(IR) IR Interlude Turn 5 - Turn 6 (thread 5)

I believe that is also held by the Union of Oerth, after all, we did take Vecna's body after Kas destroyed him (although Acererak did get the staff).
 

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Edena - did you receive my template? This is somewhat important, and I need to know if what I said I was going to do in those emails can be done in the manner that I want to do them.
 

gnomeworks, can you mail me how many pl you put in armies? I want to advance etc, but right now I don't have an idea how many PL my army should be (using yours as a guideline)...
 

I'm not a good example. I've got 60,000 megatons of thermonuclear explosives, so I'm not keeping the best military around. I'm not looking for a fight this turn, other than against the Fleet of Evil, and against them I'm planning on using my thermonuclear bombs.

Use whatever you think is reasonable.

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Speaking of which - Serpenteye, does that sound okay with you? You guys can nail the Fleet with spelljammers and such, and I'll back you up with some heavy artillery and lots of nifty technology. I've also got some troops that I can use, if need be. Is there a battle plan that we're using, or are we wining this whole thing all the way through? You can email me if you want to, rather than post it here.
 

Gnomeworks, how about we seriously soften up the fleet with many gated nukes? Inside the ships if we can.

Then, once we're pretty much out of nukes (keep some incase anything else comes up), we can send in spelljamming forces to attack the rest.

Along with that, I suggest that those of the Alliance that have 10th level magic, use that magic to teleport troops directly onto ships (after the nukes are done), and take over/destroy those ships.

In any case, you can be sure that Kas will be using that nifty infinite range, negative energy blasting sword against the fleet. Heck, we might even find a use for the hand of vecna.
 

Edena, could you update Kas' title in the lists post (i changed it IC a while ago)? The full new one is:

Kas the Terrible, Supreme Commander of the Union Military, the Godslayer, Chosen of the God-Emperor
 
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Mr. Draco said:
I believe that is also held by the Union of Oerth, after all, we did take Vecna's body after Kas destroyed him (although Acererak did get the staff).

HOLD ON a second. *I* was the one to finish the last Vecna, and I destroyed the body -- permanently.

Edena is going to have to make two rulings for the Hand of Vecna to be worth more than warm spit:

1) Does the Hand work even when Vecna has been completely destroyed?

2) Does the Hand work if it comes from something other than the last body of Vecna?

If #2 isn't a problem, then a complete set of Vecna parts can theoretically come about every time Vecna is killed and then raised from the dead. If Vecna dies 33 times, by 33 different people, then it seems to me that the victors could each have a Hand of Vecna, an Eye of Vecna, a Spleen of Vecna, a Left Pinky Toe of Vecna, and so on.

And that's just silly. Better to rule that when Vecna was raised, he got all of his body parts back, and then when I killed him -- I got "dibs" on all Vecna extremeties.

(Which I then destroyed.)

Sorry, but being the last one to kill Vecna should mean something. And the idea of someone starting up a collection of Vecna body parts ("In this room, we have seventy-two Hands of Vecna" makes no sense to me.

Forrester
 

Forrester: True, but if all of Vecna's parts were destroyed, then why would edena make stats for his hand? I took it to mean, that the latest INTACT hand of Vecna has those stats, in which case, it's being held by the union of Oerth.
 

Artifact high

I feel a little bummed... Come on, everyone else gets these weapons of unimaginable power, for FREE, while I burned all of my NPC PL on the Staff and got a mere 20? This doesn't feel right - I mean, it's okay, since I don't have the staff anyway, but still. Forrester, let me tell you about your new toy.

The True Staff of Ancient Penumbra is an artifact of almost godlike power, forged by Ilsensine itself. It's powers are as follows:
Once per round, as a free action, it may do any of the following:
- Create 3d4 psionic Meteor Storms that have been Energy Admixtured with Acid, Sonic, Cold, and Lightning. These are focused across any area that the wielder desires.
- Effect the wielder as by Heal, although this is a psychometabolic effect. Undead wielders are affected as by Harm instead, but are still healed of all damage.
- Allow the wielder to see up to six feet through solid objects for a duration of three minutes.
The wielder always has the following advantages:
- Whenever the wielder rolls a saving throw, he gains an additional attempt to make the saving throw should he fail the first time.
- The wielder can always see up to 120 feet through darkness, magical Darkness, fog, smoke, and other visibility-reducing conditions, in addition to a +60 bonus to his or her spot checks.
- The wielder is immune to ability damage and negative levels.
In combat, the True Staff functions as a Substare +10 Coup De Grace Quarterstaff Of Speed and Pyrotechnic Death, having +10 to hit and to damage, allowing the wielder to make an extra partial action once per round, allowing the wielder to make a Coup De Grace attack as a full round action once per day, and doing 2d6 Fire, Cold, Acid, Sonic, and Lightning damage upon a successful hit. On a critical hit, that increases from 2d6 to 2d20.
Destroying the Staff: The staff can be broken, as a staff of power, to immediately rip open a hole in the fabric of reality, summoning the Elder Ones and their servants, causing madness, destruction, and infinite death. It can be destroyed safely by being thrown in to the sun at the core of the Penumbra Hub, the abandoned capitol of the Illithid Empire. This utterly annihilates the staff without summoning the Elder Ones and causes the sun to sink in to a black dwarf star.

The staff has an almost immeasurable Ego - It can only be wielded safely by the Chosen of Ilsensine. Anyone else who even touches the damn thing is going to be the lucky recipient of 3d4 120d6 psionelectric blasts.
 

Anabstercorian: didn't edena bring the PL of your staff up to 100 along with the rest of the artifacts? Oh, and isn't it time you updated your sig, i mean 220PL? don't you have like 20x that now?
 

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