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<blockquote data-quote="el-remmen" data-source="post: 976980" data-attributes="member: 11"><p>Hey Wulf! Great job! You had me sweating there. Your Amulet of the Planes was absolutely brilliant - and that idea alone was worthy of Master Rat Bastardry.</p><p></p><p>It is a testament to personal taste that in my opinion upon reading Wulf's entry I thoughtt, "A-ha! My misanthropic halfling is better than his!", but Rune liked Wulf's better - I just thought mine had more motivation - a mix of shame and embarrasment and redirected anger from class-conflict in the city he grew up in. Also, Maudline Burr is the name of a misanthropic halfling I played long ago in an FR campaign. He was a psionicist/thief that hated everyone, especially other halflings - he was a sarcastic and mean-spirited and selfish bastard. Also, misanthropy most often takes the form of broadly hating not only people, but their systems, hierarchies and conventions - a prankster type character would take great joy in using those very conventions to make people's lives miserable.</p><p></p><p>I had linked up all the ingredients, but the battlefield - so I had to tack that on and then retrofit it into the scenario - it was the last thing I added - At first the idea of diseased paladin threw me for a loop - paladin's can't be diseased! - but then the image came to me - a holy warrior wrapped in bandages and endangering infecting others with his disease - I also wanted to emphasize that a paladin has more to worry about than chasing down bad guys- but have a duty to be charitble and kind and compassionate to the less fortunate.</p><p></p><p>Once I started thinking about how much work would go into building an Aquarium - I began to think how in modern times the government might sometimes award contracts for things to be built in under-developed areas to help them become more successful - so it only made sense to put it in the halfling ghetto, and make it link up to the character of Maudlin. </p><p></p><p>The unsteady ground was a hard one, too - but once I had put the Aquarium in that part of the city, the idea of the Aquarium collapsing and tanks breaking and beasts being free to die or to eat people was a great scene in my head - also pinned and/or injured nobles make for easy pickings for a thief.</p><p></p><p>While I'll admit that Dorminaster having the Amulet of the Planes was not developed well, I really liked the idea of it being used in the curing of a bunch of sick and dying people. </p><p></p><p>As you can tell, I like putting PCs in moral quandaries where there is no 100% correct choice and let them figure it out - also chaotic scenes where there are a lot going on and the environemtn comes into play for combat or taking action in general makes D&D games a lot more fun than the typical comabt scenes I see in published adventures or cons, where a climactic scene (to use the term loosely) is in some throne room or out on some field or whatever, and people just line up and fight and trade spells until one side drops or surrenders. I prefer situations where, for example, a PC that has fallen prone and is stunned might be in danger of drowning in two feet of water - or they have to choose between chasing after the person responsible for the carnage or helping innocents - but like in real life being unable to help everybody - how does one choose? </p><p></p><p>I have to say, I am really proud of this entry and I think it is easily my best IRON DM entry and might even be the best scenario I have ever written - the kind of thing I would want to develop and expand and publish if I had the time and someone else had the interest.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 976980, member: 11"] Hey Wulf! Great job! You had me sweating there. Your Amulet of the Planes was absolutely brilliant - and that idea alone was worthy of Master Rat Bastardry. It is a testament to personal taste that in my opinion upon reading Wulf's entry I thoughtt, "A-ha! My misanthropic halfling is better than his!", but Rune liked Wulf's better - I just thought mine had more motivation - a mix of shame and embarrasment and redirected anger from class-conflict in the city he grew up in. Also, Maudline Burr is the name of a misanthropic halfling I played long ago in an FR campaign. He was a psionicist/thief that hated everyone, especially other halflings - he was a sarcastic and mean-spirited and selfish bastard. Also, misanthropy most often takes the form of broadly hating not only people, but their systems, hierarchies and conventions - a prankster type character would take great joy in using those very conventions to make people's lives miserable. I had linked up all the ingredients, but the battlefield - so I had to tack that on and then retrofit it into the scenario - it was the last thing I added - At first the idea of diseased paladin threw me for a loop - paladin's can't be diseased! - but then the image came to me - a holy warrior wrapped in bandages and endangering infecting others with his disease - I also wanted to emphasize that a paladin has more to worry about than chasing down bad guys- but have a duty to be charitble and kind and compassionate to the less fortunate. Once I started thinking about how much work would go into building an Aquarium - I began to think how in modern times the government might sometimes award contracts for things to be built in under-developed areas to help them become more successful - so it only made sense to put it in the halfling ghetto, and make it link up to the character of Maudlin. The unsteady ground was a hard one, too - but once I had put the Aquarium in that part of the city, the idea of the Aquarium collapsing and tanks breaking and beasts being free to die or to eat people was a great scene in my head - also pinned and/or injured nobles make for easy pickings for a thief. While I'll admit that Dorminaster having the Amulet of the Planes was not developed well, I really liked the idea of it being used in the curing of a bunch of sick and dying people. As you can tell, I like putting PCs in moral quandaries where there is no 100% correct choice and let them figure it out - also chaotic scenes where there are a lot going on and the environemtn comes into play for combat or taking action in general makes D&D games a lot more fun than the typical comabt scenes I see in published adventures or cons, where a climactic scene (to use the term loosely) is in some throne room or out on some field or whatever, and people just line up and fight and trade spells until one side drops or surrenders. I prefer situations where, for example, a PC that has fallen prone and is stunned might be in danger of drowning in two feet of water - or they have to choose between chasing after the person responsible for the carnage or helping innocents - but like in real life being unable to help everybody - how does one choose? I have to say, I am really proud of this entry and I think it is easily my best IRON DM entry and might even be the best scenario I have ever written - the kind of thing I would want to develop and expand and publish if I had the time and someone else had the interest. [/QUOTE]
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