms Race is also at x 12. For those gaining 3 PL per Turn, this means a gain of 36 PL. For those gaining 6 PL per Turn, this means a gain of 72 PL. For those gaining 12 PL per Turn, this means a gain of 144 PL. Concerning the Monster Arms Race, anyone with a clever idea for making new monsters is likely to have a jump in their base rate of advancement in this Race. If this clever idea occurs before the middle of the Turn (Turn 6) the increase will be during the Turn, and the final result will be multiplied by 12. For example, Kaboom invented his Splitting Bats in the middle of Turn 5. This increased his rate of advancement to 12, from 3. Had Turn 5 lasted a year, he would haved gaine 144 PL. So, by all means, be creative about what ideas you come up with for new monsters. Remember that your technological level is about that of early World War II. As a result, cyborgs and other futuristic beings aren't possible yet, for most of the Powers. - - - The Construct Arms Race also multiplies by x 12, so everyone will gain 24 PL during Turn 6. - - - Unfortunately for all of you except Maudlin (it is very fortunate for him,) the Undead Arms Race also multiplies by x 12. As a result, Maudlin will gain 240 PL (12 x his base of 20 PL) in new undead, attack/defense 6/6, at the beginning of Turn 7, in addition to his 400 PL of regular undead that he will receive. If someone states they are resuming the Undead Arms Race (like Melkor, in order to help Maudlin), they will get their usual 3 PL, but it becomes 36 PL for the x 12, and it all goes to Maudlin since Acererak has achieved Apotheosis. Thus, if all of you were to decide to help Maudlin ... Since there are 24 of you, each would create 3 PL in undead, and that would be 72 PL in undead. Multiplied by 12, that would be 744 PL in undead, and it would all go to Mauldin. I do believe Maudlin would very much appreciate such help. [/QUOTE]
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