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(IR) IR Interlude Turn 6 - Turn 7 (thread 2)
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<blockquote data-quote="Edena_of_Neith" data-source="post: 153368" data-attributes="member: 2020"><p>Ok, here are the following Powers up for grabs, who have 11th level magic.</p><p> And their respective alignments.</p><p></p><p> I have asked repeatedly for a resolution to this - and not gotten a resolution.</p><p> I will wait a little longer for everyone to resolve the issue, and I am adding one new Power to the list to aid in the selection.</p><p> However, if I do not get a resolution, I will be forced to resolve the matter.</p><p></p><p> My regrets, but I must have a resolution of this matter quickly.</p><p></p><p> Here are the Powers:</p><p></p><p> GOOD POWERS</p><p></p><p> # 1: The United Commonwealth of Toril (good) (Reprisal has this one)</p><p></p><p> # 2: The Church of Toril (good)</p><p> </p><p> # 3: The Church of Mercy (good)</p><p></p><p> # 4: The Republic of Selune (good) - the Republic of Selune covers the entire moon of Selune (one of Toril's two moons - the other is held by the United Commonwealth.)</p><p> The Republic of Selune is a miniature version of the United Commonwealth, and is similar to it in most respects.</p><p> The Republic of Selune has the single largest trading city in all of Realmspace.</p><p> This is where the Scro Star League docks, to make trades to Selune, Toril, and Luna (Toril's Luna.)</p><p> This is the hub of interstellar commerse for Realmspace.</p><p> Both the United Commonwealth and the Scro Star League wanted to claim this world for their own - a compromise allowed it autonomy, 40 years ago, and since then it has peacefully gained full independence.</p><p></p><p></p><p> NEUTRAL POWERS</p><p></p><p> # 5: The Scro Star League of Realmspace (neutral)</p><p></p><p> # 6: The Nations of the Chosen of Mystra (neutral) (Kaboom has this one.)</p><p></p><p> # 7: The Eternal Empire of Toril (neutral) (Tokiwong has this one.)</p><p></p><p> # 8: The Immortals of Mystara (neutral) - calculating, cold, and usually power mad, the Immortals of Mystara view all that is happening as a threat to them and their world, and are coming, ruthlessly, to deal with that threat.</p><p></p><p> # 9: The Veiled Alliance of Athas (neutral) Power hungry, insatiable for knowledge, extremely secretive, and a deadly foe to the Dragon-Kings, a part of this order has allied with Tokiwong and Iuz.</p><p> However, THE GREATER PART of the Veiled Alliance has not allied with Iuz, and this greater part has attained 11th level magic (just in time, since Rajaat is awake.)</p><p> The Veiled Alliance wants, in order of importance: Rajaat killed, the Dragon-Kings and Shade killed, mastery of all the magic they can get their hands on, rulership of the entire world of Athas.)</p><p></p><p></p><p> EVIL POWERS</p><p></p><p> # 9: Mina and the Knights of Neraka, and the Army of the Dead (evil)</p><p></p><p> # 10: The Unseelie formerly played by Valkys (evil)</p><p></p><p> SPECIAL SITUATIONS</p><p></p><p> # 11: Rajaat and his Champions (evil) (This Power can be played by anyone who is willing to ally with Melkor, both in word and in spirit. Otherwise, I must play this Power.)</p><p></p><p> # 12: The Church of Shade (evil) (This defaults to Melkor.)</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 153368, member: 2020"] Ok, here are the following Powers up for grabs, who have 11th level magic. And their respective alignments. I have asked repeatedly for a resolution to this - and not gotten a resolution. I will wait a little longer for everyone to resolve the issue, and I am adding one new Power to the list to aid in the selection. However, if I do not get a resolution, I will be forced to resolve the matter. My regrets, but I must have a resolution of this matter quickly. Here are the Powers: GOOD POWERS # 1: The United Commonwealth of Toril (good) (Reprisal has this one) # 2: The Church of Toril (good) # 3: The Church of Mercy (good) # 4: The Republic of Selune (good) - the Republic of Selune covers the entire moon of Selune (one of Toril's two moons - the other is held by the United Commonwealth.) The Republic of Selune is a miniature version of the United Commonwealth, and is similar to it in most respects. The Republic of Selune has the single largest trading city in all of Realmspace. This is where the Scro Star League docks, to make trades to Selune, Toril, and Luna (Toril's Luna.) This is the hub of interstellar commerse for Realmspace. Both the United Commonwealth and the Scro Star League wanted to claim this world for their own - a compromise allowed it autonomy, 40 years ago, and since then it has peacefully gained full independence. NEUTRAL POWERS # 5: The Scro Star League of Realmspace (neutral) # 6: The Nations of the Chosen of Mystra (neutral) (Kaboom has this one.) # 7: The Eternal Empire of Toril (neutral) (Tokiwong has this one.) # 8: The Immortals of Mystara (neutral) - calculating, cold, and usually power mad, the Immortals of Mystara view all that is happening as a threat to them and their world, and are coming, ruthlessly, to deal with that threat. # 9: The Veiled Alliance of Athas (neutral) Power hungry, insatiable for knowledge, extremely secretive, and a deadly foe to the Dragon-Kings, a part of this order has allied with Tokiwong and Iuz. However, THE GREATER PART of the Veiled Alliance has not allied with Iuz, and this greater part has attained 11th level magic (just in time, since Rajaat is awake.) The Veiled Alliance wants, in order of importance: Rajaat killed, the Dragon-Kings and Shade killed, mastery of all the magic they can get their hands on, rulership of the entire world of Athas.) EVIL POWERS # 9: Mina and the Knights of Neraka, and the Army of the Dead (evil) # 10: The Unseelie formerly played by Valkys (evil) SPECIAL SITUATIONS # 11: Rajaat and his Champions (evil) (This Power can be played by anyone who is willing to ally with Melkor, both in word and in spirit. Otherwise, I must play this Power.) # 12: The Church of Shade (evil) (This defaults to Melkor.) [/QUOTE]
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