gamerprinter
Mapper/Publisher
Conundrum or Opportunity?
New thoughts...
If you've already cast your spells into your runestaff for the day, and activating a spell is merely uttering a command phrase for a specific spell. Wearing armor will cause no disruption to spells being released from the runestaff. When you place them, you cannot be wearing armor (without taking armor check penalties) or otherwise be encumbered as you cast the spells initially. Once placed should a runemaster not be able don some chain-mail or whatever other armor she has access?
Which means the Runemaster is in every way a wizard, except there are no spellbooks, no scrolls, a staff with carved runes carrying daily and older not yet expired spells, and can wear armor (no shields) for most of the day!
Should I not allow Runemaster (wizards) to wear armor, or should it be a benefit for the way they cast their spells?
GP
Runemaster (Wizard)
HD d6, Good Will Saves, Skills: 2+Int modifier, replace Knowledge (planes) with Knowledge (Fey) and Knowledge (Local)/Knowledge (history) with Knowledge (clan).
1st level: Arcane Bond, Arcane Mark (Sp) at will, Arcane School, Cantrips.
2nd level: Skill Focus: Craft (carving runestaves)
3rd level and above follow normal wizard features progression...
Spell Access: as per Sorcerer/Wizard list
Spellbooks and Scrolls are replaced with arcane runestaves. Spells are cast into the staff at the beginning of each day, thus only requires command to release spell.
Runestaff: 6' long
Spellcasting: casting takes 10 minutes + 10 minutes per spell level to carve runes to hold the spell onto the runestaff. Runes cover 1 square inch per spell level, four 1 square inch areas can be placed in circumference around the runestaff. The top 12 inches of the runestaff resembles a cudgle (shillelagh) and can be used like one. Thus 60 inches of height x 4 square inches means a runestaff can hold 240 levels of spells. A command word is uttered to release the spell and the rune leaves a burned blackened area. Once spent that area can nolonger hold a rune replacement. Perodically the runestaff needs to be replaced.
New thoughts...
If you've already cast your spells into your runestaff for the day, and activating a spell is merely uttering a command phrase for a specific spell. Wearing armor will cause no disruption to spells being released from the runestaff. When you place them, you cannot be wearing armor (without taking armor check penalties) or otherwise be encumbered as you cast the spells initially. Once placed should a runemaster not be able don some chain-mail or whatever other armor she has access?
Which means the Runemaster is in every way a wizard, except there are no spellbooks, no scrolls, a staff with carved runes carrying daily and older not yet expired spells, and can wear armor (no shields) for most of the day!
Should I not allow Runemaster (wizards) to wear armor, or should it be a benefit for the way they cast their spells?
GP
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