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Iron dm summer champion announced!
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<blockquote data-quote="Pielorinho" data-source="post: 993493" data-attributes="member: 259"><p>As an observer, I can say that I much prefer object-oriented adventures, and wish more published adventures were written that way. I hate hate hate railroading, and am not too fond of dungeons. Give me solidly-defined characters with specific, complex motives; interesting locations; unusual MacGuffins; and let me run with it. (As an added bonus, it's easier for me to steal piecemeal from such an adventure: Nem's diseased paladin can plop into my campaign with little adjustment and still be a great NPC).</p><p></p><p>In other words, I'm all about the backstory. No adventure survives encounter with the PCs anyway, so it's either a waste of time or a dangerous risk of railroading to set out too specific a timeline.</p><p></p><p>I don't think it's whoring to write such an adventure. If you know what kind of adventure the judge likes, you can either stretch your skills by trying to write something different from your normal style, or you can stay with your normal style and not complain when you lose.</p><p></p><p>In other words, part of the value of the competition is realizing that different people like different toolsets to work with in someone else's adventure.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 993493, member: 259"] As an observer, I can say that I much prefer object-oriented adventures, and wish more published adventures were written that way. I hate hate hate railroading, and am not too fond of dungeons. Give me solidly-defined characters with specific, complex motives; interesting locations; unusual MacGuffins; and let me run with it. (As an added bonus, it's easier for me to steal piecemeal from such an adventure: Nem's diseased paladin can plop into my campaign with little adjustment and still be a great NPC). In other words, I'm all about the backstory. No adventure survives encounter with the PCs anyway, so it's either a waste of time or a dangerous risk of railroading to set out too specific a timeline. I don't think it's whoring to write such an adventure. If you know what kind of adventure the judge likes, you can either stretch your skills by trying to write something different from your normal style, or you can stay with your normal style and not complain when you lose. In other words, part of the value of the competition is realizing that different people like different toolsets to work with in someone else's adventure. Daniel [/QUOTE]
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