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<blockquote data-quote="Gizzard" data-source="post: 443336" data-attributes="member: 527"><p>Actually, I was more afraid that they'd kill her and not feel bad about it. With Fara, the players get hit with the realization of what happened when they find her letter to herself. So, the scenario wraps up nicely. Here, unless the players have read the MM2 (which I discourage) or the PCs get a good Knowledge (Monstrous Fungus) roll then they'll probably never figure out exactly what happened. PCs: "Hey, remember that forest witch thing that animated all those mushrooms?" "Yeah, that was pretty weird." "Weird? That was downright evil with the Zombies and all. Good thing we killed her before she bushwacked anyone else." "Yeah. But I always wondered where her little witch hut was. I bet it was full of treasure." </p><p></p><p>If that happens, I dont think the encounter worked as a gameplay element; as Incognito says: <em>What’s the point in beautifully crafted scenarios if no one understands them?</em> But thats a style preference, not an absolute judgement.</p></blockquote><p></p>
[QUOTE="Gizzard, post: 443336, member: 527"] Actually, I was more afraid that they'd kill her and not feel bad about it. With Fara, the players get hit with the realization of what happened when they find her letter to herself. So, the scenario wraps up nicely. Here, unless the players have read the MM2 (which I discourage) or the PCs get a good Knowledge (Monstrous Fungus) roll then they'll probably never figure out exactly what happened. PCs: "Hey, remember that forest witch thing that animated all those mushrooms?" "Yeah, that was pretty weird." "Weird? That was downright evil with the Zombies and all. Good thing we killed her before she bushwacked anyone else." "Yeah. But I always wondered where her little witch hut was. I bet it was full of treasure." If that happens, I dont think the encounter worked as a gameplay element; as Incognito says: [I]What’s the point in beautifully crafted scenarios if no one understands them?[/I] But thats a style preference, not an absolute judgement. [/QUOTE]
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