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<blockquote data-quote="Dr Simon" data-source="post: 5464517" data-attributes="member: 21938"><p>Xoria manages to focus on her magic despite the howling wind and the pitching deck. Her image blurs, and she has time to fire off an eldritch dart before the gulls reach the ship. To her satisfaction, several black-feathered bodies drop into the sea wreathed in blue flame.</p><p></p><p>Vela, meanwhile, fires the crossbow as fast as she can, dropping a bird with each hit. Towards the stern, Punketah calls up a shimmering shield of energy, then you hear him call upon Lord Akresh. Lightning erupts from the sky, but falls beyond the flock of razor gulls.</p><p></p><p>Olmar, meanwhile, feels the red mist start to rise as the shrieking flock draws closer. And then they are upon you, slamming into the side of the Sea Ghost like creatures possessed, cawing and croaking, the noise and stench would be overpowering if it weren't for the storm winds.</p><p></p><p>[sblock=OOC]</p><p>A couple of rounds before the gulls arrive.</p><p></p><p>Xoria - blur image, one eldritch dart 11+5=16, hits for 1d6+4=7 damage.</p><p></p><p>Vela - two crossbow attacks 15+6-2=19, hit for 1d8=3 damage, 16+6-2=20, hit for 1d8=8 damage.</p><p></p><p>Olmar stoke fury, for 2 full rounds gives 8 fury tokens.</p><p></p><p>Initiative for round one:</p><p></p><p>Vela</p><p>Xoria</p><p>Gull swarm</p><p>Olmar</p><p>Punketah</p><p></p><p>(the other sailors are trying to sail the ship and will play no part in the fight unless engaged)</p><p></p><p>The storm conditions apply the following effects:</p><ul> <li data-xf-list-type="ul">-2 to ranged attacks (except magic)</li> <li data-xf-list-type="ul">Balance check DC 10 in order to move more than 5 ft, step or fight without -2 penalty.</li> <li data-xf-list-type="ul">Concentration DC 15 for any spellcasting (I made them for Xoria above, it's not obvious if she needs to do so for eldritch darts, I think not).</li> </ul><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 5464517, member: 21938"] Xoria manages to focus on her magic despite the howling wind and the pitching deck. Her image blurs, and she has time to fire off an eldritch dart before the gulls reach the ship. To her satisfaction, several black-feathered bodies drop into the sea wreathed in blue flame. Vela, meanwhile, fires the crossbow as fast as she can, dropping a bird with each hit. Towards the stern, Punketah calls up a shimmering shield of energy, then you hear him call upon Lord Akresh. Lightning erupts from the sky, but falls beyond the flock of razor gulls. Olmar, meanwhile, feels the red mist start to rise as the shrieking flock draws closer. And then they are upon you, slamming into the side of the Sea Ghost like creatures possessed, cawing and croaking, the noise and stench would be overpowering if it weren't for the storm winds. [sblock=OOC] A couple of rounds before the gulls arrive. Xoria - blur image, one eldritch dart 11+5=16, hits for 1d6+4=7 damage. Vela - two crossbow attacks 15+6-2=19, hit for 1d8=3 damage, 16+6-2=20, hit for 1d8=8 damage. Olmar stoke fury, for 2 full rounds gives 8 fury tokens. Initiative for round one: Vela Xoria Gull swarm Olmar Punketah (the other sailors are trying to sail the ship and will play no part in the fight unless engaged) The storm conditions apply the following effects: [LIST] [*]-2 to ranged attacks (except magic) [*]Balance check DC 10 in order to move more than 5 ft, step or fight without -2 penalty. [*]Concentration DC 15 for any spellcasting (I made them for Xoria above, it's not obvious if she needs to do so for eldritch darts, I think not). [/LIST] [/sblock] [/QUOTE]
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