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IRON DM 2021 Tournament
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8380856" data-attributes="member: 7023840"><p>I was out for the weekend, so I am catching up now; I apologize if these comments are a little dated!</p><p></p><p>[USER=7027139]@loverdrive[/USER] My only request for running the adventure is you let me know how it goes! When you write something out, you always wonder how players end up creatively overcoming the complications and obstacles. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>My thoughts on the last round's entries:</p><p></p><p>loverdrive's-</p><p>[spoiler]</p><p>I admit, this is my favorite entry of the entire first round. From the mic drop opening line ("There's a reason why elves never sleep," to one of my all-time favorite entries (under character creation, "Say who you were before. Write that down. It's irrelevant, anyway.")</p><p></p><p>There is a repetition of words and a changing cadence of meaning that absolutely delights me when I read it. Even the simplest parts -</p><p><em>The sky with no God . The sky with a gaping God-shaped hole.</em></p><p>I look at this and I marvel at the precision; not just no God, but the absence, the gaping and palpable absence of God.</p><p></p><p>I don't just want to play this; I want to luxuriate in this. I want to bathe in this entry. I want to return to it over and over again, marveling at the simplicity of the mechanics and the cleverness of them (control and humanity, inversely related). </p><p></p><p>I want to face a man-made god and make it bleed the concept of blood. </p><p></p><p>On the other hand, I do happen to think that the ingredients were just a throw-in. I'm not entirely sure that you couldn't have fit six other ingredients into that.</p><p></p><p>....but I don't care. I had way too much fun reading that. Multiple times. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>[/spoiler]</p><p></p><p>[USER=24380]@Neurotic[/USER] </p><p>[spoiler]</p><p>You've already won! So ... yeah, this is a day late and more than a dollar short. First, as should always be stated, I am in favor of any adventure that correctly paints bards to be the bad guy.</p><p></p><p>This seems like a fun and interesting adventure to run; I'd definitely place it in a feywild (or fey-adjacent) type of setting, and go heavy into the atmosphere. The tying of the history, the old and the new, definitely gives this adventure a feeling of a classic tale that you often don't find in D&D and other fantasy TTRPGs, which I think is pretty cool.</p><p></p><p>I think that the use of ingredients is really good, and you've integrated the ingredients really well into the adventure and theme.</p><p>[/spoiler]</p><p></p><p></p><p><u>General observation</u></p><p></p><p>I am so impressed with all of the entries in the first round. But I keep coming back to something [USER=60965]@Iron Sky[/USER] wrote at the beginning of his judgment:</p><p><em>When I competing in IronDM I usually focus on originality, theme, and "coolness" over mechanism. I then get to see my "sweet" adventures lose to solidly playable, straightforward entries with less flash and more function. When judging, I see why I lose to playabilty-focused adventures. Make an economical vehicle with a fresh coat of paint, not a rocket-powered bicycle that will maybe blast moonwards but more likely blast a smoking crater. I.e. solid and playable trumps exciting and flashy. </em></p><p></p><p>I have thoughts on that (I generally have thoughts on everything!), but I just wanted to reiterate that this is one heckuva group of writers.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8380856, member: 7023840"] I was out for the weekend, so I am catching up now; I apologize if these comments are a little dated! [USER=7027139]@loverdrive[/USER] My only request for running the adventure is you let me know how it goes! When you write something out, you always wonder how players end up creatively overcoming the complications and obstacles. :) My thoughts on the last round's entries: loverdrive's- [spoiler] I admit, this is my favorite entry of the entire first round. From the mic drop opening line ("There's a reason why elves never sleep," to one of my all-time favorite entries (under character creation, "Say who you were before. Write that down. It's irrelevant, anyway.") There is a repetition of words and a changing cadence of meaning that absolutely delights me when I read it. Even the simplest parts - [I]The sky with no God . The sky with a gaping God-shaped hole.[/I] I look at this and I marvel at the precision; not just no God, but the absence, the gaping and palpable absence of God. I don't just want to play this; I want to luxuriate in this. I want to bathe in this entry. I want to return to it over and over again, marveling at the simplicity of the mechanics and the cleverness of them (control and humanity, inversely related). I want to face a man-made god and make it bleed the concept of blood. On the other hand, I do happen to think that the ingredients were just a throw-in. I'm not entirely sure that you couldn't have fit six other ingredients into that. ....but I don't care. I had way too much fun reading that. Multiple times. :) [/spoiler] [USER=24380]@Neurotic[/USER] [spoiler] You've already won! So ... yeah, this is a day late and more than a dollar short. First, as should always be stated, I am in favor of any adventure that correctly paints bards to be the bad guy. This seems like a fun and interesting adventure to run; I'd definitely place it in a feywild (or fey-adjacent) type of setting, and go heavy into the atmosphere. The tying of the history, the old and the new, definitely gives this adventure a feeling of a classic tale that you often don't find in D&D and other fantasy TTRPGs, which I think is pretty cool. I think that the use of ingredients is really good, and you've integrated the ingredients really well into the adventure and theme. [/spoiler] [U]General observation[/U] I am so impressed with all of the entries in the first round. But I keep coming back to something [USER=60965]@Iron Sky[/USER] wrote at the beginning of his judgment: [I]When I competing in IronDM I usually focus on originality, theme, and "coolness" over mechanism. I then get to see my "sweet" adventures lose to solidly playable, straightforward entries with less flash and more function. When judging, I see why I lose to playabilty-focused adventures. Make an economical vehicle with a fresh coat of paint, not a rocket-powered bicycle that will maybe blast moonwards but more likely blast a smoking crater. I.e. solid and playable trumps exciting and flashy. [/I] I have thoughts on that (I generally have thoughts on everything!), but I just wanted to reiterate that this is one heckuva group of writers. [/QUOTE]
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