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<blockquote data-quote="Tuerny" data-source="post: 447913" data-attributes="member: 674"><p>Ha ha, </p><p>If you insist incognito.</p><p></p><p>Actually I am not sure what exactly inspired me to write the adventure. The main thing that jumped out at me were the pair of elemental type creatures so I thought it would naturally have to be in some sort of elemental region.</p><p></p><p>The rousing music sounded like it leaned towards some sort of party.</p><p></p><p>The Xorn was half-fiend and anything that had a throne of human fat obviously would be something created by an evil force. Since I as already planning on making the plane in the elemental planes, I decided to make the Midnight Earth King an evil elemental ruler, with the salamander couriers, being his servant in some sort of mixed-elemental party.</p><p></p><p>To be quite honest I am not sure where my idea for the usage of the clock came from. Inspiration is a fickle muse and that she is purely responsible for my choice in this case. </p><p></p><p>The betrayal were the hardest part to work into the adventure. In my earlier versions of the adventure the Midnight Earth King was genuinely trying to revert to good, and the dao was going to betray him by ambushing the PCs. However, as I worked on it, it occured to me that it would be a much more rewarding and dastardly adventure if things weren't so clear-cut for the poor, unfortunate PCs. When I am GMing I like to make things as multi-layered and obscured as possible so I thought I should carry that over into this adventure as well, since the betrayal ingredient seemed to scream for it so. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Seasong, I was also highly impressed with your scenario. It was set-up in a manner similar to how I usually write up my own personal adventures with a location, some important NPCs that I know really well, and a vague idea of how I want things to go. Most groups I have been with have been a bit too unpredictable to really be able to write a structured adventure for, so I just go from the basis I have written. </p><p></p><p>I did think you sort of fell short in using the rousing music aspect of the scenario but otherwise I am suitably impressed in the implementation of the ingredients. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Does that work incognito?</p></blockquote><p></p>
[QUOTE="Tuerny, post: 447913, member: 674"] Ha ha, If you insist incognito. Actually I am not sure what exactly inspired me to write the adventure. The main thing that jumped out at me were the pair of elemental type creatures so I thought it would naturally have to be in some sort of elemental region. The rousing music sounded like it leaned towards some sort of party. The Xorn was half-fiend and anything that had a throne of human fat obviously would be something created by an evil force. Since I as already planning on making the plane in the elemental planes, I decided to make the Midnight Earth King an evil elemental ruler, with the salamander couriers, being his servant in some sort of mixed-elemental party. To be quite honest I am not sure where my idea for the usage of the clock came from. Inspiration is a fickle muse and that she is purely responsible for my choice in this case. The betrayal were the hardest part to work into the adventure. In my earlier versions of the adventure the Midnight Earth King was genuinely trying to revert to good, and the dao was going to betray him by ambushing the PCs. However, as I worked on it, it occured to me that it would be a much more rewarding and dastardly adventure if things weren't so clear-cut for the poor, unfortunate PCs. When I am GMing I like to make things as multi-layered and obscured as possible so I thought I should carry that over into this adventure as well, since the betrayal ingredient seemed to scream for it so. ;) Seasong, I was also highly impressed with your scenario. It was set-up in a manner similar to how I usually write up my own personal adventures with a location, some important NPCs that I know really well, and a vague idea of how I want things to go. Most groups I have been with have been a bit too unpredictable to really be able to write a structured adventure for, so I just go from the basis I have written. I did think you sort of fell short in using the rousing music aspect of the scenario but otherwise I am suitably impressed in the implementation of the ingredients. :) Does that work incognito? [/QUOTE]
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