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<blockquote data-quote="alsih2o" data-source="post: 444817" data-attributes="member: 4790"><p><strong>iron d>m> entry</strong></p><p></p><p>The mightly oak shows itself through a huge girth and great height. The willow shows itself through an ability to bend rather than break. The <em>Tree of Knowledge</em> shows itself it its roots, and what they nurture.</p><p></p><p> Adventure goal: To rid the sprawling cemetary of a "large city" of a dangerous wraith</p><p></p><p> Scenario: The Tree of Knowledge is said to lend special powers to any spell made into a scroll using its bark as paper. Many people have spent their time foolishly looking for the fabled tree in the massive old growth forest on the horizon and many have spent the last of their lives in the swamps beyond scanning and searching the massive roots. </p><p></p><p> Boroo the bard spent most of his time searching for the famous tree, hoping for the great rewards its bark can bring. Boroo was a handsome and cunning musician, but his greed always served to break his plans. When travelling in the wood he came upon some pilgrims and offered to play for his supper. He endeared himself to the pilgrims, taking his time to play many songs. Taking special care to thank them for a warm meal and good companionship. And taking the ruby ring from the hand of a merchants wife as he left.</p><p></p><p> Overconfident in the lore he had heard of wishing rings he assumed that this ring, set for 3 stones but bearing 2, must be such a ring, with 2 wishes left. He donned the ring and wished to "be beside the Tree of Knowledge".</p><p></p><p> Boroo did not realize that he had actually stolen a <em>Magic Ring of Irony</em> . The ring has the ability to 3 times pervert the deepest wish of anyone who wears it and uses a charge(destroying one of the stones). The ring left him buried at the edge of a lesser nobles mausoleum. Boroo had time to go mad before dying, and time to dwell on the tree.</p><p></p><p> While corpse hunting a local necromancer sensed the panic and pain of the bard, aand waited for him to die. After all life passed from the man the necromancer exhumed him and turned him to a <em>Wraith</em> which he failed to control. The wraith immediately began to wail dirges it new from life as a bard and the necromancer fled for his home, in fear of being exposed. </p><p></p><p> The tree of knowledge is a small, gnarled tree.Sitting atop the long unattended tomb of the long forgotten lesser noble it resembles a windblown young dogwood but its root grow wide and strong around 2 sides of the structure . In its massive root system live 4 gnomes sworn to defend the tree over a century ago. 2 of them are Venerable and 2 are Old. They have lived a forgotten life in the cemetary without complaint for better thana century, but have not left the root system out of fear for 5 days.</p><p></p><p> If the adventurers enter the cemetary at night the <em>Wraith(with</em> 3 <em>levels of bard)</em> will taunt them, singing low dirges about the tree of knowledge, giving hints to guide them to it. If they approach the tree the wraith will attack, thrilled with his twisted possesivenes of the tree. If the battle does not go his way or the sun begins to rise he will retreat into the stone mausoleum. </p><p></p><p> If the wraith is defeated the gnomes will emerge, and ask that the secret of the tree be preserved. If the characters swear an oath to this they will be invite into the root system (which can hold all the gnomes and 5 medium sized people, uncomfortably). Once inside they will be treated to a <em>Tasty Pudding</em> created by the gnomes from sap drained from the roots and will offer the p.c.'s 3 sheets of the trees famous bark, to be removed by them with great care.</p><p></p><p> If the characters refuse to keep the secret or are unconvincing in their oath or try to take anything from the tree the gnomes with attack in a shocking display of <em>Barbarian Rage</em> for small men as old as they are. the 2 old gnomes are 3rd lvl barbarians, the 2 venerable gnomes are 5th lvl barbarians.</p><p></p><p> If the characters manage to aquire the bark through any means it makes any divine spell cast upon it "Empowered" (per the feat). If the gnomes help, the characters will recieve enough bark to make 4 medium scrolls. If the players get the bark without the gnomes help they can get enough bark for 3 minor scrolls.</p></blockquote><p></p>
[QUOTE="alsih2o, post: 444817, member: 4790"] [b]iron d>m> entry[/b] The mightly oak shows itself through a huge girth and great height. The willow shows itself through an ability to bend rather than break. The [I]Tree of Knowledge[/I] shows itself it its roots, and what they nurture. Adventure goal: To rid the sprawling cemetary of a "large city" of a dangerous wraith Scenario: The Tree of Knowledge is said to lend special powers to any spell made into a scroll using its bark as paper. Many people have spent their time foolishly looking for the fabled tree in the massive old growth forest on the horizon and many have spent the last of their lives in the swamps beyond scanning and searching the massive roots. Boroo the bard spent most of his time searching for the famous tree, hoping for the great rewards its bark can bring. Boroo was a handsome and cunning musician, but his greed always served to break his plans. When travelling in the wood he came upon some pilgrims and offered to play for his supper. He endeared himself to the pilgrims, taking his time to play many songs. Taking special care to thank them for a warm meal and good companionship. And taking the ruby ring from the hand of a merchants wife as he left. Overconfident in the lore he had heard of wishing rings he assumed that this ring, set for 3 stones but bearing 2, must be such a ring, with 2 wishes left. He donned the ring and wished to "be beside the Tree of Knowledge". Boroo did not realize that he had actually stolen a [I]Magic Ring of Irony[/I] . The ring has the ability to 3 times pervert the deepest wish of anyone who wears it and uses a charge(destroying one of the stones). The ring left him buried at the edge of a lesser nobles mausoleum. Boroo had time to go mad before dying, and time to dwell on the tree. While corpse hunting a local necromancer sensed the panic and pain of the bard, aand waited for him to die. After all life passed from the man the necromancer exhumed him and turned him to a [I]Wraith[/I] which he failed to control. The wraith immediately began to wail dirges it new from life as a bard and the necromancer fled for his home, in fear of being exposed. The tree of knowledge is a small, gnarled tree.Sitting atop the long unattended tomb of the long forgotten lesser noble it resembles a windblown young dogwood but its root grow wide and strong around 2 sides of the structure . In its massive root system live 4 gnomes sworn to defend the tree over a century ago. 2 of them are Venerable and 2 are Old. They have lived a forgotten life in the cemetary without complaint for better thana century, but have not left the root system out of fear for 5 days. If the adventurers enter the cemetary at night the [I]Wraith(with[/I] 3 [I]levels of bard)[/I] will taunt them, singing low dirges about the tree of knowledge, giving hints to guide them to it. If they approach the tree the wraith will attack, thrilled with his twisted possesivenes of the tree. If the battle does not go his way or the sun begins to rise he will retreat into the stone mausoleum. If the wraith is defeated the gnomes will emerge, and ask that the secret of the tree be preserved. If the characters swear an oath to this they will be invite into the root system (which can hold all the gnomes and 5 medium sized people, uncomfortably). Once inside they will be treated to a [I]Tasty Pudding[/I] created by the gnomes from sap drained from the roots and will offer the p.c.'s 3 sheets of the trees famous bark, to be removed by them with great care. If the characters refuse to keep the secret or are unconvincing in their oath or try to take anything from the tree the gnomes with attack in a shocking display of [I]Barbarian Rage[/I] for small men as old as they are. the 2 old gnomes are 3rd lvl barbarians, the 2 venerable gnomes are 5th lvl barbarians. If the characters manage to aquire the bark through any means it makes any divine spell cast upon it "Empowered" (per the feat). If the gnomes help, the characters will recieve enough bark to make 4 medium scrolls. If the players get the bark without the gnomes help they can get enough bark for 3 minor scrolls. [/QUOTE]
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