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IRON DM 2021 Tournament
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<blockquote data-quote="Gradine" data-source="post: 8376153" data-attributes="member: 57112"><p>Deeper thoughts:</p><p>[spoiler]</p><p>This was a tough set of ingredients for me. I was definitely feeling the rust trying to work all of these ingredients together. While it eventually all coalesced into a story that worked, I did realize how much of what I was putting together was ultimately backstory. While there's only the search/confrontation spelled out for the PCs in terms of codified encounters, I hoped that there would, implicitly, be more character interaction going on as the PCs reach the town, figure out what kind of situation they've just walked into, meet Ariel and try to decide whether or help her or to try to drag her back to Chicago in chains; and I tried to throw up enough obstacles and complications towards whichever goal they end up partaking. I might have made the stakes a bit clearer throughout the adventure, as well.</p><p></p><p>I also realize that I was getting a little too cute by half on some of the ingredients (Waterlogged <strong><em>Sew</em></strong>ers, anyone? Eh? Eh?)</p><p></p><p>As for my competition, I love Monster of the Week, and this is such a great example! I love the various levels of complications you introduce as the clock ticks down (I realize that clocks, as a game mechanic, is more of a Forged in the Dark thing, but I feel like they would work equally well in this circumstance). It's hard to top a great PbtA experience.</p><p></p><p>I'm anxiously awaiting the judgment![/spoiler]</p></blockquote><p></p>
[QUOTE="Gradine, post: 8376153, member: 57112"] Deeper thoughts: [spoiler] This was a tough set of ingredients for me. I was definitely feeling the rust trying to work all of these ingredients together. While it eventually all coalesced into a story that worked, I did realize how much of what I was putting together was ultimately backstory. While there's only the search/confrontation spelled out for the PCs in terms of codified encounters, I hoped that there would, implicitly, be more character interaction going on as the PCs reach the town, figure out what kind of situation they've just walked into, meet Ariel and try to decide whether or help her or to try to drag her back to Chicago in chains; and I tried to throw up enough obstacles and complications towards whichever goal they end up partaking. I might have made the stakes a bit clearer throughout the adventure, as well. I also realize that I was getting a little too cute by half on some of the ingredients (Waterlogged [B][I]Sew[/I][/B]ers, anyone? Eh? Eh?) As for my competition, I love Monster of the Week, and this is such a great example! I love the various levels of complications you introduce as the clock ticks down (I realize that clocks, as a game mechanic, is more of a Forged in the Dark thing, but I feel like they would work equally well in this circumstance). It's hard to top a great PbtA experience. I'm anxiously awaiting the judgment![/spoiler] [/QUOTE]
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