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<blockquote data-quote="Wicht" data-source="post: 8385261" data-attributes="member: 221"><p>LOL. (literally)</p><p>I don't think that I have ever seen a round where two out of the three judges are so conflicted. RG votes for El-remmen's entry but voices a desire to be in the minority. Rune votes for mine but also voices a desire to be in the minority. I am glad the contest was that close. Even though Nemm had trouble with his, he did pretty well, I would say.</p><p></p><p>I am not sure I have ever seen another entry do quite as well on selling itself on pure world-building as "Cow." It made me think of The Reckoner series (norms vs. evil supes) and Attack on Titan both, and as Iron Sky said, while the adventure itself was admittedly a bit weak, the setting and set-up makes one want to write. I totally get that and agree. I wouldn't mind seeing an actual campaign in a world like that and I suspect if the adventure had been a bit more linear actually, mine wouldn't have won.</p><p></p><p>When I said these ingredients were deceptively simple, I was being serious. They all were kind of obvious, but not necessarily in a way that was easy to make the ingredients integral to the adventure. Why a limbless beast? Why a crown. A helm or a throne might work just as well in most cases. A vanished behemoth likewise is hard to incorporate as integral because its likely not actually there, and thus becomes a macguffin, which in most cases is pretty replaceable. So they were a challenge to try and work in together in a way that held together and where they could not be replaced with something else. And then the 1500 word limit made it even more tricky, naturally.</p><p></p><p>As far as the values of the DPs, for each thing, I simply did not have room to include them though I was thinking minor events would probably be 1 or 2 and more major events 4 or 5. Winning the whole race, without killing the jarls wizard, might have been 8. This is also the reason that I did not put titles before each name, such as Frost-wizard Isholter. My original draft did that and I simply ran out of words before I could include everything I wanted including the final fight and the bit with the crown. Going back to the DPs, I kept the point notation in because it conveyed the idea that the final outcome could fall somewhere on a scale of good to bad, which I thought was a good idea.</p><p></p><p>I don't disagree with much of the ingredient discussion, but I will say that I had a second use of heavy crown that might have got overlooked, and that was the responsibility of the Jarl to lead his people well, even when his people might not all want those things that would end up being for their good. It was subtle, but I was sorta hoping it would get more notice to make up for some of the weakness with the other. As for the fiery crown with frost giants, the fire of a flaming weapon does not harm the bearer, and I thought a big old stone crown you could hurl at your enemies would be the sort of traveling trophy that frost giants might like for their tournaments.</p><p></p><p>Also, I agree with RG that the kidnapping plot was a foolish sort of ploy, that could have been done better, but that was actually intended, as the champion was not supposed to necessarily be the brightest of giants.</p><p></p><p>Also, also, it struck me this afternoon that plot wise it would work pretty well to have the champions son be a second sub-par hero, by giving him an opportunity to take his father's place and win some glory in the games for the Jarl and for the hand of his princess. If I was going to develop the scenario further, I would probably play with that aspect a bit.</p></blockquote><p></p>
[QUOTE="Wicht, post: 8385261, member: 221"] LOL. (literally) I don't think that I have ever seen a round where two out of the three judges are so conflicted. RG votes for El-remmen's entry but voices a desire to be in the minority. Rune votes for mine but also voices a desire to be in the minority. I am glad the contest was that close. Even though Nemm had trouble with his, he did pretty well, I would say. I am not sure I have ever seen another entry do quite as well on selling itself on pure world-building as "Cow." It made me think of The Reckoner series (norms vs. evil supes) and Attack on Titan both, and as Iron Sky said, while the adventure itself was admittedly a bit weak, the setting and set-up makes one want to write. I totally get that and agree. I wouldn't mind seeing an actual campaign in a world like that and I suspect if the adventure had been a bit more linear actually, mine wouldn't have won. When I said these ingredients were deceptively simple, I was being serious. They all were kind of obvious, but not necessarily in a way that was easy to make the ingredients integral to the adventure. Why a limbless beast? Why a crown. A helm or a throne might work just as well in most cases. A vanished behemoth likewise is hard to incorporate as integral because its likely not actually there, and thus becomes a macguffin, which in most cases is pretty replaceable. So they were a challenge to try and work in together in a way that held together and where they could not be replaced with something else. And then the 1500 word limit made it even more tricky, naturally. As far as the values of the DPs, for each thing, I simply did not have room to include them though I was thinking minor events would probably be 1 or 2 and more major events 4 or 5. Winning the whole race, without killing the jarls wizard, might have been 8. This is also the reason that I did not put titles before each name, such as Frost-wizard Isholter. My original draft did that and I simply ran out of words before I could include everything I wanted including the final fight and the bit with the crown. Going back to the DPs, I kept the point notation in because it conveyed the idea that the final outcome could fall somewhere on a scale of good to bad, which I thought was a good idea. I don't disagree with much of the ingredient discussion, but I will say that I had a second use of heavy crown that might have got overlooked, and that was the responsibility of the Jarl to lead his people well, even when his people might not all want those things that would end up being for their good. It was subtle, but I was sorta hoping it would get more notice to make up for some of the weakness with the other. As for the fiery crown with frost giants, the fire of a flaming weapon does not harm the bearer, and I thought a big old stone crown you could hurl at your enemies would be the sort of traveling trophy that frost giants might like for their tournaments. Also, I agree with RG that the kidnapping plot was a foolish sort of ploy, that could have been done better, but that was actually intended, as the champion was not supposed to necessarily be the brightest of giants. Also, also, it struck me this afternoon that plot wise it would work pretty well to have the champions son be a second sub-par hero, by giving him an opportunity to take his father's place and win some glory in the games for the Jarl and for the hand of his princess. If I was going to develop the scenario further, I would probably play with that aspect a bit. [/QUOTE]
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